AresKeith wrote...
And Elizabeth is easily the best character in the game
She is the only character that gets development.
AresKeith wrote...
And Elizabeth is easily the best character in the game
Wrong.AresKeith wrote...
David7204 wrote...
As I said Ares, being predefined doesn't excuse characters from making selfish and unlikeable decisions that damage the player's investment in the narrative.
Well that's the players fault for assuming that every video game has to have the main character be a "good guy" and "heroic" and not make selfish decisions
The Last of Us does the same thing and it's still a great game
AresKeith wrote...
Xilizhra wrote...
The best solution is a case-by-case assessment. Causing unnecessary harm, though, is definitely on the list.MassivelyEffective0730 wrote...
Open question: What's an evil act in a video game?
GTA
It depends on the story and setting.MassivelyEffective0730 wrote...
Open question: What's an evil act in a video game?
AresKeith wrote...
Zu Long wrote...
And there are many characters written well enough that even though I disagree with their actions, I can at least admit that their motivations make sense. This is not the case here.
Brooker has a supposed debt, and for that debt to wiped clear he has to go to Columbia to find the girl and bring her back to New York
The girl doesn't agree to go with her unless he takes her to Paris, Brooker lies to her about agreeing to take her Paris
That's just not true. Forget that Bioshock is video game for a moment. It's not about linear vs. nonlinear. It's about good stories vs. bad. You almost never have evil protagonists in any fiction. Video game or non video game.jontepwn wrote...
In a strictly linear game such as Bioshock Infinite that's not something that's detrimental to the game, it's just your personal preference. Unless you had the preconcieved notion that you could change the story before playing it.
Modifié par David7204, 15 septembre 2013 - 12:33 .
Is not a game that I play.AresKeith wrote...
Xilizhra wrote...
The best solution is a case-by-case assessment. Causing unnecessary harm, though, is definitely on the list.MassivelyEffective0730 wrote...
Open question: What's an evil act in a video game?
GTA
I've seen it happen a few times. For example, many Imperials in TOR.That's just not true. Forget that Bioshock is video game for a moment.
It's not about linear vs. nonlinear. It's about good stories vs. bad.
You almost never have evil protagonists in any fiction. Video game or non video game.
Modifié par Xilizhra, 15 septembre 2013 - 12:34 .
*may also suffer from unspecified narrative mental illness*General Slotts wrote...
*is a crazy person*Maria Caliban wrote...
Some crazy people might even think that if you're going to have themes in a story, they ought to serve a practical purpose otherwise you're just wasting the reader's/player's time.
David7204 wrote...
Wrong.AresKeith wrote...
David7204 wrote...
As I said Ares, being predefined doesn't excuse characters from making selfish and unlikeable decisions that damage the player's investment in the narrative.
Well that's the players fault for assuming that every video game has to have the main character be a "good guy" and "heroic" and not make selfish decisions
The Last of Us does the same thing and it's still a great game
Stories don't avoid evil protagonists because the audience expects a good protagonists. They avoid evil protagonists because evil protagonists don't generate meaningful conflict. Audiences don't care what happen to them.
The eight worst words a storytelling can hear. "I don't care what happens to these people."
And look at that. It apparently worked. Nobody here seems to care at all that Booker died.
Maria Caliban wrote...
It depends on the story and setting.MassivelyEffective0730 wrote...
Open question: What's an evil act in a video game?
Batman breaking a man's spine in a fight is not evil. His world is one where people are ruthless, crime is rampant, and the prevailing mentality is kill-or-be-killed. That he refuses to kill means he's taking the moral path even if a specific fight has him breaking someone's spine.
Superman breaking a man's spine in a fight is evil.
I care. The ending made me sad. I don't think Booker was 'evil' or 'unlikeable', even though his character is revealed to have done terrible things.David7204 wrote...
Wrong.AresKeith wrote...
David7204 wrote...
As I said Ares, being predefined doesn't excuse characters from making selfish and unlikeable decisions that damage the player's investment in the narrative.
Well that's the players fault for assuming that every video game has to have the main character be a "good guy" and "heroic" and not make selfish decisions
The Last of Us does the same thing and it's still a great game
Stories don't avoid evil protagonists because the audience expects a good protagonists. They avoid evil protagonists because evil protagonists don't generate meaningful conflict. Audiences don't care what happen to them.
The eight worst words a storytelling can hear. "I don't care what happens to these people."
And look at that. It apparently worked. Nobody here seems to care at all that Booker died.
Modifié par Plaintiff, 15 septembre 2013 - 12:36 .
David7204 wrote...
That's just not true. Forget that Bioshock is video game for a moment. It's not about linear vs. nonlinear. It's about good stories vs. bad. You almost never have evil protagonists in any fiction. Video game or non video game.jontepwn wrote...
In a strictly linear game such as Bioshock Infinite that's not something that's detrimental to the game, it's just your personal preference. Unless you had the preconcieved notion that you could change the story before playing it.
Evil protagonists are not generally bad in video games. They're bad in fiction altogether.
Modifié par MassivelyEffective0730, 15 septembre 2013 - 12:37 .
David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
Modifié par MassivelyEffective0730, 15 septembre 2013 - 12:38 .
Plaintiff wrote...
Well if you're going to lose investment in a narrative every time a character is selfish, then pretty much the only narrative that you'll ever like is straight 'save the world' fare, with characters that have no desires or personalities beyond the achievement of that one goal.
Sounds terribly boring.
David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
Hmmm. What if they're in a conflict against those who tend to be as bad as they are, and while they may serve an evil master, will do good when possible?David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
Guest_Catch This Fade_*
So is this about heroism and good characterization?David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
Modifié par David7204, 15 septembre 2013 - 12:41 .
David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
How would evil characters be likeable?David7204 wrote...
Meaningful conflict is the soul of drama.
There's no drama and no story in watching two people you don't care about in conflict. And why should audiences care about evil and unlikeable characters? They shouldn't, and they don't. Thus you almost never have 'evil' protagonists in fiction. Because audiences rightfully don't care what happens to such people.
AresKeith wrote...
David7204 wrote...
The point is, you can't put evil and unlikeable characters in linear games and say 'Oh, it's okay since it's a linear game. It's okay since the player doesn't get to choose.'
No, it's not okay. It's not okay in other fiction, and it's not okay in linear video games.
Cole from Infamous can be evil and well likeable
KOTOR can have evil characters and likeable