An argument agaisnt being able to choose from multiple species in the next game
#1
Posté 13 septembre 2013 - 10:16
I know they are doing it for DAI but those species are very similar to eachother in regards to home planet sure some have pointy ears or horns or a culture that requires servitude but those are easier to work around with the whole world being in chaos and all. I also think Bioware is trying to win back people to the franchise after DA2 and ME3 ending.
It's really not that bad being human
#2
Posté 14 septembre 2013 - 09:32
Argetfalcon wrote...
It would bring up the cost of voice acting, which may lead to multiple cuts elsewhere. There would have to be a voice actors for each species and gender as well as dialouges for people who respond to them. In ME3 the budget was cut which led to serious cuts in gameplay, cinematics, and characters, which is why Mordin Solus had a different voice actor and why popular characters like Emily Wong and Kal'Reegar didn't show up.
Not necessarily. When playing as an Asari, BW could use the voice actress of the female Human (with line changes ofcourse). Same thing with Quarians and Turians - use the Human male and female voice actors and just add effects (doubling effect for Turian and pitching & flanging for Quarian).
Modifié par CannotCompute, 14 septembre 2013 - 09:33 .
#3
Posté 14 septembre 2013 - 11:04
it would be weird if the main player was treated the same by every species. so maybe they should stick with one species. then again, there are several games which let you choose between different species.
and Reegar was popular? lol since when?
Modifié par TheGarden2010, 14 septembre 2013 - 11:04 .
#4
Posté 14 septembre 2013 - 11:05
ME 3 has more voice acting than ME 2 and ME 1. Is this proclaimation that Mordin's voice actor was replaced due to budget cuts anything thing more than a wild and completed unsupported guess posing as fact?
Modifié par David7204, 14 septembre 2013 - 11:07 .
#5
Posté 14 septembre 2013 - 11:51
Not that I'm particularly in favour of multiple species. If it brings nothing more than a cosmetic/minor gameplay change, I don't really see the point. If it actually changes the story the of the character, then it makes more sense to bother. I'm not sure Bioware has any intention of doing so anyway.
#6
Posté 19 septembre 2013 - 06:39
#7
Posté 20 septembre 2013 - 09:53
There is no reason to not have multiple player character races in the next Mass Effect, especially when many of the races would not have a gender counterpart due to physiological or cultural traits (Asari, Salarians, Geth).
They simply need to focus less on celebrity voice actors and more on actors with a range of talent and who will work for reasonable rate of pay. There are numerous instances of voice actors being use for multiple characters. Mark Meer voiced Commander Shepard and a dozen lesser roles, including apparently every Vorcha. Courtenay Taylor voiced Jack and also voiced a few sidequest characters, including one asari that Jack herself verbally threatens in conversation. Off the top of my head of minor characters: Helena Blake and Erinya had the same voice actress, and basically every Volus, Elcor, and non-essential Salarian sounded the same. I am certain you can easily find more examples by going through the credits.
I short no one gravitates toward the customizable character RPG genre only to have LESS options.
#8
Posté 20 septembre 2013 - 10:38
To be honest I doubt the next ME title will even be an RPG. I'm guessing some generic FPS shooter spin off. I hope I am wrong however and that the next title will once again be a third person RPG/Shooter hybrid like previous trilogy but I am guessing they won't do a trilogy again instead just singular game, two at most since three seemed too much for them to handle very well keeping track of story and choices across all three. Maybe the DA route of new games equals new protaganists, previous ones restricted to DLC and expansions for that individual title.
Modifié par Dragoonlordz, 20 septembre 2013 - 10:40 .
#9
Posté 20 septembre 2013 - 11:20
#10
Posté 23 septembre 2013 - 01:10
TheGarden2010 wrote...
but what about species-specific banter or responses from NPCs? even worse with potential diplomatic incident situations. for example if Shepard was batarian, and encountered Balak on the Terra Nova asteroid. just an example.
it would be weird if the main player was treated the same by every species. so maybe they should stick with one species. then again, there are several games which let you choose between different species.
and Reegar was popular? lol since when?
See this is what I worry about not voice overs they can use the same VA just overlay the sythetics that's why man made computers but this situational or culteral differances must be closely monitored the entire game no joke, scene, or action should go by and the writers not consider the species that the hero can be.
I do not want an Asari centered joke for instance to not be picked up by my Asari hero or this joke is taken as an insult by my Quarian hero.
I don't want a Turian not paying attention to or not caring that my Turian hero is here to stop them and so doesn't do a Turian specific way to reason with him/her.
Or my Quarian can't talk to any technology npcs about tech or hack things like instead of killing the mech at the drop ship he's repairing let him walk away and my Quarian hero hacks into it and starts destroying its systems making its firing algarythems out of wack and making the machine tempermental to fly no need to fry the guard when she can just make the thing utterly useless in flight and performance.
If a cutscene happens that a biotic could've used to their advatage or stopped bad things from happening then I want that to happen lets say a villian throws an npc hostage off the roof my biotic can pull them back up before they get too far the non biotic heros though watch this person die
If scenes happen where anyclass could've done something then let it happen like you're telling me in overlord that a geth and a Quarian can't hack a door? They should've been able to do it catch up with you and try to hack you back before mecs come in and start shooting at them forcing their attention to the new threat while you get forced to help David this moment however only occurs with either this pairing or Kasumi + Legion, Garrus + Legion.
I'm worried BW will forget these species specific things and just treat our hero as a human the whole game reguardless of their species and background.
Modifié par thehomeworld, 23 septembre 2013 - 01:12 .
#11
Posté 23 septembre 2013 - 02:11
This, essentially. Three people could theoretically voice all the PC's. Heck, if the guy can pull off an awesome Krogan, then two. It would just take a separate recording. But Quarians and Turians can easily get sound modifications on the normal human dialogue.CannotCompute wrote...
Argetfalcon wrote...
It would bring up the cost of voice acting, which may lead to multiple cuts elsewhere. There would have to be a voice actors for each species and gender as well as dialouges for people who respond to them. In ME3 the budget was cut which led to serious cuts in gameplay, cinematics, and characters, which is why Mordin Solus had a different voice actor and why popular characters like Emily Wong and Kal'Reegar didn't show up.
Not necessarily. When playing as an Asari, BW could use the voice actress of the female Human (with line changes ofcourse). Same thing with Quarians and Turians - use the Human male and female voice actors and just add effects (doubling effect for Turian and pitching & flanging for Quarian).
And as for accounting for cultural/gender changes in the dialogue, Bioware can account for that... and they have. Just play DA:O as any of the playable variations. And that was released four years ago; Bioware's creative potential has come a long way since then.
#12
Posté 23 septembre 2013 - 02:20
Ribbit.
#13
Posté 23 septembre 2013 - 04:31
#14
Posté 23 septembre 2013 - 04:54
#15
Posté 23 septembre 2013 - 05:32
#16
Posté 24 septembre 2013 - 12:54
THEY SHOULD ALLOW DIFFERENT PLAYABLE SPECIES. I'm a HARDCORE MASS EFFECT fan, I will LOVE TO PLAY OTHER SPECIES in SINGLEPLAYER. It not doing any harm and will add ton of replay value, than boring human. They will have most species, they should. I want to play Asari and Turian. That what I will love, I don;t want to play another Human.
Modifié par Zakuspec089, 24 septembre 2013 - 12:58 .
#17
Posté 24 septembre 2013 - 09:33
#18
Posté 24 septembre 2013 - 12:43
Zakuspec089 wrote...
So basically you just want it to be Shepard 2.0? No thank you.
THEY SHOULD ALLOW DIFFERENT PLAYABLE SPECIES. I'm a HARDCORE MASS EFFECT fan, I will LOVE TO PLAY OTHER SPECIES in SINGLEPLAYER. It not doing any harm and will add ton of replay value, than boring human. They will have most species, they should. I want to play Asari and Turian. That what I will love, I don;t want to play another Human.
In what way is playing a human boring? The primary interest of any Mass Effect game is your interaction with various races throughout the galaxy anyway. Let's not forget that aside from being able to befriend them, you can also romance a number of them. What makes being a different species in single player any more interesting than playing a human being?
Modifié par KaiserShep, 24 septembre 2013 - 12:47 .
#19
Posté 24 septembre 2013 - 12:52
And while we're at it, why bother with the other classes ? let's make the PC a soldier that will save money
And frankly the majority wants a white dude with a 5 o'clock shadow so let's throw the CC in the rubbish as well
Yes it costs money, but, it also creates more variety and more replayability, it's all about balancing the choices so it won't eat all the budget but choices are important, especially for ME
#20
Posté 24 septembre 2013 - 04:12
Modifié par KaiserShep, 24 septembre 2013 - 04:13 .
#21
Posté 24 septembre 2013 - 04:59
I would imagine it has to be expensive to hire several different VA's for the main character. Where then are costs cut to compensate?
#22
Posté 25 septembre 2013 - 01:16
Darkstar Aurora wrote...
Nonsense and that outcome is entirely unacceptable. As of right now there are four playable races in Dragon Age Inquisition, each of which is fully voiced has both gender options...why on earth Mass Effect should be treated any differently is absurd, especially in light of how overwhelmingly popular the concept of various races in multiplayer turned out to be.
There is no reason to not have multiple player character races in the next Mass Effect, especially when many of the races would not have a gender counterpart due to physiological or cultural traits (Asari, Salarians, Geth).
They simply need to focus less on celebrity voice actors and more on actors with a range of talent and who will work for reasonable rate of pay. There are numerous instances of voice actors being use for multiple characters. Mark Meer voiced Commander Shepard and a dozen lesser roles, including apparently every Vorcha. Courtenay Taylor voiced Jack and also voiced a few sidequest characters, including one asari that Jack herself verbally threatens in conversation. Off the top of my head of minor characters: Helena Blake and Erinya had the same voice actress, and basically every Volus, Elcor, and non-essential Salarian sounded the same. I am certain you can easily find more examples by going through the credits.
I short no one gravitates toward the customizable character RPG genre only to have LESS options.
You are correct that Dragon Age: Inquisition has four playable races and two genders for each, but we don't know how the voice acting will be done, for all we know at this time is that all four male (or female) characters will sound the same.
Not sure why having a "celebrity voice actor" will mean anything, voice work is done in a union environment so how much you are paid is dictated by the hours you work in the voice booth (of course that depends on if BioWare hires union voice actors), so the people that spend more time voicing more characters will get paid more then someone who only does one voice, but everyone gets paid per session.
#23
Posté 25 septembre 2013 - 01:47
Sanunes wrote...
You are correct that Dragon Age: Inquisition has four playable races and two genders for each, but we don't know how the voice acting will be done, for all we know at this time is that all four male (or female) characters will sound the same.
Not to mention we have no idea what level of quality the dialogue will be. Your race may not end up posing a difference outside of passing references, for all we know.
There's also the fact that Mass Effect has more species, and the inclusion of some is bound to cause anger at the necessary exclusion of others. Plus each species is so fundamentally varied - in culture, in physiology (meaning more armour renders and an incredibly complicated CC), in religion, in disposition... Dragon Age is an unfair example. There is much more congruency in virtually all areas between a dwarf and a human than, say, a slarian and a quarian.
#24
Posté 25 septembre 2013 - 02:13
Yeah, that's what they did in SWTOR which is an MMO an is therefore by definition perfection.for all we know at this time is that all four male (or female) characters will sound the same.
#25
Posté 25 septembre 2013 - 02:46





Retour en haut






