The Future of Thedas After DAI
#26
Posté 13 septembre 2013 - 07:43
#27
Posté 13 septembre 2013 - 09:16
#28
Posté 13 septembre 2013 - 09:02
#29
Posté 13 septembre 2013 - 09:29
I absolutely despised the way the Fable world changed with the introduction of fire arms. No guns.
#30
Posté 13 septembre 2013 - 09:34
#31
Posté 13 septembre 2013 - 09:36
I am trying not to bring any of my own presumptions to your statement, but it has definitely been my experience that people with romanticized views of the past tend toward a specific mindset. Without saying more than that, I'm eager for you to expound on this. If you prefer, feel free to send a PM.
On topic, I see no reason why the DA setting couldn't progress in certain respects and not in others. I don't personally care much for firearms-based gameplay, but firearms do tend to be a LOT older than most people realize, and we could certainly have a progression in DA technology WITHOUT having it exactly mirror technological advancement as happened in the real world.
#32
Posté 13 septembre 2013 - 09:55
Not sure if the "BSN member" could come up with a plausible idea about how to build this industrials building and at the same time make them fire proof..
I suppose not one mentioned to this "BSN member" that dragons are coming back to Thedas and some are Fire-Breathing.
Let me drop that the dragons in DA are as intelligents as dolphins and any comunication with a dragon should involve a whistle+ a Cow ! just to keep the dragon intersted for few minutes.
Modifié par Huntress, 13 septembre 2013 - 09:59 .
#33
Posté 14 septembre 2013 - 04:32
I think it would turn to The Last Airbender: The Legend of Korra issues.
People still doing magic is still hated, people finding a way to put permanence to tranquility, a false leader will arise and Morrigan's baby is the new avatar!!! *arhhm* I mean savior, if he survived or was made in the first place.
#34
Posté 14 septembre 2013 - 04:24
ArinTheirinCousland wrote...
SergeantSnookie wrote...
I doubt they'll ever drastically change the setting.
The farthest I can see them going is simple, clunky and unreliable firearms. The Qunari seem pretty close.
I sincerely hope you're right on the setting. And the that Qunari do, in fact, seem pretty close is what is frighetening; it just seems like they are approaching the age of firearms too quickly.Vit246 wrote...
I want to see cannons and firearms. And thats about it.
That would definitely drive me away from DA. I'm sure a few others would agree on the greater appeal swords and shields have over firearms. I'll gladly keep buying DA games so long as they don't become shooters or quasi-shooters.Deflagratio wrote...
Also, look at the Fable Series. How well did "goin' industrial" work out for them? ha.
That's part of what I'd dislike if DA ever did that. Of course, what with the new engine the games would look neater and overall better than Fable ever did, but it would still seem too similar. I like Fable games well-enough, but I've never bothered to preorder or to be sure to stay updated on the latest news on the series, like I am with DA. It simply doesn't have the same appeal as Dragon Age, and the whole "going industrial" thing is part of it. At least for me![]()
Qunari already have cannons in Dragon Age, and have had it long before DAO took place.
#35
Posté 14 septembre 2013 - 05:27
Magic and science is actually the same thing, what we call as science now was called magic in the past...it just changing form, and even today there are people practicing magic and occults, and there secret societies sacrificing human somewhere in grooves...even Thedas going into industrial age, things are only changed in appearance, but the very same things happen and continuously happening, it just that peoples don't believe in such thing anymore and try to rationalize everything they see and believe in
When peoples watch magic show, peoples say "it's a trick", who know if it is not a trick?
#36
Posté 14 septembre 2013 - 05:36
Clockwork_Wings wrote...
I suppose it depends on how long it runs. These games strike me as having a bountiful wealth of stories to tell, I'm just not sure I want to do eight or nine games of "Magesfadedarkspawntemplarsblight."
indeed - while i like the setting, showing it to be stagnating (hell, Thedas is already pretty stagnant - they didn't develop anything new since the time of andraste herself IMHO (magic stagnates, too - thanks to the chantry prohibiting all and any research an controlling what is taught to mages (see DA:O when mages were more or less forbidden to continue weapons-training, because the templars "needed" those rooms (note: the tower had a lot of room to do that elsewhere!)))...the only "progressive" (at least coming to technology) faction are the Qunari (not that i like those, but it shows were all this in-fighting and the invasions (by the Qunari) etc. has gotten Thedas as a whole...) is bad IMHO
so yes, there should be development (!) - maybe the next era could be something akin to the age of enlightenment in the real world (meaning the chantry would lose even more influence then they have now (they don't have an army anymore, but most Kings and Lords still listen to them, because their peasants would probably kill them, if they openly defied the chantry!), kings and lords would have to offer some influence to the people (only the rich at first of course!) etc....weapons would change (away from heavy swords (one handed or two handed alike) to things like rapiers and court-swords...clothes would change
yeah, i think i would love that (next would be the renaissance then and then and only then would the industrial revolution have to come (unless you mixed those together...that would generate even more chaos then mage-wars and veil-tears IMHO...it might be refreshing!) - as it's true that staying in the same age, without any development is BORING IMHO!
greetings LAX
ps: and stagnation lets the people of Thedas look like idiots, too!
#37
Posté 14 septembre 2013 - 05:41
#38
Posté 14 septembre 2013 - 11:57
DarthLaxian wrote...
Clockwork_Wings wrote...
I suppose it depends on how long it runs. These games strike me as having a bountiful wealth of stories to tell, I'm just not sure I want to do eight or nine games of "Magesfadedarkspawntemplarsblight."
indeed - while i like the setting, showing it to be stagnating (hell, Thedas is already pretty stagnant - they didn't develop anything new since the time of andraste herself IMHO (magic stagnates, too - thanks to the chantry prohibiting all and any research an controlling what is taught to mages (see DA:O when mages were more or less forbidden to continue weapons-training, because the templars "needed" those rooms (note: the tower had a lot of room to do that elsewhere!)))...the only "progressive" (at least coming to technology) faction are the Qunari (not that i like those, but it shows were all this in-fighting and the invasions (by the Qunari) etc. has gotten Thedas as a whole...) is bad IMHO
so yes, there should be development (!) - maybe the next era could be something akin to the age of enlightenment in the real world (meaning the chantry would lose even more influence then they have now (they don't have an army anymore, but most Kings and Lords still listen to them, because their peasants would probably kill them, if they openly defied the chantry!), kings and lords would have to offer some influence to the people (only the rich at first of course!) etc....weapons would change (away from heavy swords (one handed or two handed alike) to things like rapiers and court-swords...clothes would change
yeah, i think i would love that (next would be the renaissance then and then and only then would the industrial revolution have to come (unless you mixed those together...that would generate even more chaos then mage-wars and veil-tears IMHO...it might be refreshing!) - as it's true that staying in the same age, without any development is BORING IMHO!
greetings LAX
ps: and stagnation lets the people of Thedas look like idiots, too!
Remember, Javaris Tintop's plan was very similar to Syndrome's: give everyone superpowers. A mage can wave his hand to light his kitchen stove, the common man needs a lighter. It's also possible they coul use magic to harness the technological revoloution. I believe in The Legend of Korra, Mako is seen powering a generator with lightening to provide electricty at a power plant.
Probably such a thing though would need to have a less frightened look at mages, though, the way the avatarverse doesn't fear bending quite as bad.
The qunari use technology the way they do because magic freaks them out more than it does Fereldans.
As for the story stagnating, you know what I would like to see? The first gray wardens. I want to know whose bright idea it was to drink horribly poisonous monster blood and thought it would give them super powers.
#39
Posté 15 septembre 2013 - 12:07
As for the story stagnating, you know what I would like to see? The first gray wardens. I want to know whose bright idea it was to drink horribly poisonous monster blood and thought it would give them super powers.
To get terribly off-topic...
Preparing the Joining Rite blood is a very involved process, involving very rare ingredients. The only way I could see it being discovered is if some worshipper of Dumat thought that if he drank the Archdemon's blood, despite Dumat being corrupted by the taint, he would gain some type of communion with their old god. After seeing your god become a monster, by still unable to truly die, despite being slain time and time again, might make someone a little crazy. And they'd have an abundance of extra Archdemon blood lying around, from all the failed attempts to end the Blight by stabbing the AD to death, so... add some lyrium, stir to taste and BAM!
Except instead of becoming in tune with Dumat, they may have begun to hear its thoughts and sense other Darkspawn. Then someone else started investigating this and said "hey, there might be something here we can use..." and, before we know it, Gray Wardens are formed and Blight is ended.
Modifié par Fast Jimmy, 15 septembre 2013 - 12:07 .
#40
Posté 15 septembre 2013 - 12:09
#41
Posté 15 septembre 2013 - 12:35
#42
Posté 15 septembre 2013 - 12:41
Han Shot First wrote...
I'd rather they kept things in a quasi-medieval setting, and saved an industrial or steam-punk setting for a new IP.
#43
Posté 15 septembre 2013 - 01:33
If I want to shoot guns and fly ships, I will play some sci-fi fantasy for awhile.
#44
Posté 15 septembre 2013 - 03:20
Silfren wrote...
.... firearms do tend to be a LOT older than most people realize, and we could certainly have a progression in DA technology WITHOUT having it exactly mirror technological advancement as happened in the real world.
I stand to be corrected by anyone who has formally studied war and weaponry, but even tho its true that gunpowder weapons have a long history, we didn't really see the emergence of modern repeating firearms until the west was well into the industrial revolution. Why? Take a close look at any standard bolt-action hunting rifle, never mind a semi-automatic gun; its all about precision machining, nowadays automated. Now take a look at the ammo for the gun. Each bullet is a perfect match for it's brother (or sister). Its all about precision casting and assembly, precision machining of casts and parts (skilled labour and precision machinery).
The first widespread use of a repeating rifle (the Henry rifle I think. "Unforgiven" . Clint Eastwood to Morgan Freeman:"You still got that Henry rifle?" "Yes, and I can still hit the eye out a bird flying".) was in the American Civil War. Even then most soldiers were equipped with muzzle-loaders. There was I think something called a Navy Colt revolver which could fire 6 rounds w/o reloading but each round had to be loaded (powder and ball seperateluy) and primed by hand beforehand
My point relative to DA: muzzle loaders, except where used by massed armies are one use than switch to bayonet or sword weapons. it would take a very long time in the DA world before a rifle would have the same utility as a bow (especially one with magic in it), especially wrt the way most battles are fought in DA.
The why of why DA is not ready for gunpowder weapons relates to the point you made about not taking a romantized view of the industiral revolution or the time before. The world of DA is still locked into feudal social patterns -- this was or should have been a key part of the story in DAII -- with caste and othen slavery playing a central role in the society and economy: determining life opportunities, wealth and social status. Non-dynamic. Wage labour is not prevalent, and so the world lacks one of the key undepinnings of industrialization -- mass production for mass consumption (see English textile industry). This also relates to a point someone, Qistina,made that industrial revolution means slavery, quite wrong. Slavery was prevalent in agricultural production overseas during the English IR, but it involved low skill, low supervision tasks. more importantly the slave labour cotton and sugar plantations of the Americas would not even have existed if they weren't producing commodities that met the growing demands of the emerging working class in England and abroad.
I really hope that the DA writers take a few history esp. social and economic history courses before they think about evolving the DA world.
Edit: Should be Spencer or Henry rifles. In the movie "Unforgiven" Morgan Freeman's character owns a Spencer rifle.
Modifié par ismoketoomuch, 15 septembre 2013 - 04:34 .





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