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I guess the central question is this : how good will the story be? Will it be on par with Bioshock: infinite's?


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#1
VampireSoap

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Will we remember the game plot even years after playing DAI? And I don't mean the ME3 kind of remember.

Will there be a jaw-dropping revelation at the end of the game that forces us to reexamine our perception of the real world? Will there be a hidden and yet deeply philosophical theme in the game?

In my stupid opinon :lol: These are the questions that we should ask. This thread might get locked in about 5 mins but I just want to say I'm not looking to coax a story leak out of anyone. I just want to know if the story in this game will be deep and profound. At the very least, I want to know if the game is story-driven at all...And yes, both Skyrim and Saints Row 4 claimed that they were story-driven games, they aren't.

#2
Onyx Jaguar

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I don't remember anything anymore

#3
In Exile

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I doubt Bioware tries to go for mindscrew two games in a row.

I didn't think Bioshock Infinite had that good of a plot. This isn't the thread for it, but that ending falls apart when you think your way through it. On the unspeakably evil moral implications alone.

#4
Twofold Black

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I'm not sure the Dragon Age series does jaw-dropping revelations. So far, there have been sidequests and subplots with substantial twists in them, but the central plots have generally been very straightforward and telegraphed. That's not necessarily a bad thing, though I do prefer RPGs in particular to play their cards a little closer to the chest The marketing for Inquisition has been hinting at some mystery involving the identity of the villain, but for now I'm taking that with a grain of salt.

#5
ziloe

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Maybe you could try comparing it to a genre that is more relevant...

#6
Mr.House

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I doubt the story will be as good as Infinite, Last of us or even SR4, thoguh I do bet it will have fantastic characters.

#7
Guest_EntropicAngel_*

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Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.

#8
VampireSoap

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In Exile wrote...

I doubt Bioware tries to go for mindscrew two games in a row.

I didn't think Bioshock Infinite had that good of a plot. This isn't the thread for it, but that ending falls apart when you think your way through it. On the unspeakably evil moral implications alone.


<Sigh> I knew someone's gonna complain about the Bioshock Infinite ending and then start a whole page of conversations that are completely irrelevant to the topic. I probably shouldn't have chosen that title.:unsure:

#9
Mr.House

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EntropicAngel wrote...

Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.

The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters.

#10
Onyx Jaguar

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I would scratch BG2 off that and replace it with BG1

#11
JerZey CJ

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Aren't most Bioware stories memorable? Heck, I even remembered the majority of Jade Empire's story before I got it on XBL and I had played it years ago when I was like 10. I don't think a memorable story will be a concern. Also, I hope it isn't on par with BSI, I stopped caring about it half way through, highly overrated game. I think Yahtzee said it best(and most hilarious) "It is, however, hairy space hopper levels of pretentious. It comes and goes in and out of its own butt the whole way through but the ending is the point of maximum own butt penetration"

#12
Guest_EntropicAngel_*

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Mr.House wrote...

The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters. 


...but that doesn't change the fact that all of them are story based. Story driven.

Modifié par EntropicAngel, 14 septembre 2013 - 03:51 .


#13
VampireSoap

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EntropicAngel wrote...

Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.


I reserve my judgment on DA2, SWTOR and ME3's ending

Modifié par VampireSoap, 14 septembre 2013 - 03:54 .


#14
Mr.House

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EntropicAngel wrote...

Mr.House wrote...

The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters. 


...but that doesn't change the fact that all of them are story based. Story driven.

While true, I'm looking at the quality.

#15
VampireSoap

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JerZeyCJ2 wrote...

Aren't most Bioware stories memorable? Heck, I even remembered the majority of Jade Empire's story before I got it on XBL and I had played it years ago when I was like 10. I don't think a memorable story will be a concern. Also, I hope it isn't on par with BSI, I stopped caring about it half way through, highly overrated game. I think Yahtzee said it best(and most hilarious) "It is, however, hairy space hopper levels of pretentious. It comes and goes in and out of its own butt the whole way through but the ending is the point of maximum own butt penetration"


Again...<Sigh>

#16
Guest_EntropicAngel_*

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VampireSoap wrote...

EntropicAngel wrote...

Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.


I reserve my judgment on DA2 and ME3's ending


I'll keep my quote so you can read it again: story-driven. Not whether you think the story is good or bad.

Your final sentence says that your worry is whether the game will be story-driven or not. That shouldn't be a concern, is what I'm saying.

Mr.House wrote...

While true, I'm looking at the quality. 


Perfectly valid. I wasn't talking about quality (scale) though, but rather quality (intrinsic nature).

Modifié par EntropicAngel, 14 septembre 2013 - 03:55 .


#17
Deflagratio

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Both Infinite and Last Of Us are actually pretty good benchmarks for DA:I. If you really think about it, they're character driven and less plot driven. Last of Us in particular is a fairly benign narrative held up by the strength of the characters within, much like Bioware games themselves. Infinite is infinitely (LOLPUN) more ambitious in it's narrative, but with ambition comes the inevitable failures. You can pretty much see where Infinite was broken apart and hastily stitched back together and rewritten for cohesion. (The elevator down to the Shantytown in Finkton for example, seems out of place in the context of previous events)

#18
VampireSoap

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EntropicAngel wrote...

VampireSoap wrote...

EntropicAngel wrote...

Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.


I reserve my judgment on DA2 and ME3's ending


I'll keep my quote so you can read it again: story-driven. Not whether you think the story is good or bad.

Your final sentence says that your worry is whether the game will be story-driven or not. That shouldn't be a concern, is what I'm saying.


When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.

Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.

#19
Maria Caliban

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ziloe wrote...


Maybe you could try comparing it to a genre that is more relevant...

Science fiction and fantasy are incestuous Redneck siblings.

#20
In Exile

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Maria Caliban wrote...

Science fiction and fantasy are incestuous Redneck siblings.


Haha! 

I am so stealing this line. 

As always, you rule Maria. 

#21
Mr.House

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Maria Caliban wrote...

ziloe wrote...


Maybe you could try comparing it to a genre that is more relevant...

Science fiction and fantasy are incestuous Redneck siblings.

:lol: Win.

#22
AresKeith

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Maria Caliban wrote...

ziloe wrote...


Maybe you could try comparing it to a genre that is more relevant...

Science fiction and fantasy are incestuous Redneck siblings.


 :bandit: Why lol

Modifié par AresKeith, 14 septembre 2013 - 04:04 .


#23
Guest_EntropicAngel_*

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VampireSoap wrote...

When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.

Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.


What are you talking about? My logic says no such thing.

My logic says that Bioware writes hundreds of thousands of words of dialog, and has people speak it. They have cinematic cutscenes--not just the fancy CGI, but cinematic cutscenes with moving cameras and action and character movement. They have a voice actor(s) for the protagonist.

They are absolutely story-driven games, and that has nothing to do with Call of Duty.

#24
In Exile

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VampireSoap wrote...
When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.

Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.


One would hope that the non-dialogue gameplay of any game should have higher prorioty than the story. The only place where that doesn't happen is say Heavy Rain.

#25
OdanUrr

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Personally, I wouldn't use Infinite as a benchmark for Inquisition.