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Some thoughts\\musings about Love Interests.


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#1
Rawgrim

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It kind of struck me that love interests, in most games, are just someone you romance - very little else. They never really disagree with the player, make demands, or anything else. I think they probably could be used for alot more.

01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.

02. Having the love interest try and take control (depends on the personality). Have him\\her put his\\her foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.

03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.

04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.


Dunno. Just some thoughts I had. Anyone agree\\disagree? Or maybe someone has some thoughts and suggestions of their own?

#2
JWvonGoethe

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A few of these have already happened in previous games, but I agree with the sentiment that there ought to be even more of this in Inquisition. It makes companions feel more like real people when they act independently and have disagreements with the protagonist.

#3
Rawgrim

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Yeah, I remember alistair in particular. After you decide how to deal with Connor. Than one really stands out, but i can`t really think of any other example where it was a "big deal".

#4
JWvonGoethe

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Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.

However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.

#5
Rawgrim

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JWvonGoethe wrote...

Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.

However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.


Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?

#6
Rawgrim

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Here is another idea. You dump a love interest. The love interest (if its an unstable character), takes revenge later. Or something like that.

#7
afgrdnq1

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Rawgrim wrote...

JWvonGoethe wrote...

Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.

However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.


Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?


If you sibling died in the Deep Roads. Your LI gets kidnapped.

#8
Rawgrim

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afgrdnq1 wrote...

Rawgrim wrote...

JWvonGoethe wrote...

Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.

However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.


Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?


If you sibling died in the Deep Roads. Your LI gets kidnapped.


Ahh. Cool. Thanks.

#9
JWvonGoethe

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Depending on who is in your party (ie, people in your party can't be kidnapped), I think your sibling is the top priority for being kidnapped, followed by your LI, then followed by whoever has the highest approval rating. But it's the same quest in Act 3 that you were thinking of.

Edit: 3 replies before I managed to type this...

Modifié par JWvonGoethe, 13 septembre 2013 - 11:40 .


#10
Taleroth

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1) Even DA2 did that.
2&4) Why would only the love interest do this and not any companion? What, only people you're sleeping with are allowed strong opinions?

#11
werewoof

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a lot of these things did happen but it was generally really conditional to who was in your party and who was still alive and whatnot. i'd like to see something where your love interest is captured no matter what, and maybe have a more dramatic rescue. i basically want the love subplot more integrated into the story. like bonding during the events of the story rather than just in specific visits to their home and so forth. which sounds like what they're doing so that's good for me :P

#12
Secretlyapotato

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Rawgrim wrote...

02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


Silly boy. Everyone knows that a female love interest is suppose to change her beliefs to follow her man because she doesn't know better, just like a male love interest is suppose to put up with whatever his woman wants else she will withhold nookie. Take Jade Empire for example..........

#13
Iakus

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Rawgrim wrote...

01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.


That was an awesome quest.  I recall being very "WTF!?  The first time I encoutnered it"

02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


I do recall an unhardened Leliana LI will put a stop to going off with Isabela in DAO.

03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.


In BG2, Haer'dalis will hit on Aerie, and get very jealous of the PC is she is the LI.  To the point of eventually challenging the PC to a duel for her.  Arie puts a stop to that, though.


04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
Dunno. Just some thoughts I had. Anyone agreedisagree? Or maybe someone has some thoughts and suggestions of their own?


Again in BG2, for male characers anyway:

Phaere

#14
Diefenbaker

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Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.

The rest of them have already been seen in the games but personally I would welcome all of them again.

Modifié par AelixVII, 13 septembre 2013 - 11:51 .


#15
Rawgrim

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Taleroth wrote...

1) Even DA2 did that.
2&4) Why would only the love interest do this and not any companion? What, only people you're sleeping with are allowed strong opinions?


Sure, companions as well. By all means.

#16
Rawgrim

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iakus wrote...

Rawgrim wrote...

01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.


That was an awesome quest.  I recall being very "WTF!?  The first time I encoutnered it"

02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


I do recall an unhardened Leliana LI will put a stop to going off with Isabela in DAO.

03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.


In BG2, Haer'dalis will hit on Aerie, and get very jealous of the PC is she is the LI.  To the point of eventually challenging the PC to a duel for her.  Arie puts a stop to that, though.


04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
Dunno. Just some thoughts I had. Anyone agreedisagree? Or maybe someone has some thoughts and suggestions of their own?


Again in BG2, for male characers anyway:

Phaere


That Aerie\\Haer`dalis example is a very good one. That stuff never happened to me, since i never had them in the same party. But having things like this happen just adds to the replay vallue, I think. Some different content based on the party build up.

#17
Iakus

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AelixVII wrote...

Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.

The rest of them have already been seen in the games but personally I would welcome all of them again.


I can imagine the Inquisitor returning to the keep;

"Honey!  I'm home!  What the...!"

...only to find all the dragon tapestries have been replaced with pink lace and ruffles.  Or the Keep's cellar is now "the man cave"  Image IPB

#18
Rawgrim

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iakus wrote...

AelixVII wrote...

Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.


I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.

The rest of them have already been seen in the games but personally I would welcome all of them again.


I can imagine the Inquisitor returning to the keep;

"Honey!  I'm home!  What the...!"

...only to find all the dragon tapestries have been replaced with pink lace and ruffles.  Or the Keep's cellar is now "the man cave"  Image IPB


Or a pro chantry PC returning to the keep when his love interest has a party with her mage friends :)

#19
Xilizhra

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It kind of struck me that love interests, in most games, are just someone you romance - very little else. They never really disagree with the player, make demands, or anything else. I think they probably could be used for alot more.

They're companions, that's the general role. It's not specific to love interests by any means.

01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.

This happens in DA2.

02. Having the love interest try and take control (depends on the personality). Have him\\her put his\\her foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.

In execution more likely to be annoying.

03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.

Oh, good grief. This would never, ever end well in the court of public opinion. Rage would be flying.

04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.

This... I might possibly agree on.

#20
Guest_EntropicAngel_*

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This seems good in theory, but in reality it's placing more and more focus on romance, a choice I would disagree with.

#21
Xilizhra

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EntropicAngel wrote...

This seems good in theory, but in reality it's placing more and more focus on romance, a choice I would disagree with.

Eh... it's enough of a personally important endeavor that I'd find it a tad interesting.

#22
Rawgrim

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Yeah it would ass more focus to romances, true. But most of these examples would fit well with companions as well. In Bioware games its often the little things that spice up the games alot.

#23
Guest_EntropicAngel_*

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Well if you're talking about companions too, then sure. Just not extensive romance-locked content. like your title implies.

Also, not sure what "personally important endeavor" you're talking about Xil--from the sounds of it you mean a specific instance.

Modifié par EntropicAngel, 14 septembre 2013 - 01:19 .


#24
Rawgrim

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Xilizhra wrote...

It kind of struck me that love interests, in most games, are just someone you romance - very little else. They never really disagree with the player, make demands, or anything else. I think they probably could be used for alot more.

They're companions, that's the general role. It's not specific to love interests by any means.

01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.

This happens in DA2.

02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.

In execution more likely to be annoying.

03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.

Oh, good grief. This would never, ever end well in the court of public opinion. Rage would be flying.

04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.

This... I might possibly agree on.



1. Of course. I agree.

2. Didn`t happen to me. But still. It is in DA2, yes. But it really doesn`t have much impact other thanthe fact that you get to kill some extra people. I don`t think anyone mentions the kidnapping in a conversation afterwards.

3. Might be annoying in execution. Still. Might be a good place for a coercion skill to be used. These are just musings, though. Not requests.

4. Different reactions from different people, I would guess. People like\\dislike everything in DA games :)

#25
Rawgrim

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EntropicAngel wrote...

Well if you're talking about companions too, then sure. Just not extensive romance-locked content. like your title implies.

Also, not sure what "personally important endeavor" you're talking about Xil--from the sounds of it you mean a specific instance.



Yeah. should be Love interests\\Companions. Maybe someone working at your Castle as well, for that matter.