Samara: SMG or Assautl Rifle?
#1
Posté 13 septembre 2013 - 01:09
#2
Posté 13 septembre 2013 - 02:38
Mostly though, with only a couple exceptions, you really cannot bank on squadmates putting out significant weapon damage.
#3
Posté 14 septembre 2013 - 08:51
As such, I'd go Tempest for all the squaddies, if you are going SMG. Otherwise, I like handing out that Geth Pulse Rifle!
#4
Posté 15 septembre 2013 - 05:45
#5
Posté 17 septembre 2013 - 01:45
To be fair, if you are rapid firing a Mattock, that's amazing, but the AI doesn't generally do that, IIRC.
#6
Posté 17 septembre 2013 - 02:13
Seracen wrote...
Generally yes, but fire rate also factors in. This is why I like the Geth AR, as it's as fast as any of the SMG's, and has full auto.
To be fair, if you are rapid firing a Mattock, that's amazing, but the AI doesn't generally do that, IIRC.
You recall correctly, they fire the Mattock in 3 round bursts. Not sure of how much time between bursts. WIth the Tempest they fire relatively long bursts. You can see a virtual river of bullets flying down range when they use the Tempest.
Modifié par cap and gown, 17 septembre 2013 - 02:13 .
#7
Posté 17 septembre 2013 - 09:45
Furthermore, I found that Shep had to reload less often, and used less clips to take down the enemy, with a Geth AR vs Collector. Playing Haestrom on Hard is a small price to pay for the weapon, IMO.
#8
Posté 17 septembre 2013 - 09:53
Seracen wrote...
Cool. Yeah, I generally find that the Geth AR in a squaddies hands is just as effective as the Tempest. I tried using the Collector AR, which is also good, but I prefer the look of the Geth AR.
Furthermore, I found that Shep had to reload less often, and used less clips to take down the enemy, with a Geth AR vs Collector. Playing Haestrom on Hard is a small price to pay for the weapon, IMO.
Hadn't thought of using the GPR for squadies. Guess I should consider that. Also, I found Hard Core on Haestrom no more difficult than Veteran. At least they don't play Calvinball with the rules, Geth are still Geth and don't suddenly acquire armor.
#9
Posté 20 septembre 2013 - 04:49
In terms of individual weapons the M-15 Vindicator is easily the best assault rifle option for Samara/Morinth:
-compared to the M-8 Avenger or Geth Pulse Rifle the burst-fire of the M-15 gives more survivability and allows you to kill enemies affected by Pull in fewer shots (which means they remain in close range longer and rather than being repelled from the force of a dozen weaker impacts)
-compared to the M-96 Mattock the Vindicator has decent base dps and a fair squad damage penalty, and most importantly the squad rate of fire enables them to fire enough shots to exceed the Mattock in effectiveness.
The choice of SMGs depends on whether or not I have finished the Ardat-Yakshi mission, how many shield upgrades I have, and whether the enemies are mostly organic. Prior to the Ardat-Yakshi mission I equip her with M-6 Shuriken or M-12 Locust, since both weapons allow for greater survivability due to shorter bursts if fire. Once I have Samara/Morinth's loyalty I switch to the M-9 Tempest against organic enemies with shields or barriers. When commanded to fire on an enemy they typically unleash 20-25 shots, which is enough to fully pierce the shields/barriers of a minion rank enemy each time they emerge from cover to fire. By resorting to their loyalty powers on a defenseless (health exposed) organic enemy they can each both make far more use of their full auto weapons without the risk of falling in the process. The maximum health boost from Reave allows Samara to absorb significant return fire and the boost itself lasts long after the duration of Reave itself expires--about 20 to 30 seconds. Meanwhile, Morinth's Enhanced Dominate removes an enemy from the fight while simultaneously diverting enemy fire onto the controlled target since they are the closest hostile.
Modifié par Darkstar Aurora, 20 septembre 2013 - 04:54 .
#10
Posté 24 septembre 2013 - 10:07
Thank you for the info. After watching Garrus use the Vindicator I too have come to the conclusion it is a superior weapon for squadies compared to other AR. He was firing in 3, 3 round bursts, or 9 bullets altogether for each pop-up. That comes to about 0.3*330=100 per firing cycle vs 0.3*150=45 for the Mattock (calculated on base weapon damage, no class passives or research upgrades). So more than twice as much damage per firing cycle.
Modifié par cap and gown, 24 septembre 2013 - 10:11 .





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