Rawgrim wrote...
01. Have an enemy use the love interst against you. Blackmail the player. Kidnap the love interest. Try to kill the love interest. Plenty of stuff here. I remember in BG2 your love interest could be kidnapped by the badguys, and turned into a vampire. I miss things like that.
I agree with this wholeheartedly. I don't know if Bioware have avoided doing stuff like this since because a lot of players seem to take their LI's very seriously, and would probably riot at that thought of losing them. But I would gladly welcome more dangerous elements, or consequences for having a LI.
02. Having the love interest try and take control (depends on the personality). Have himher put hisher foot down. Make desicions that the player would normally do. Usually the player gets to do all this, with no questions asked. Have someone be bossy and very alpha. Might be fun.
I think Morrigan came pretty close to fitting this description. I liked the change of pace of having her question me in some of my choices. Personally it was a fresh perspective to me about having a LI kind of having a real independent view of his/her own. So I wouldn't mind this either.
03. Jealousy. Maybe other companons could get jealous and try to hit on you, or the love interest. Even make the love interest cheat on you (if you have been behaving poorly towards the person). Lots of possebilities there as well.
Another good idea, and one to cause a lot of tension with a lot of players. Again, since a good number of players take their LI's very serious, it would probably feel as if they were really being cheated on. I could imagine a lot of sad people, but would also create a very interesting angle for the game.
04. Have the love interests (and followers in general) react strongly to the things you do. Giving you ultimatums if it goes too far. "If you ignore another group of farmers in need of help, we are through". Stuff like that.
I have to say, even I would be put to a pause if something like this came up. I think it would be a good thing, with this being another example of characters having a real sense of independence.
I like these suggestions, good thinking