Some thoughts\\musings about Love Interests.
#1
Posté 13 septembre 2013 - 11:12
01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
02. Having the love interest try and take control (depends on the personality). Have him\\her put his\\her foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
Dunno. Just some thoughts I had. Anyone agree\\disagree? Or maybe someone has some thoughts and suggestions of their own?
#2
Posté 13 septembre 2013 - 11:21
#3
Posté 13 septembre 2013 - 11:23
#4
Posté 13 septembre 2013 - 11:31
However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.
#5
Posté 13 septembre 2013 - 11:33
JWvonGoethe wrote...
Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.
However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.
Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?
#6
Posté 13 septembre 2013 - 11:36
#7
Posté 13 septembre 2013 - 11:36
Rawgrim wrote...
JWvonGoethe wrote...
Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.
However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.
Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?
If you sibling died in the Deep Roads. Your LI gets kidnapped.
#8
Posté 13 septembre 2013 - 11:37
afgrdnq1 wrote...
Rawgrim wrote...
JWvonGoethe wrote...
Well to give a few more examples, your love interest could be kidnapped in DA2, but only under specific circumstances. Also, Anders is summed up quite neatly by your second point. Finally, Shale fights you if you don't destroy the Anvil of the Void, which is what your fourth point is about.
However, these kinds of things really should happen more often, and I found your idea about companions getting jealous and flirting with your LIs quite promising. Sometimes, just making a love interest cheat on the player is enough to make the relationship interesting.
Cool. I didn`t know anyone could get kidnapped in DA2. Other than your sibling in act 3(I think it was 3). How does this happen?
If you sibling died in the Deep Roads. Your LI gets kidnapped.
Ahh. Cool. Thanks.
#9
Posté 13 septembre 2013 - 11:37
Edit: 3 replies before I managed to type this...
Modifié par JWvonGoethe, 13 septembre 2013 - 11:40 .
#10
Posté 13 septembre 2013 - 11:40
2&4) Why would only the love interest do this and not any companion? What, only people you're sleeping with are allowed strong opinions?
#11
Posté 13 septembre 2013 - 11:43
#12
Posté 13 septembre 2013 - 11:45
Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
Silly boy. Everyone knows that a female love interest is suppose to change her beliefs to follow her man because she doesn't know better, just like a male love interest is suppose to put up with whatever his woman wants else she will withhold nookie. Take Jade Empire for example..........
#13
Posté 13 septembre 2013 - 11:46
Rawgrim wrote...
01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
That was an awesome quest. I recall being very "WTF!? The first time I encoutnered it"
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I do recall an unhardened Leliana LI will put a stop to going off with Isabela in DAO.
03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
In BG2, Haer'dalis will hit on Aerie, and get very jealous of the PC is she is the LI. To the point of eventually challenging the PC to a duel for her. Arie puts a stop to that, though.
04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
Dunno. Just some thoughts I had. Anyone agreedisagree? Or maybe someone has some thoughts and suggestions of their own?
Again in BG2, for male characers anyway:
Phaere
#14
Posté 13 septembre 2013 - 11:50
Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.
The rest of them have already been seen in the games but personally I would welcome all of them again.
Modifié par AelixVII, 13 septembre 2013 - 11:51 .
#15
Posté 13 septembre 2013 - 11:54
Taleroth wrote...
1) Even DA2 did that.
2&4) Why would only the love interest do this and not any companion? What, only people you're sleeping with are allowed strong opinions?
Sure, companions as well. By all means.
#16
Posté 13 septembre 2013 - 11:57
iakus wrote...
Rawgrim wrote...
01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
That was an awesome quest. I recall being very "WTF!? The first time I encoutnered it"02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I do recall an unhardened Leliana LI will put a stop to going off with Isabela in DAO.03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
In BG2, Haer'dalis will hit on Aerie, and get very jealous of the PC is she is the LI. To the point of eventually challenging the PC to a duel for her. Arie puts a stop to that, though.04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
Dunno. Just some thoughts I had. Anyone agreedisagree? Or maybe someone has some thoughts and suggestions of their own?
Again in BG2, for male characers anyway:
Phaere
That Aerie\\Haer`dalis example is a very good one. That stuff never happened to me, since i never had them in the same party. But having things like this happen just adds to the replay vallue, I think. Some different content based on the party build up.
#17
Posté 13 septembre 2013 - 11:58
AelixVII wrote...
Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.
The rest of them have already been seen in the games but personally I would welcome all of them again.
I can imagine the Inquisitor returning to the keep;
"Honey! I'm home! What the...!"
...only to find all the dragon tapestries have been replaced with pink lace and ruffles. Or the Keep's cellar is now "the man cave"
#18
Posté 13 septembre 2013 - 11:59
iakus wrote...
AelixVII wrote...
Rawgrim wrote...
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I am quite interested in this one. Of course it would cause a lot of players to stomp their feet about having their precious choices overruled so it would have to be implemented with clear conditions.
The rest of them have already been seen in the games but personally I would welcome all of them again.
I can imagine the Inquisitor returning to the keep;
"Honey! I'm home! What the...!"
...only to find all the dragon tapestries have been replaced with pink lace and ruffles. Or the Keep's cellar is now "the man cave"
Or a pro chantry PC returning to the keep when his love interest has a party with her mage friends
#19
Posté 14 septembre 2013 - 01:12
They're companions, that's the general role. It's not specific to love interests by any means.It kind of struck me that love interests, in most games, are just someone you romance - very little else. They never really disagree with the player, make demands, or anything else. I think they probably could be used for alot more.
This happens in DA2.01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
In execution more likely to be annoying.02. Having the love interest try and take control (depends on the personality). Have him\\her put his\\her foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
Oh, good grief. This would never, ever end well in the court of public opinion. Rage would be flying.03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
This... I might possibly agree on.04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
#20
Guest_EntropicAngel_*
Posté 14 septembre 2013 - 01:15
Guest_EntropicAngel_*
#21
Posté 14 septembre 2013 - 01:16
Eh... it's enough of a personally important endeavor that I'd find it a tad interesting.EntropicAngel wrote...
This seems good in theory, but in reality it's placing more and more focus on romance, a choice I would disagree with.
#22
Posté 14 septembre 2013 - 01:17
#23
Guest_EntropicAngel_*
Posté 14 septembre 2013 - 01:18
Guest_EntropicAngel_*
Also, not sure what "personally important endeavor" you're talking about Xil--from the sounds of it you mean a specific instance.
Modifié par EntropicAngel, 14 septembre 2013 - 01:19 .
#24
Posté 14 septembre 2013 - 01:21
Xilizhra wrote...
They're companions, that's the general role. It's not specific to love interests by any means.It kind of struck me that love interests, in most games, are just someone you romance - very little else. They never really disagree with the player, make demands, or anything else. I think they probably could be used for alot more.
This happens in DA2.01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
In execution more likely to be annoying.02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
Oh, good grief. This would never, ever end well in the court of public opinion. Rage would be flying.03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
This... I might possibly agree on.04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
1. Of course. I agree.
2. Didn`t happen to me. But still. It is in DA2, yes. But it really doesn`t have much impact other thanthe fact that you get to kill some extra people. I don`t think anyone mentions the kidnapping in a conversation afterwards.
3. Might be annoying in execution. Still. Might be a good place for a coercion skill to be used. These are just musings, though. Not requests.
4. Different reactions from different people, I would guess. People like\\dislike everything in DA games
#25
Posté 14 septembre 2013 - 01:22
EntropicAngel wrote...
Well if you're talking about companions too, then sure. Just not extensive romance-locked content. like your title implies.
Also, not sure what "personally important endeavor" you're talking about Xil--from the sounds of it you mean a specific instance.
Yeah. should be Love interests\\Companions. Maybe someone working at your Castle as well, for that matter.





Retour en haut







