I guess the central question is this : how good will the story be? Will it be on par with Bioshock: infinite's?
#26
Posté 14 septembre 2013 - 04:08
#27
Posté 14 septembre 2013 - 04:10
#28
Posté 14 septembre 2013 - 04:11
EntropicAngel wrote...
What are you talking about? My logic says no such thing.
My logic says that Bioware writes hundreds of thousands of words of dialog, and has people speak it. They have cinematic cutscenes--not just the fancy CGI, but cinematic cutscenes with moving cameras and action and character movement. They have a voice actor(s) for the protagonist.
They are absolutely story-driven games, and that has nothing to do with Call of Duty.
Please calm down. My point was that not every game that has a story is automatically story-driven. And I just said I reserved my judgment. Also...the lastest Call of Duty games do have "cinematic cutscenes with moving cameras and action and character movement" and of course, a fully voiced protagonist.
#29
Posté 14 septembre 2013 - 04:12
#30
Posté 14 septembre 2013 - 04:13
Mr.House wrote...
The only Bioware games that had a truly good main story was JE and BG2, most of there other games have been saved by the characters.EntropicAngel wrote...
Bioware has had story driven games since KotOR, OP. There's no reason to expect otherwise for DA I.
Hmm. I'll say I strongly disagree, and leave it at that.
#31
Posté 14 septembre 2013 - 04:13
Modifié par Dave of Canada, 14 septembre 2013 - 04:14 .
#32
Posté 14 septembre 2013 - 04:14
In Exile wrote...
VampireSoap wrote...
When a game's combat enjoys a much higher priority than the story, it can no longer be considered story-driven.
Based on your logic, all Call of Duty games can be considered story-driven, and that's simply not ture.
One would hope that the non-dialogue gameplay of any game should have higher prorioty than the story. The only place where that doesn't happen is say Heavy Rain.
Ok, I said "much higher", and that conveys a very different idea from what you understand, so I guess you just mentally erased some of my words. That happens
#33
Posté 14 septembre 2013 - 04:15
Characters is where they generally excel.
#34
Posté 14 septembre 2013 - 04:16
#35
Posté 14 septembre 2013 - 04:16
VampireSoap wrote...
Ok, I said "much higher", and that conveys a very different idea from what you understand, so I guess you just mentally erased some of my words. That happens
I can edit in a "much" if it makes you feel better, because I still stand by that statement. Designing good gameplay is much harder, IMO, than designing what amounts to a good story for a video game.
#36
Posté 14 septembre 2013 - 04:16
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
#37
Guest_EntropicAngel_*
Posté 14 septembre 2013 - 04:17
Guest_EntropicAngel_*
VampireSoap wrote...
EntropicAngel wrote...
What are you talking about? My logic says no such thing.
My logic says that Bioware writes hundreds of thousands of words of dialog, and has people speak it. They have cinematic cutscenes--not just the fancy CGI, but cinematic cutscenes with moving cameras and action and character movement. They have a voice actor(s) for the protagonist.
They are absolutely story-driven games, and that has nothing to do with Call of Duty.
Please calm down. My point was that not every game that has a story is automatically story-driven. And I just said I reserved my judgment. Also...the lastest Call of Duty games do have "cinematic cutscenes with moving cameras and action and character movement" and of course, a fully voiced protagonist.Please don't be mad, this is actually funny.
I'm leaving that quote in there so you can point out where I acted "mad."
Of course not every game that has a story is automatically story-driven. I never said that, either. I'm saying that Bioware has focused on story heavy games for at least ten years now. And to expect anything other than that is silly.
I wouldn't know about Call of Duty, I haven't played it since the first game.
#38
Posté 14 septembre 2013 - 04:18
OLDIRTYBARON wrote...
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
I don't think Bioshock succeeds in doing either of these things. It's a mind screw, but it's not an intellectual challenge.
#39
Posté 14 septembre 2013 - 04:20
Just felt like saying that for no reason at all.
Carry on.
#40
Posté 14 septembre 2013 - 04:21
In Exile wrote...
VampireSoap wrote...
Ok, I said "much higher", and that conveys a very different idea from what you understand, so I guess you just mentally erased some of my words. That happens
I can edit in a "much" if it makes you feel better, because I still stand by that statement. Designing good gameplay is much harder, IMO, than designing what amounts to a good story for a video game.
No...it won't make me feel better because you're still not understanding me. Would you be so kind to try at least?
Modifié par VampireSoap, 14 septembre 2013 - 04:21 .
#41
Posté 14 septembre 2013 - 04:21
SergeantSnookie wrote...
The Last of Us>BioShock Infinite
Just felt like saying that for no reason at all.
Carry on.
The Walking Dead > The Last of Us >>>>> BioShock Infinite.
#42
Posté 14 septembre 2013 - 04:23
VampireSoap wrote...
No...it won't make me feel better because you're still not understanding me. Would you be so kind to try at least?
What is there to parse? You seem to be suggesting that gameplay can't be a much higher design priority than story for the game to be story-driven, and that's wrong. If you're suggest gameplay is a much bigger feature of your overall time than story, and the game can't be story driven as a result, that's also wrong.
So what is there to miss?
#43
Posté 14 septembre 2013 - 04:24
In Exile wrote...
OLDIRTYBARON wrote...
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
I don't think Bioshock succeeds in doing either of these things. It's a mind screw, but it's not an intellectual challenge.
Agreed.
#44
Posté 14 septembre 2013 - 04:24
Bioshock: Infinite is about the concept in quantum mechanics known as String Theory. OMG CLICHE AND UNORIGINAL.
#45
Posté 14 septembre 2013 - 04:25
Dave of Canada wrote...
SergeantSnookie wrote...
The Last of Us>BioShock Infinite
Just felt like saying that for no reason at all.
Carry on.
The Walking Dead > The Last of Us >>>>> BioShock Infinite.
Perhaps...perhaps...
#46
Posté 14 septembre 2013 - 04:25
In Exile wrote...
OLDIRTYBARON wrote...
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
I don't think Bioshock succeeds in doing either of these things. It's a mind screw, but it's not an intellectual challenge.
Like anything else in art, it depends on what experiences you're bringing to the table. For me, as an older brother who has practically raised his sisters, Booker and Elizabeth's story was very emotional. My own questions about God, the afterlife, religion, and everything in between led to some serious contemplation during the early hours of the game. Especially during the hauntingly beautiful arrival in Columbia.
If you didn't feel anything, or if you didn't think anything during your time with the game, that's cool. It didn't speak to you. However, making a blanket judgment that because it didn't speak to you means it didn't speak to anyone else is pretty shallow.
#47
Posté 14 septembre 2013 - 04:26
OLDIRTYBARON wrote...
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
I disagree...Kotor and the Baldur's Saga were wonderful games that really gave me something to think about.
#48
Guest_EntropicAngel_*
Posté 14 septembre 2013 - 04:26
Guest_EntropicAngel_*
Deflagratio wrote...
Bioshock: Infinite is about the concept in quantum mechanics known as String Theory.
Is it really about that? That actually sounds interesting. More interesting than loltimeparadox and clones, anyway.
#49
Posté 14 septembre 2013 - 04:27
Deflagratio wrote...
The Last of Us is a Zombie Apocalypse survival game. BEST GAME EVAR.
Bioshock: Infinite is about the concept in quantum mechanics known as String Theory. OMG CLICHE AND UNORIGINAL.
It is and it isn't.
#50
Posté 14 septembre 2013 - 04:29
OLDIRTYBARON wrote...
In Exile wrote...
OLDIRTYBARON wrote...
Not to mention I don't think anyone at BioWare is all that interested in making a game that challenges you emotionally and intellectually.That's not a dig at them - they make fantasy and sci-fi RPGs that focus on the bombastic, operatic nature of their genres. It's all about the feel-good while something like BioShock is all about the introspection.
I don't think Bioshock succeeds in doing either of these things. It's a mind screw, but it's not an intellectual challenge.
Like anything else in art, it depends on what experiences you're bringing to the table. For me, as an older brother who has practically raised his sisters, Booker and Elizabeth's story was very emotional. My own questions about God, the afterlife, religion, and everything in between led to some serious contemplation during the early hours of the game. Especially during the hauntingly beautiful arrival in Columbia.
If you didn't feel anything, or if you didn't think anything during your time with the game, that's cool. It didn't speak to you. However, making a blanket judgment that because it didn't speak to you means it didn't speak to anyone else is pretty shallow.
You did precisely that when you claimed Bioware was all about feel-good, though.





Retour en haut





