Filament wrote...
Fast Jimmy wrote...
It is not racism, but merely just preserving the narrative integrity of their setting.
It's both.
Is it? I'm not convinced.
If you had a game take place in an alternate-world Ancient Egypt, would it be racist to have no white or Latino people in it? It would seem
kind of silly to include someone of a different race than what would make sense in the setting you chose.
Does the setting you are creating allow for fast travel across large distances? Would it make sense that people who would need to be separated by very large distances to build up the genetic diversity to appear as truly a different race suddenly be able to co-mingle and be seen across the general populace? Such differences would exist for ten, maybe fifteen generations. But 300+ more years down the line? Those distinct racial traits would rapidly fade to the point where there was no race anymore, it would just be humans, with different reflections of the mix of features based on variability.
To have a lore where people with different racially identifiable traits live side by side for hundreds, even thousands of years (like what we have seen in the DA timeline) suggests pretty much one thing - segregated relationships, where only those of a certain set of physical traits would enter into relationships and procreate.
The implications of a game saying THAT is, to me, MUCH MORE offensive than saying that people in a pre-industrial society, with no common and easy way to travel long distances, look very similar. Now... why the setting was chosen to be one where a largely Anglo-Saxon resembling population is interesting, for sure. But to say that everyone who choses an industry-familiar, fantasy European-esque setting is racist is a pretty large statement. That basically is calling a whole host of writers, directors and authors racist.