An argument agaisnt being able to choose from multiple species in the next game
#26
Posté 25 septembre 2013 - 10:00
For Volus just add a Darth Vader breathing every now and then and a bathroom effect to the voice.
For Geth, just pretend it's been living with humans and graduated from some kind of alliance training for special missions and it can be fairly human sounding with only a few Geth specific lines. Just like the others get a few species specific lines.
#27
Posté 25 septembre 2013 - 12:06
#28
Posté 25 septembre 2013 - 03:46
Degrees1991 wrote...
The problem is not really the voice acting but the way each species will towards another. Like someone has already posted. It will take a lot of time changing some situations.
If you look at Shepard talking to aliens most seem fairly neutral about talking to a human, some might throw a few insults at the start but then noone would know the difference.
If someone was arrested by C-sec then they would probably treat any "officer" the same when it commes to the interview/interrogation.. The problem isn't the species of the officer but rather the situation you got.
I can see how a Krogan interrogator might seem more intimidating than a Volus. possibly... Unless the Volus has a nasty reputation.
#29
Posté 25 septembre 2013 - 04:00
Modifié par KaiserShep, 25 septembre 2013 - 04:03 .
#30
Posté 26 septembre 2013 - 06:32
Taking the race backstory away from the player's character would make the story more generic.
#31
Posté 27 septembre 2013 - 02:16
#32
Posté 27 septembre 2013 - 05:57
Revenant24 wrote...
I am sometimes amazed at how many people dislike their own species here.
Mass Effect series are sci-fi. being only able to have a human main charater
in the next mass effect would be lame.
Get a couple of people for the male/female voices then modifiy
them based on the different races to cut down on costs.
It would also open up some
race specific assignments and locations, who woudn't like to play a geth
charater and interact with computer networks in a similar way to shepard
interacting with the geth consensus in the geth fighter squadrons assignment.
Modifié par pelojian, 27 septembre 2013 - 06:03 .
#33
Posté 27 septembre 2013 - 10:10
#34
Posté 30 septembre 2013 - 02:13
#35
Posté 30 septembre 2013 - 05:34
Princess Wrex wrote...
Everyone saying to just get a couple of voice actors, and just add effects to create the different races...that's good on theory and all, but come on, that's not how it would work. It's not just about adding a certain effect, or making the voice lower or something. As volus has a completely different speech pattern than a human, you wouldn't be able to just add an effect onto a human voice to make a volus. It would not sound correct. Maybe with a turian yea. Asari is the same. Every other race would need a separate recording pretty much.
I agree. The vorcha, for example, have a poorly developed manner of speech as well. "We leave!" "Prothean no like you!" There's that, and of course the likelihood that they are too repugnant to be popular for anything other than multiplayer, and I'm not even sure if they're popular there either. Aside from lines specific to characters with regards to their own species, there's also the dialogue with other characters as well. This is something that's bound to come up in some form or another, so that's separate lines for them as well. A binary gender system works well enough, but combining that with species specific lines would make it massively time consuming and expensive.
#36
Posté 30 septembre 2013 - 05:56
David7204 wrote...
Where are people getting this nonsense idea that 'the budget was cut'?
ME 3 has more voice acting than ME 2 and ME 1. Is this proclaimation that Mordin's voice actor was replaced due to budget cuts anything thing more than a wild and completed unsupported guess posing as fact?
Completly agree. There isn't less dialogue in ME3. Many people don't like the tons and tons of "Zaeed dialogue" (what's the proper term again? I've been thinking for minutes now...), but together with the lots on in-mission talk and all the little changes that's a lot of voice acting.
Regarding the Mordin thing: If they had to replace voice actors because of the budget, would they really just replace one single person? Noone else was too expensive, just this one guy who speaks a side character?
As for "cutting popular characters": Sometimes a voice actor just isn't available. Sometimes there's no good idea for the character in the story or simply no room for yet another cameo of a character that's popular in some sections of the forums but not exactly important.
#37
Posté 01 octobre 2013 - 01:12
It also depends on which ending of ME3 that bioware will choose to be cannon.
If it was control, I doubt the galaxy would come into a galaxy wide crisis/threat/war with the reaper police around, unless it was a threat from outside the galaxy. The Synth ending again the reapers would still be around, everyone is organic an synthetic so everyone is equal and treat everyone the same (im assuming here, but equal chance it wont be), again would need another outside our galaxy threat. Destroy, in my opinion, leaves the most freedom for the writers to create a new story involving a new crisis/threat/war to hit the galaxy from internal powers or maybe powers outside the galaxy, therefore needing a hero to travel all over the place, but we lose the reapers, Geth, and all synthetics.
To have multiple playable races you are going to need a war/threat that would unite the galaxy, it'll be hard on the writers to do that with the control or Synth endings. Another option would be a proper Spectre plot (which I would really love to see), but I feel that requires a Destroy ending.
Anyways, just my random thoughts, take it or leave it :-)
#38
Posté 05 octobre 2013 - 05:40
#39
Posté 05 octobre 2013 - 06:07
#40
Guest_Guest12345_*
Posté 05 octobre 2013 - 06:17
Guest_Guest12345_*
Its all about numbers and money, and frankly, I think it would be easy to justify the investment for such a popular feature.
#41
Posté 05 octobre 2013 - 09:28
#42
Posté 05 octobre 2013 - 10:30
#43
Posté 05 octobre 2013 - 03:11
cooldonkeyfish wrote...
I never thought they would have multiple species anyway - the game wouldn't be as marketable honestly. People relate to humans, there's no point putting in unnecessary extras for the smaller majority of fans (from a marketing perspective).
By that logic DA:O and DA:I wouldn't be as marketable, as DA2. Well, the exact opposite is the case.
#44
Posté 05 octobre 2013 - 03:12
Nitrocuban wrote...
Most players didn't even alter standard male Shepard soldier.
Because the character creation is beyond terrible.
#45
Posté 05 octobre 2013 - 03:30
Nitrocuban wrote...
Most players didn't even alter standard male Shepard soldier.
As Necanor said, the character modeling is hard to get Shepard to look good, though I find this is not really an issue for femShep. That said, the other races would probably not even require a lot of tweaking.
#46
Posté 06 octobre 2013 - 04:06
#47
Posté 06 octobre 2013 - 05:40
#48
Posté 06 octobre 2013 - 11:24
Modifié par Lars10178, 06 octobre 2013 - 11:29 .





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