Will there be a jaw-dropping revelation at the end of the game that forces us to reexamine our perception of the real world? Will there be a hidden and yet deeply philosophical theme in the game?
In my stupid opinon
Guest_EntropicAngel_*
In Exile wrote...
I doubt Bioware tries to go for mindscrew two games in a row.
I didn't think Bioshock Infinite had that good of a plot. This isn't the thread for it, but that ending falls apart when you think your way through it. On the unspeakably evil moral implications alone.
The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters.EntropicAngel wrote...
Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.
Guest_EntropicAngel_*
Mr.House wrote...
The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters.
Modifié par EntropicAngel, 14 septembre 2013 - 03:51 .
EntropicAngel wrote...
Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.
Modifié par VampireSoap, 14 septembre 2013 - 03:54 .
While true, I'm looking at the quality.EntropicAngel wrote...
Mr.House wrote...
The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters.
...but that doesn't change the fact that all of them are story based. Story driven.
JerZeyCJ2 wrote...
Aren't most Bioware stories memorable? Heck, I even remembered the majority of Jade Empire's story before I got it on XBL and I had played it years ago when I was like 10. I don't think a memorable story will be a concern. Also, I hope it isn't on par with BSI, I stopped caring about it half way through, highly overrated game. I think Yahtzee said it best(and most hilarious) "It is, however, hairy space hopper levels of pretentious. It comes and goes in and out of its own butt the whole way through but the ending is the point of maximum own butt penetration"
Guest_EntropicAngel_*
VampireSoap wrote...
EntropicAngel wrote...
Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.
I reserve my judgment on DA2 and ME3's ending
Mr.House wrote...
While true, I'm looking at the quality.
Modifié par EntropicAngel, 14 septembre 2013 - 03:55 .
EntropicAngel wrote...
VampireSoap wrote...
EntropicAngel wrote...
Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.
I reserve my judgment on DA2 and ME3's ending
I'll keep my quote so you can read it again: story-driven. Not whether you think the story is good or bad.
Your final sentence says that your worry is whether the game will be story-driven or not. That shouldn't be a concern, is what I'm saying.
Science fiction and fantasy are incestuous Redneck siblings.ziloe wrote...
Maybe you could try comparing it to a genre that is more relevant...
Maria Caliban wrote...
Science fiction and fantasy are incestuous Redneck siblings.
Maria Caliban wrote...
Science fiction and fantasy are incestuous Redneck siblings.ziloe wrote...
Maybe you could try comparing it to a genre that is more relevant...
Maria Caliban wrote...
Science fiction and fantasy are incestuous Redneck siblings.ziloe wrote...
Maybe you could try comparing it to a genre that is more relevant...
Modifié par AresKeith, 14 septembre 2013 - 04:04 .
Guest_EntropicAngel_*
VampireSoap wrote...
When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.
Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.
VampireSoap wrote...
When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.
Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.