So, in the demo, there was some pretty cool interaction with the environment (knocking down ladders and bridges, making a wall of ice)
I'm curious how perminant these things will be. I assume magicly made things will fade away, but if I take over a keep, will a bridge I knocked over be gone still? (Or will I be able to knock out the bridge with my own soldiers on it just for fun?)
What are some interactions with the environment you'd want in the game?
Environment interaction
Débuté par
Eveangaline
, sept. 13 2013 08:27
#1
Posté 13 septembre 2013 - 08:27
#2
Posté 13 septembre 2013 - 08:57
Definitely something like causing a rock slide to cut off an entrance to the valley so an enemy has only one way in. Entering houses could be nice and not just the one house that has a quest in it.
How about being able to mine something or being able to own an abandoned mine and not having it be used again and actually seeing that happen - workers mining, the tunnels reinforced with wooden arches.
How about being able to mine something or being able to own an abandoned mine and not having it be used again and actually seeing that happen - workers mining, the tunnels reinforced with wooden arches.
#3
Posté 16 septembre 2013 - 11:24
Legenlorn wrote...
Definitely something like causing a rock slide to cut off an entrance to the valley so an enemy has only one way in. Entering houses could be nice and not just the one house that has a quest in it.
How about being able to mine something or being able to own an abandoned mine and not having it be used again and actually seeing that happen - workers mining, the tunnels reinforced with wooden arches.
I love those ideas.





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