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"The Mass Effect Series died at ME 2"


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#576
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AlanC9 wrote...

StreetMagic wrote...

I'm sort of pissed I don't have that achievement. I've done at least half of ME2 on insanity, but called it quits. None of those missions were particularly hard. It's just that damn Collector ship.


I have more trouble with husks, myself

Also, in the end, I like bringing whoever I want on missions, for the roleplaying/immersion feel, and different squad banter. Best to not go over Veteran like this, in many cases.


How do you feel about D&D and dimilar systems?


I love D&D, but never got enough opportunity to play (used to have pnp friends, but it was Warhammer fantasy).

Modifié par StreetMagic, 15 septembre 2013 - 04:23 .


#577
TurianRebel212

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Incendiary/inferno ammo is the best. In ME2 pair it with a claymore or a mattock/viper guard and fun times happen.

I dislike what BW did with the VG in ME3. Nova is the dumbest thing ever. It the "i win button" for VG. In ME2 the class was a true "risk vs. reward" play style. High risk class. But in ME3 you can just pound people.

The only difficult battles are the clone match- and it's about ME2 average. And then mirror match in armax arena. Now that is fun.

#578
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I might have to agree. I liked my Soldier in ME3 more than Vanguard, even though VG was insanely powerful. I think VG is more fun than my soldier in ME2 though.

I like to think it was Jack who taught Shep Nova. That's how she took out those 3 YMIR mechs. And her Nova always works in casual mode.

Modifié par StreetMagic, 15 septembre 2013 - 04:30 .


#579
andy6915

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StreetMagic wrote...

I might have to agree. I liked my Soldier in ME3 more than Vanguard, even though VG was insanely powerful. I think VG is more fun than my soldier in ME2 though.

I like to think it was Jack who taught Shep Nova. That's how she took out those 3 YMIR mechs.


I too roleplayed that Jack taught Shepard... Sort. Different point though, it was in the Collector base. When Jack took the barrier against the seeker swarms and used it to make a large and powerful biotic blast that killed multiple Collectors at once, it gave Shepard an idea for a new power but didn't really have time to practice it during a suicide mission.

Oh, and I predicted vanguard would be brokenly overpowered before ME3's release.

http://social.biowar...index/9290983/1

I knew it the moment I read about how cooldowns could be made faster with a smaller loadout.

Modifié par andy69156915, 15 septembre 2013 - 04:33 .


#580
KaiserShep

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Vanguard in ME2 has way a way better bullet time effect coming out of a charge, though it's much higher risk, which does add some fun to the mix. I just love killing things with nova though.

#581
TurianRebel212

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StreetMagic wrote...

I might have to agree. I liked my Soldier in ME3 more than Vanguard, even though VG was insanely powerful. I think VG is more fun than my soldier in ME2 though.

I like to think it was Jack who taught Shep Nova. That's how she took out those 3 YMIR mechs.



First off. Yes. Second, Jack taught Shepard everything.... In and out of the battefield ;););)

I still like VG in ME3, I mean don't get me wrong. I call it the MLC- Major Lulz Class, cause it's easy mode. Especially with like a Wraith X or Pirhanna X or really any decent shotty.

But I guess the same can be said with an Infiltrator with A black widow or a soldeir with a harrier or typhoon.

And that's part of the problem and reason why ME3's insanity isn't that tough. The weapons are really beastly in the game.

There's a mod on PC called Spectre Difficutly that remedies these issues, but I derp it up on Xbox and PS3 so.... Yeah. No cool mod for me. :blush::blush:

#582
AlanC9

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StreetMagic wrote...

I love D&D, but never got enough opportunity to play (used to have pnp friends, but it was Warhammer fantasy).


I brought it up because D&D is designed around filling particular roles, so in a faithful version of the rules your NPC choices are limited. Many RPG systems have been designed around that. 

DA:O had a little of this, since Alistair was the only NPC tank. But in practice you could just nuke everything rather than worry about aggro.

Modifié par AlanC9, 15 septembre 2013 - 05:06 .


#583
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AlanC9 wrote...

StreetMagic wrote...

I love D&D, but never got enough opportunity to play (used to have pnp friends, but it was Warhammer fantasy).


I brought it up because D&D is designed around filling particular roles, so in a faithful version of the rules your NPC choices are limited. Many RPG systems have been designed around that. 

DA:O had a little of this, since Alistair was the only NPC tank. But in practice you could just nuke everything rather than worry about aggro.


Oh, I'm aware of that (tank/rogue/mage/etc). No one really holds aggro in these games though. There's neither passive or active threat, other than manual placement at the front of battles. It'd be cool if Grunt did his charging thing more often, but it's unpredictable. Also on insanity, it's hard to pass up Miranda. She's pretty much the most useful character. But I don't always find that conducive for the type of characters I roll. It limits the story, in a way.

Modifié par StreetMagic, 15 septembre 2013 - 05:21 .


#584
TheMyron

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One thing ME2 lacked was proper scopes, and when Shepard first opened his eyes and saw Miranda's face, I kinda hoped that Bioware had added a first-person viewpoint mod, so that we could switch b/w first and third person viewpoint.

#585
rashie

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Astartes Marine wrote...

Kataphrut94 wrote...

The problem with ME2s Insanity is that it essentially gave you a reverse difficulty curve. It wasn't as big a deal for a Soldier or Infiltrator, but classes with limited weapon capacity struggled majorly through the first half of the game, because all they had were underlevelled powers & basic pistol/SMG weapons.

If that wasn't enough, the game threw it's biggest challenges at you right from the start. Mordin's recruitment is fairly simple, but drags on forever and throws quite a few dangerous enemies at you. Garrus is a protracted gun battle with all 3 merc groups and several boss-type enemies. Jack gives you 2 YMIR mech battles, lots of shielded, infinitely spawning enemies and a damage-sponge boss fight. Grunt's was already loaded with mercs and krogan, but still had to stoop to throwing in a YMIR boss fight. And Horizon is...well, Horizon.

The first geth battle on Haestrom has several geth Primes, a shield-draining sun element & a unique Colossus boss battle. By contrast, the Alarei has one Prime and a mandatory anti-geth squadmate, and the Heretic station gives you a free shot at the start of most encounters and the option to instantly hack rocket turrets. Mass Effect 2 was not a well-balanced game, gameplay-wise.


Don't forget the armored Varren, or the Vorcha with flamethrowers waiting around corners.  Those damned Vorcha...

That Vorcha was not all that bad, as you could send your squad mate out in the open as canon fodder so he fired on something else when you went in and dealt with him.

#586
KaiserShep

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TheMyron wrote...

One thing ME2 lacked was proper scopes, and when Shepard first opened his eyes and saw Miranda's face, I kinda hoped that Bioware had added a first-person viewpoint mod, so that we could switch b/w first and third person viewpoint.


How would this even work during gameplay? The mechanics of the combat doesn't seem suited at all for a first person perspective, especially considering how the weapon and power wheel interfaces come into play.

#587
abch4

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ME1 > ME3 > ME 2


IMO

#588
Bleachrude

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 Yet, according to the last ME3 inforgraphic, only 4% of people actually have the insanity badge.

So, contray to how BSN thinks, ME3 was apparently a very hard game...

The infographic was interesting in that it also showed that there more retrning fans to ME3 than there were in ME2.
(If  Wrex was met by 36% of the players in ME3 yet Bioware mentioned that only 50% of ME2 players did ME1, a higher percentage of said players must have continued on from ME2)

#589
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Bleachrude wrote...

 Yet, according to the last ME3 inforgraphic, only 4% of people actually have the insanity badge.

So, contray to how BSN thinks, ME3 was apparently a very hard game...


Some people are just daunted by the idea of Insanity, so they don't try it. Or had a bad experience with ME1 and ME2. I think many could have fun with it, if they tried. There aren't too many sections that are actually "insane". Jack's mission and the last swarm in priority Earth. Also, Maurader Shields. Heh. Oh, and the first Citadel DLC battle with the Cat 5 dudes (but you can cheese through that if you use Tali's energy drain for your bonus power).

Modifié par StreetMagic, 15 septembre 2013 - 12:58 .


#590
Bleachrude

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That section at the sushi bar I thought was hard only for soldier shep.

Any shep with active powers like adept or engineer should blow through there and infiltrator shep has the easiest time...Cloak and run is what I did personally.

#591
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Bleachrude wrote...

That section at the sushi bar I thought was hard only for soldier shep.

Any shep with active powers like adept or engineer should blow through there and infiltrator shep has the easiest time...Cloak and run is what I did personally.


Doh. Yeah, my mistake..

Scratch that, Grissom is probably the one genuinely hard level. But beautifully done. I wish more maps were done like that, since I ended up having to pause a lot and go old school.. almost turn based mode.

#592
AlanC9

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StreetMagic wrote...

Oh, I'm aware of that (tank/rogue/mage/etc). No one really holds aggro in these games though. There's neither passive or active threat, other than manual placement at the front of battles. It'd be cool if Grunt did his charging thing more often, but it's unpredictable. Also on insanity, it's hard to pass up Miranda. She's pretty much the most useful character. But I don't always find that conducive for the type of characters I roll. It limits the story, in a way.


Yeah, Miranda has the most generally useful power set, especially at higher difficulty since she can strip both kinds of defense. Kaidan had something similar in ME1, since he could handle both unlocking and crowd control. (Liara had one tech skill so she could handle half the unlocks). Didn't matter as much since ME1 is pretty easy and loot isn't all that important in the late game.

Modifié par AlanC9, 15 septembre 2013 - 03:18 .


#593
Hazegurl

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ME3 got me into the series so no I don't agree OP. I liked ME3 enough to play the entire series. I prefer a different ending than the one in ME3, especially after playing the other games. But it wasn't the worst game on the planet either because of it.

#594
tonnactus

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TurianRebel212 wrote...

ME2 insanity is how insanity is suppose to be- not the cake walk known as ME3's insanity.
 


Mass Effect 2 was a cakewalk. All that was needed was patience to take cover when shields were down. And spamming the signature power.
And actually using heavy weapons.
Thats it. Enemies were just to dumb to actually flash you out of cover like now. The shotgunners died before they even come close.
Mass Effect 3 only seems to be easy because of the level 30 import.

Modifié par tonnactus, 15 septembre 2013 - 05:10 .


#595
tonnactus

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SNascimento wrote...
You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. T


Arc Projector. Problem solved. Did actually the collector trap on insanity with Jacob and Tali just for giggles.

#596
SNascimento

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tonnactus wrote...

SNascimento wrote...
You can't be a adept, go to a mission will varrens and krogans with, say, Jack and Tali as your squadmates and complain about how hard is to take down the enemies' defenses. T


Arc Projector. Problem solved. Did actually the collector trap on insanity with Jacob and Tali just for giggles.


And what is your point?

#597
tonnactus

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SNascimento wrote...

And what is your point?


 That Mass Effect 2 insanity was easy like **** if you actually used all your tools and squad compositon not really mattered.

#598
SNascimento

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tonnactus wrote...

SNascimento wrote...

And what is your point?


 That Mass Effect 2 insanity was easy like **** if you actually used all your tools and squad compositon not really mattered.


It wasn't too hard, no. What it was is fun.

#599
Bleachrude

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There were a few things that made ME3 insanity easier.

1. Level 30 import.

2. No stamina sprint

3..Ability to roll and hop cover (the latter combined with sprint and the fact that enemies don't have BS tracking I liberally abused)

4. Greater customization - from weapons to powers, you can get your Shepard to match your playstle in combat.

5. No BS protection on enemies on higher difficulties meaning your powers are still effective.

A combination of all of this PLUS the fact that unlike ME2, the combat s similar to the previous entry (very small learning curve) and you have ME3 insanity.

I'm actually slightly concerned about the lethality of the new ME. Bioware Montreal is developing it and while Omega is perhaps the most divisive of all ME DLCs to its quality, many agree that the combat WAS good AND said team is also responsible for the MP.

I have a sneaking suspicion that insanity in ME4 is going to be more like citadel DLC insanity/MP gold...freaking hard as hell...

#600
mupp3tz

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^ I hope you're right. Insanity is usually just difficult at the start and then a cakewalk for the rest of the game. Made even easier when using an import from previous games. It would be nice to always have to be on your toes for Insanity. The clone fight was so frustrating and amazing at once.

I think that was the only time on ME that I felt really satisfied and proud with a victory haha

Modifié par M U P P 3 T Z, 15 septembre 2013 - 06:05 .