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"The Mass Effect Series died at ME 2"


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#551
TurianRebel212

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ME2 insanity is how insanity is suppose to be- not the cake walk known as ME3's insanity.

Think you can guard???


Vasir boss battle level 15 guard on insanity.

INTENSE.

#552
Astartes Marine

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TurianRebel212 wrote...
ME2 insanity is how insanity is suppose to be- not the cake walk known as ME3's insanity.
Think you can guard???

Vasir boss battle level 15 guard on insanity.
INTENSE.


There is a fine line between a good challenge that makes you work for the win that's just frustrating enough to keep you coming back for more, and just flat out rage inducing punishing difficulty like much of Call of Duty - World at War on Veteran...or as I like to call it Grenade of Grenade - Grenade at Grenade. 
Oh taking cover?  Here's 25 primed frags tossed right at your feet despite the enemy not having a clear line of sight.

#553
TurianRebel212

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Astartes Marine wrote...

TurianRebel212 wrote...
ME2 insanity is how insanity is suppose to be- not the cake walk known as ME3's insanity.
Think you can guard???

Vasir boss battle level 15 guard on insanity.
INTENSE.


There is a fine line between a good challenge that makes you work for the win that's just frustrating enough to keep you coming back for more, and just flat out rage inducing punishing difficulty like much of Call of Duty - World at War on Veteran...or as I like to call it Grenade of Grenade - Grenade at Grenade. 
Oh taking cover?  Here's 25 primed frags tossed right at your feet despite the enemy not having a clear line of sight.



WAW...... Yes, The last truly challenging COD SP game. Veteran will make you eat your own face. srsly. I did this.

I like difficult games tho. I mean I put myself through Witcher 2 on Dark difficulty just for the lulz, same with Halo 4 and the "mythic" (LASO) difficulty. Like grunt says- "I like the pain". Suffering builds character.... And major lulz.

#554
SNascimento

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andy69156915 wrote...

Nobody, NOBODY thinks that all the protections enemies had on higher difficulties in ME2 made the combat better. Not a single person.


I do. 

#555
Bleachrude

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SNascimento wrote...


Anyway, saying ME2 insanity is hard to the point that it can't be played is totally unfounded. You just need to understand the game mechanics. You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. The layered defense system is one of the things that made ME2 combat excellent.


There's no way to tell though what enemy you're going to face UNTIL you're in the middle of the fight. If you were an infiltrator Shep and took Garrus with you to Pragia  (Jack's loyalty mission), the combat is significantly easier than if you were an adept shep who took Jacob on the mission.

Concussion Shot + Overload + AP Ammo >>>>>>>>>>> Pull + Barrier + Incidenary Ammo

EDIT:

Best fights in the trilogy are ironically the very last two combat achievements.

Last Resort - the entire fight from when joker drops you of on the docks to the final battle with the clone. Good use of enemy abilities and the clone fight was tough but fair I thought.

The one and only - Shepard is so overpowered and this highlights this in so many ways...I would be surprised if more than half of the 4% who got the insanity achievement in the base game got this achievement without resorting to the hack...

Modifié par Bleachrude, 15 septembre 2013 - 03:09 .


#556
andy6915

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SNascimento wrote...

andy69156915 wrote...

Nobody, NOBODY thinks that all the protections enemies had on higher difficulties in ME2 made the combat better. Not a single person.


I do. 


You like so many of your powers being useless until the enemy is almost dead anyway? I guess you're a masochist. Some people like electric nipple clamps and having the balls crushed by a woman in heels, and some people like ME2's protection system. Every rule has an exception.

#557
SNascimento

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Bleachrude wrote...

SNascimento wrote...


Anyway, saying ME2 insanity is hard to the point that it can't be played is totally unfounded. You just need to understand the game mechanics. You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. The layered defense system is one of the things that made ME2 combat excellent.


There's no way to tell though what enemy you're going to face UNTIL you're in the middle of the fight. If you were an infiltrator Shep and took Garrus with you to Pragia  (Jack's loyalty mission), the combat is significantly easier than if you were an adept shep who took Jacob on the mission.

Concussion Shot + Overload + AP Ammo >>>>>>>>>>> Pull + Barrier + Incidenary Ammo




Actually it would be easier. On Pragia you fight main Vorcha and Krogan. Incendiary Ammo works much better against them. The damage will be identical, but not only it sets enemies on fire, making them panic, but it also stop health regen. Also, pull is a superior power to concussion shot and overloard would be useless.

About not knowing which enemies you will face, that is not entirely true. I believe a lot of missions give you info about what threat you can expect. In Purgatory, for example, you know it's owned by the Blue Sun, so you know shields will be the main enemy defenses. Same thing about Zaeed loyalty. Secundary missions generally say something about what type of enemies you will face, you just have to read the mission description.

And if anything else, bring Miranda along. One of the reasons she is the best squadmate in the game is that she will be ALWAYS useful. 

#558
SNascimento

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andy69156915 wrote...

SNascimento wrote...

andy69156915 wrote...

Nobody, NOBODY thinks that all the protections enemies had on higher difficulties in ME2 made the combat better. Not a single person.


I do. 


You like so many of your powers being useless until the enemy is almost dead anyway? I guess you're a masochist. Some people like electric nipple clamps and having the balls crushed by a woman in heels, and some people like ME2's protection system. Every rule has an exception.


I'm not. And I'm certainly not the only one that think this way.

I believe protected enemies make the gameplay better because it adds a additional tatical level to battle. You know you have to deal with enemies defenses, so you have to think much more. You have to use powers more carefully and use the right ones. 

For example. Three enemies without protection. You can just use pull and detonate it with warp, or use a freeze blast and freeze them. If they have protection though, it wouldn't be so simple.

Modifié par SNascimento, 15 septembre 2013 - 03:13 .


#559
Bleachrude

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I tend to disagree.

On insanity, protections means that the panic effect and the non-health regeneration effect is useless as AP ammo simply hits much harder.

Once you have protection down, it didn't matter what power you use..it was getting that barrier/shield/overload down and for that, AP and overload'are by far two of the best attacks in the game.

Hell, concussion shot is incredibly good versus the few biotic barriers you encounter since there is a damage multiplier for it so Garrus rocks even versus the collectors.

#560
Astartes Marine

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SNascimento wrote...
I believe protected enemies make the gameplay better because it adds a additional tatical level to battle. You know you have to deal with enemies defenses, so you have to think much more. You have to use powers more carefully and use the right ones. 

For example. Three enemies without protection. You can just use pull and detonate it with warp, or use a freeze blast and freeze them. If they have protection though, it wouldn't be so simple.

This is a fair viewpoint but you have to remember that ME2 took it a bit far sometimes...the aforementioned armored Varren for example.  Sometimes it just felt out of place and a deliberate attempt at punishing the player.

#561
Arisugawa

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Bleachrude wrote...

Best fights in the trilogy are ironically the very last two combat achievements.

Last
Resort - the entire fight from when joker drops you of on the docks to
the final battle with the clone. Good use of enemy abilities and the
clone fight was tough but fair I thought.

The one and only -
Shepard is so overpowered and this highlights this in so many ways...I
would be surprised if more than half of the 4% who got the insanity
achievement in the base game got this achievement without resorting to
the hack...


Only 4% of players got the Insanity achievement?

#562
Arisugawa

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[quote]Astartes Marine wrote...

For example. Three enemies without protection. You can just use pull and detonate it with warp, or use a freeze blast and freeze them. If they have protection though, it wouldn't be so simple.[/quote]
This is a fair viewpoint but you have to remember that ME2 took it a bit far sometimes...the aforementioned armored Varren for example.  Sometimes it just felt out of place and a deliberate attempt at punishing the player.

[/quote]

I felt this way about the Tela Vasir fight in Shadow Broker. There's no valid reason for a single character, biotic specter or not, to have that high an armor rating, that strong of a barrier, or that much health.

Challenging to the player? Sure. The hardest fight in all of Mass Effect 2? Debatably.

Verisimilitude shattering? In every conceivable way.

#563
TurianRebel212

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Bleachrude wrote...

I tend to disagree.

On insanity, protections means that the panic effect and the non-health regeneration effect is useless as AP ammo simply hits much harder.

Once you have protection down, it didn't matter what power you use..it was getting that barrier/shield/overload down and for that, AP and overload'are by far two of the best attacks in the game.

Hell, concussion shot is incredibly good versus the few biotic barriers you encounter since there is a damage multiplier for it so Garrus rocks even versus the collectors.



Yes.

But charge+ claymore+ melee are best attack in game. Claymore!!!!

#564
MegaSovereign

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andy69156915 wrote...

SNascimento wrote...

andy69156915 wrote...

Nobody, NOBODY thinks that all the protections enemies had on higher difficulties in ME2 made the combat better. Not a single person.


I do. 


You like so many of your powers being useless until the enemy is almost dead anyway? I guess you're a masochist. Some people like electric nipple clamps and having the balls crushed by a woman in heels, and some people like ME2's protection system. Every rule has an exception.


First off, LOL. 

With that out of the way, I don't understand what you mean here? Certain biotic powers like shockwave and singularity basically take the challenge out of the game if you can use them on protected enemies. There are specific powers to deal with those defenses like Warp and Overload. I think ME2 goes overboard with the amount of defenses sometimes (enemies that have barrier/shield/armor all at once for example), but the system seemed balanced enough. 

The problem was,  IMO, that it's simply more efficient to use your weapons to shoot people down. Fully upgraded heavy pistols can take down armor faster than biotics can. 

#565
andy6915

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Well... Yeah. That's just it, they do go too overboard. I admit that I wish that more enemies had protections in ME3, but I would prefer too few than too many. And as you say, it makes powers less useful then guns overall. It's obvious ME2 insanity was made for classes like soldier and infiltrator, classes that focus on weapon damage, while power based classes suffer for it.

#566
SNascimento

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Bleachrude wrote...

I tend to disagree.

On insanity, protections means that the panic effect and the non-health regeneration effect is useless as AP ammo simply hits much harder.

Once you have protection down, it didn't matter what power you use..it was getting that barrier/shield/overload down and for that, AP and overload'are by far two of the best attacks in the game.

Hell, concussion shot is incredibly good versus the few biotic barriers you encounter since there is a damage multiplier for it so Garrus rocks even versus the collectors.


AP Ammo deals what, 10% more damage? I don't believe that makes it make up to incendiary ammo. And health regen is definitely a factor that must be taken into consideration. Not to mention protected enemies can be panicked, I'm not sure if squad ammo can do that, of just heavy inc ammo. 

Just a note here, conc shot is not that effective against barriers, even with all the multipliers. Warp still the best option.

#567
MegaSovereign

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IIRC AP ammo is 50% more damage to armor.

#568
SNascimento

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Astartes Marine wrote...

SNascimento wrote...
I believe protected enemies make the gameplay better because it adds a additional tatical level to battle. You know you have to deal with enemies defenses, so you have to think much more. You have to use powers more carefully and use the right ones. 

For example. Three enemies without protection. You can just use pull and detonate it with warp, or use a freeze blast and freeze them. If they have protection though, it wouldn't be so simple.

This is a fair viewpoint but you have to remember that ME2 took it a bit far sometimes...the aforementioned armored Varren for example.  Sometimes it just felt out of place and a deliberate attempt at punishing the player.


Varrens can be a problem I'll admit, but then, enemies SHOULD be a problem. I don't think they are unfair in the least. 

If you could point some specific points where you believe the protection system makes the game unfair, please share them. 

#569
SNascimento

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MegaSovereign wrote...

IIRC AP ammo is 50% more damage to armor.


Incendiary ammo does 40%. 

#570
andy6915

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MegaSovereign wrote...

IIRC AP ammo is 50% more damage to armor.


Still, I think incineration wins out in ME3. Combos with fire do a TON of damage, and AP ammo doesn't set up any chance of a fire explosion. Besides that, the explosive burst final power in ME3 is one of the best things ever.

#571
Guest_StreetMagic_*

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I'm sort of pissed I don't have that achievement. I've done at least half of ME2 on insanity, but called it quits. None of those missions were particularly hard. It's just that damn Collector ship.

Also, in the end, I like bringing whoever I want on missions, for the roleplaying/immersion feel, and different squad banter. Best to not go over Veteran like this, in many cases.

Modifié par StreetMagic, 15 septembre 2013 - 03:59 .


#572
AlanC9

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SNascimento wrote...
Varrens can be a problem I'll admit, but then, enemies SHOULD be a problem. I don't think they are unfair in the least. 

If you could point some specific points where you believe the protection system makes the game unfair, please share them. 


Unfair to particular classes, maybe?

#573
AlanC9

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StreetMagic wrote...

I'm sort of pissed I don't have that achievement. I've done at least half of ME2 on insanity, but called it quits. None of those missions were particularly hard. It's just that damn Collector ship.


I have more trouble with husks, myself

Also, in the end, I like bringing whoever I want on missions, for the roleplaying/immersion feel, and different squad banter. Best to not go over Veteran like this, in many cases.


How do you feel about D&D and dimilar systems?

#574
SNascimento

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AlanC9 wrote...

SNascimento wrote...
Varrens can be a problem I'll admit, but then, enemies SHOULD be a problem. I don't think they are unfair in the least. 

If you could point some specific points where you believe the protection system makes the game unfair, please share them. 


Unfair to particular classes, maybe?


Can be, I played them all.

#575
andy6915

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I too bring whoever I feel like to missions based on who's dialogue I want. Then again, I hate insanity and don't play it, and I can handle hardcore well enough by bringing whoever.