Character Customisation You Want
#26
Posté 13 septembre 2013 - 12:39
#27
Posté 13 septembre 2013 - 12:42
#28
Posté 13 septembre 2013 - 12:58
#29
Posté 13 septembre 2013 - 01:08
Freckles.
#30
Posté 13 septembre 2013 - 01:11
#31
Posté 13 septembre 2013 - 01:14
#32
Posté 13 septembre 2013 - 01:15
#33
Posté 13 septembre 2013 - 01:17
Eye Shapes, god please let them remember to have more than 4.
Actual good looking pre-sets. Yes its fun to make a totally original face, but every once and awhile you want your character to actually look like they belong in the same universe as the npcs. Think about Saints Row 3 and 4, no matter how skilled you are at making your toon, they do not look as detailed or fit as well as the actually NPC's. Same can be said of the Mass Effect games as well, though in ME3 it wasn't as bad. Of course a lot of the reason behind this is because the npcs are based on real life models, so maybe have the default character and 3 to 4 pre-sets be based on real life models, even if it's only people from around the office would be nice as well, along with one blank canvas face.
Female Quanri, I want the option, even if it doesn't make sense. Female Kossith just to satisfy my curiousity.
Breast Expansion, lol j/k .... maybe.
Modifié par animedreamer, 13 septembre 2013 - 02:06 .
#34
Posté 13 septembre 2013 - 01:34
#35
Posté 13 septembre 2013 - 01:58
Everything.
Height, weight, scars, face paint, boob slider, tons of hairstyles, skin and makeup colors, appendage selection (you get to pick what your arms, legs, torso, etc. looks like), stance, you name it.
The nice thing is that in DD, every armor fits every size, and every cutscene shows your character and pawns perfectly wearing said armors. This shouldn't be outside the realm of possibility, with the new engine.
Modifié par happy_daiz, 13 septembre 2013 - 02:21 .
#36
Posté 13 septembre 2013 - 02:01
#37
Posté 13 septembre 2013 - 02:19
I would like to see:
A variety of believable eye shapes, and not ones that are distorted and elongated to the point where they can't be used without making the character look like a freak or a fish spawn. Really, there were only 2 eyes that could be used in DA2 that didn't make the PC look frightening.
A greater variety of facial features and skin tones, so that we can create great looking characters that look totally different from one another.
Beard options that have a well-maintained appearance- longer than stubble, yet not ridiculously long and bushy. (Something in between stubble and default Hawke's beard would be nice.)
Body sliders. They don't have to be extreme, but the ability to make slightly more skinny and slightly more muscular characters would be nice.
Modifié par sandalisthemaker, 13 septembre 2013 - 02:21 .
#38
Posté 13 septembre 2013 - 02:19
#39
Posté 13 septembre 2013 - 02:24
#40
Posté 13 septembre 2013 - 02:30
2) Opportunity to be hornless as a qunari.
Modifié par In Exile, 13 septembre 2013 - 02:30 .
#41
Posté 13 septembre 2013 - 02:37
I believe Gaider posted about playing SR3 a while back, so hopefully he was inspired to suggest stealing that CC during dev. The Frostbite graphics we've seen plus SR3/4 level CC would be amazing.
#42
Posté 13 septembre 2013 - 02:41
luna1124 wrote...
^^If this happens, it may take me a week to create a character^^^
If we can save our creations so we can reuse them would be worth it.
#43
Posté 13 septembre 2013 - 02:51
happy_daiz wrote...
I would love to see everything that's in Dragon's Dogma's cc.
Everything.
Height, weight, scars, face paint, boob slider, tons of hairstyles, skin and makeup colors, appendage selection (you get to pick what your arms, legs, torso, etc. looks like), stance, you name it.
The nice thing is that in DD, every armor fits every size, and every cutscene shows your character and pawns perfectly wearing said armors. This shouldn't be outside the realm of possibility, with the new engine.
DD looked and ran like ass for a reason. Every separate and variable asset you need to render is just another load choking down the hardware. And considering DD's poor character models and mediocre-to-decent environments...
It's hard to say that these ideas are "Bad" but what are you really willing to sacrifice in order to attain them? Would you drop from 60FPS to 30FPS? Lower the number of potential actors on screen at any given time? Scale back the LoD Draw?
Sorry for buzzkillington.jpg attitude. But pipe dreams can quickly color expectation.
#44
Posté 13 septembre 2013 - 02:59
fchopin wrote...
If we can save our creations so we can reuse them would be worth it.
Facecodes are a must.
#45
Posté 13 septembre 2013 - 03:01
#46
Posté 13 septembre 2013 - 03:17
Wow, your experience and my experience were polar opposites.Deflagratio wrote...
happy_daiz wrote...
I would love to see everything that's in Dragon's Dogma's cc.
Everything.
Height, weight, scars, face paint, boob slider, tons of hairstyles, skin and makeup colors, appendage selection (you get to pick what your arms, legs, torso, etc. looks like), stance, you name it.
The nice thing is that in DD, every armor fits every size, and every cutscene shows your character and pawns perfectly wearing said armors. This shouldn't be outside the realm of possibility, with the new engine.
DD looked and ran like ass for a reason. Every separate and variable asset you need to render is just another load choking down the hardware. And considering DD's poor character models and mediocre-to-decent environments...
The game did not 'run like ass' for me. I do not experience crashes, lags, errors, corruption, nothing. I have over 600 hours in on two playthroughs, so I'd think that if something like that was going to happen, it probably would have by now. Maybe you had a conflict with your hardware?
Sure, I have the occasional glitch when accessing the server, but they're few and far between. It would be unrealistic to expect otherwise.
DD also did not 'look like ass' to me. Sure, not everything was impeccably done, but the character models were better than a lot of modern rpgs out there. Everything else I thought was really well done. The boss and "larger" enemies are fantastic, and are something I'd like to see used in other games.
So regarding the look, were you referring to the landscape? Or maybe the enemies? Or maybe your own character model? You didn't specify, so I have no idea what to address. I don't have any complaints regarding visuals for the player character or pawn, aside from the hands (and some of the hair types). Sometimes they looked good, and others, not so much. It depended on which armor you were using.
Are you a PC player? Funny, I didn't think DD was available on PC, but what do I know. ;-) I don't experience framerate issues on my 360 with DD. I'd be curious to know where this happens to you, and how long ago it was. There may have been patches to address it since you played.It's hard to say that these ideas are "Bad" but what are you really willing to sacrifice in order to attain them? Would you drop from 60FPS to 30FPS? Lower the number of potential actors on screen at any given time? Scale back the LoD Draw?
Sorry for buzzkillington.jpg attitude. But pipe dreams can quickly color expectation.
Back on topic, my point in all of this was to reference a game that had these aspects already. I don't think it's off-base to hope that a game newer than that, with a more capable engine, could handle these customization options.
Modifié par happy_daiz, 13 septembre 2013 - 03:18 .
#47
Posté 13 septembre 2013 - 03:21
Unrealistic: body sliders, height sliders (a certain range for each race), body tattoos, face and body scars.
#48
Posté 13 septembre 2013 - 03:26
#49
Posté 13 septembre 2013 - 03:30
all customization done through a camp interface like in red dead redemption
and a mohawk
Modifié par jones0901, 13 septembre 2013 - 03:30 .
#50
Posté 13 septembre 2013 - 03:35
happy_daiz wrote...
Wow, your experience and my experience were polar opposites.Deflagratio wrote...
happy_daiz wrote...
I would love to see everything that's in Dragon's Dogma's cc.
Everything.
Height, weight, scars, face paint, boob slider, tons of hairstyles, skin and makeup colors, appendage selection (you get to pick what your arms, legs, torso, etc. looks like), stance, you name it.
The nice thing is that in DD, every armor fits every size, and every cutscene shows your character and pawns perfectly wearing said armors. This shouldn't be outside the realm of possibility, with the new engine.
DD looked and ran like ass for a reason. Every separate and variable asset you need to render is just another load choking down the hardware. And considering DD's poor character models and mediocre-to-decent environments...
The game did not 'run like ass' for me. I do not experience crashes, lags, errors, corruption, nothing. I have over 600 hours in on two playthroughs, so I'd think that if something like that was going to happen, it probably would have by now. Maybe you had a conflict with your hardware?
Sure, I have the occasional glitch when accessing the server, but they're few and far between. It would be unrealistic to expect otherwise.
I'd drop significantly (But the game was still playable) in Frame Rate whenever there was another pawn on screen. That's kind of how I am tying it into visual variables with the character models... It could be the processor time getting drained by the AI... Which is Ironic because pawn AI is braindead.
DD also did not 'look like ass' to me. Sure, not everything was impeccably done, but the character models were better than a lot of modern rpgs out there. Everything else I thought was really well done. The boss and "larger" enemies are fantastic, and are something I'd like to see used in other games.
Ass was a bit hyperbolic I'll admit. It's far better than some of the other games out there, but also far inferior to an equal number of games, including RPGs. You can tell most of the care went into the Boss Encounters though. Not even mighty Skyrim compares to slaying even the Griffon. Too bad the enemies pretty much get ripped straight out of D&D3.5 Monster Manuals with virtually no original twist. (See: Dark Souls for how to do "Rippin' off D&D right")
So regarding the look, were you referring to the landscape? Or maybe the enemies? Or maybe your own character model? You didn't specify, so I have no idea what to address. I don't have any complaints regarding visuals for the player character or pawn, aside from the hands (and some of the hair types). Sometimes they looked good, and others, not so much. It depended on which armor you were using.
If your definition of "Good" character models is low poly and muddy textures, I envy your lack of exposure.
It's hard to say that these ideas are "Bad" but what are you really willing to sacrifice in order to attain them? Would you drop from 60FPS to 30FPS? Lower the number of potential actors on screen at any given time? Scale back the LoD Draw?
Sorry for buzzkillington.jpg attitude. But pipe dreams can quickly color expectation.
Are you a PC player? Funny, I didn't think DD was available on PC, but what do I know. ;-) I don't experience framerate issues on my 360 with DD. I'd be curious to know where this happens to you, and how long ago it was. There may have been patches to address it since you played.
Not sure what you're getting at here. Maybe you're not reading in context or didn't understand I was speaking in hypothetical for this statement.
I'm not trying to bring down DD or anything, it's a novel, flawed and entertaining experience. The kind of game that somehow managed to stay afloat on a single concept... though it seems to have a feircly loyal following based almost entirely on the compulsory behavior it fosters.
Modifié par Deflagratio, 13 septembre 2013 - 03:39 .





Retour en haut






