I guess the central question is this : how good will the story be? Will it be on par with Bioshock: infinite's?
#101
Posté 14 septembre 2013 - 08:54
#102
Posté 14 septembre 2013 - 08:59
Dragon Age: Origins in particular. They just oversell the threat of the blight, without really being able to pay off on it in the end. It's the trapping of going all "Tolkein" in the written lore department. They talk about the First Blight of Dumat as this grand, century's-long campaign, and then the Fifth blight is over in a couple days. (I actually think it's more like 2 months in game time)
For the record, the story of DA:O takes the place over the course of a year, as per a conversation with Wynne. Something along the lines of "You have been a Warden, struggling against this threat for close to a year now. How does it feel?"
It is assumed, through abstraction, that travel back and forth across Ferelden takes untracked, long amounts of time.
Except, of course, when you are in Redcliffe and then the very next day travel to Denerim (since the Dark Ritual had to be done the night before the Archdemok was slain). An oversight Gaider has acknolwedged and, essentially, said was no big deal.
#103
Posté 14 septembre 2013 - 09:02
Fast Jimmy wrote...
So many things in this thread give me a headache, especially when talking about Bioshock Infinite. But since this is a DA forum, I'll stick with this one.Dragon Age: Origins in particular. They just oversell the threat of the blight, without really being able to pay off on it in the end. It's the trapping of going all "Tolkein" in the written lore department. They talk about the First Blight of Dumat as this grand, century's-long campaign, and then the Fifth blight is over in a couple days. (I actually think it's more like 2 months in game time)
For the record, the story of DA:O takes the place over the course of a year, as per a conversation with Wynne. Something along the lines of "You have been a Warden, struggling against this threat for close to a year now. How does it feel?"
It is assumed, through abstraction, that travel back and forth across Ferelden takes untracked, long amounts of time.
Except, of course, when you are in Redcliffe and then the very next day travel to Denerim (since the Dark Ritual had to be done the night before the Archdemok was slain). An oversight Gaider has acknolwedged and, essentially, said was no big deal.
Oh snap. I forgot about that conversation. Well played.
Still, don't you feel even a year sells the threat of the Blight a little short?
I suppose here's the point where I referesh everyone's memory that DA:O is one of my favorite games of all time... I'm not trying to attack it as a great piece of work.
Modifié par Deflagratio, 14 septembre 2013 - 09:03 .
#104
Posté 14 septembre 2013 - 09:09
Deflagratio wrote...
Still, don't you feel even a year sells the threat of the Blight a little short?
Yes. It's considered the least of the Blights by a fat margin. It was handled very, very quickly. It still did a significant amount of damage even in such a short span of time for Fereldan still to be recovering a decade later.
#105
Posté 14 septembre 2013 - 09:09
Modifié par AlanC9, 14 septembre 2013 - 09:09 .
#106
Posté 14 septembre 2013 - 09:14
Then again Urthemeil was the Tevinter god of Beauty, and perhaps the vanity of his own power deluded the Archdemon into thinking he was a "Pretty Big deal".
#107
Posté 14 septembre 2013 - 09:24
#108
Posté 14 septembre 2013 - 09:26
#109
Posté 14 septembre 2013 - 09:27
Deflagratio wrote...
It's definitely a great strategic blunder on part of Urthemeil to make himself vulnerable so early in the Blight. I don't think Dumat ever appeared on the field until the entire Alliances of Thedas and the Grey Wardens managed to start pushing the Darkspawn back, winning significant battles. Dumat appeared out of an act of desperation.
Then again Urthemeil was the Tevinter god of Beauty, and perhaps the vanity of his own power deluded the Archdemon into thinking he was a "Pretty Big deal".
Agreed. I think Urthemiel was the nancy boy of Archdemons. Dumat would have thumped up the Warden and spit out his LI's bones, in my opinion.
#110
Posté 14 septembre 2013 - 09:32
hhh89 wrote...
I think it was implied that Dumat was killed several times (or it was outright stated in the codex). It seems logical that this happened, otherwise how anybody could know that a Warden (a living being with the taint controlled) is necessary to kill an archdemon?(some) People should've noticed that after killing Dumat it possessed a nearly darkspawn. Otherwise they'd have no reason to believe that a normal man couldn't kill an archdemon.
That makes sense, since I imagine the discovery that only a Grey Warden could destroy an Archdemon had to come out of Trial and Error really.
Once the form of Dumat (The corrupted High Dragon) how would the Archdemon be identified?
Edit: I'm an idiot, I forgot about The Calling all Darkspawn/Wardens hear.
Modifié par Deflagratio, 14 septembre 2013 - 09:32 .
#111
Posté 14 septembre 2013 - 09:59
Darth Brotarian wrote...
Why are we comparing apples and oranges again? Yes, I know, they're both fruit, but not every fruit is the same and you shouldn't compare one type of fruit to a completely different type all together.
Yes people do it all the time, I have no idea why. I don't see how you can compare those narratives really.
#112
Posté 14 septembre 2013 - 10:20
phunx wrote...
Darth Brotarian wrote...
Why are we comparing apples and oranges again? Yes, I know, they're both fruit, but not every fruit is the same and you shouldn't compare one type of fruit to a completely different type all together.
Yes people do it all the time, I have no idea why. I don't see how you can compare those narratives really.
Comparing them isn't as mundane as you might think. Look back a few pages, maybe the first three, and see the discussion and interpretations of the Bioshock: Infinite narrative, plot and characters. Same game, limitless experiences.
How is that not something that every game can strive for? Even if you didn't like Bioshock: Infinite, you can at least appriciate that level of openess and reflection in the narrative I hope.
#113
Posté 14 septembre 2013 - 10:21
I believe they mentioned planescape as one of the main influences/inspirations of the game, and the game is generally hailed as being a breakthrough in video game storylining. I'm not exactly counting on the inquisitor to update his journal right before using a piece of junk to activate a portal and ask where the lady of pain is, but it's likely to be a noticable upgrade over Dragon Age II.
Modifié par DominusVita, 14 septembre 2013 - 10:21 .
#114
Posté 14 septembre 2013 - 10:53
Dragon Age: Origins did that well, in a "let's introduce all the major players of the world to you" way, Mass Effect 2 did that -really- well, but the main plot was absolutely awful. Dragon Age 2 had some really good plotlines (and I really think the confrontation with the Arishok was the emotional climax of the game and would have been better as an endgame overall), but also that cave.
Modifié par MisterMonkeyBanana, 14 septembre 2013 - 11:07 .
#115
Posté 14 septembre 2013 - 11:05
VampireSoap wrote...
In Exile wrote...
I doubt Bioware tries to go for mindscrew two games in a row.
I didn't think Bioshock Infinite had that good of a plot. This isn't the thread for it, but that ending falls apart when you think your way through it. On the unspeakably evil moral implications alone.
<Sigh> I knew someone's gonna complain about the Bioshock Infinite ending and then start a whole page of conversations that are completely irrelevant to the topic. I probably shouldn't have chosen that title.
No you shouldn't have. Bioshock Infinite is a completely different kind of game from DAI.
#116
Posté 14 septembre 2013 - 11:05
Maria Caliban wrote...
Yet they're able to do it in 2 hour movies.Deflagratio wrote...
It's really hard to pull off a "Great and catastrophic war" theme in even a 50 hour game.
Which movie did you have in mind?
#117
Posté 14 septembre 2013 - 11:13
Mr Fixit wrote...
Maria Caliban wrote...
Yet they're able to do it in 2 hour movies.Deflagratio wrote...
It's really hard to pull off a "Great and catastrophic war" theme in even a 50 hour game.
Which movie did you have in mind?
Saving Private Ryan, Braveheart, Tora Tora Tora, Kingdom of Heaven...
#118
Posté 14 septembre 2013 - 11:19
Ailith430 wrote...
Mr Fixit wrote...
Maria Caliban wrote...
Yet they're able to do it in 2 hour movies.Deflagratio wrote...
It's really hard to pull off a "Great and catastrophic war" theme in even a 50 hour game.
Which movie did you have in mind?
Saving Private Ryan, Braveheart, Tora Tora Tora, Kingdom of Heaven...
Pity that you can cut and edit a movie in ways that would utterly destroy the cohesion of a videogame. It can happen for sure. But it's hard to make the player an active participatent in a true "War" narrative when you cut everything but the tender vittles of epic battle set pieces.
If comparing Bioshock to Dragon Age is Apples and Oranges, comparing Dragon Age to any film is like comparing Apples to a Pulsar.
#119
Posté 14 septembre 2013 - 11:23
Deflagratio wrote...
Ailith430 wrote...
Mr Fixit wrote...
Maria Caliban wrote...
Yet they're able to do it in 2 hour movies.Deflagratio wrote...
It's really hard to pull off a "Great and catastrophic war" theme in even a 50 hour game.
Which movie did you have in mind?
Saving Private Ryan, Braveheart, Tora Tora Tora, Kingdom of Heaven...
Pity that you can cut and edit a movie in ways that would utterly destroy the cohesion of a videogame. It can happen for sure. But it's hard to make the player an active participatent in a true "War" narrative when you cut everything but the tender vittles of epic battle set pieces.
If comparing Bioshock to Dragon Age is Apples and Oranges, comparing Dragon Age to any film is like comparing Apples to a Pulsar.
He asked for examples and I gave it. Honestly I think it's hard to pull off any good quality narative in a video game in less than at least 6 hours, I was just answering his question.
#120
Posté 14 septembre 2013 - 11:24
#121
Posté 14 septembre 2013 - 11:25
mickey111 wrote...
Sauron-esque villains with an evil mustachio is Biowares bread and butter, so no.
And Father Comstock didn't count as an evil mustachioed villain?
#122
Posté 14 septembre 2013 - 11:28
VampireSoap wrote...
Will we remember the game plot even years after playing DAI? And I don't mean the ME3 kind of remember.
Will there be a jaw-dropping revelation at the end of the game that forces us to reexamine our perception of the real world? Will there be a hidden and yet deeply philosophical theme in the game?
In my stupid opinonThese are the questions that we should ask. This thread might get locked in about 5 mins but I just want to say I'm not looking to coax a story leak out of anyone. I just want to know if the story in this game will be deep and profound. At the very least, I want to know if the game is story-driven at all...And yes, both Skyrim and Saints Row 4 claimed that they were story-driven games, they aren't.
Bioshock: Infinite does not have a "good" story (it's not bad, but it is not up on DA:O's level certainly not)
as for philosophical questions:
well, why not (as long as those are not cheesy with only one really acceptable answer)
greetings LAX
#123
Posté 14 septembre 2013 - 11:30
Also, people tend to seriously overlook some of the writing fumbles of supposedly 'grey' villains. Even the most highly regarded grey villains often do things that don't really hold up well to close examination. Gus Fring from Breaking Bad is a good example.
Modifié par David7204, 14 septembre 2013 - 11:30 .
#124
Posté 14 septembre 2013 - 11:32
Ailith430 wrote...
mickey111 wrote...
Sauron-esque villains with an evil mustachio is Biowares bread and butter, so no.
And Father Comstock didn't count as an evil mustachioed villain?
Not in the same vein I don't think. Comstock is a tiny bit closer to the Loghain brand of insane. In that if you think a little bit on it, his motivations aren't for the sake of some Ultimate ***hole award, but for what he believes is ultimate the good of the new world. There's also a bit (Sadly its hidden in the Voxo's) of information on why he finds it necessary to be such a fanatic.
A rational human being can say its insane, and that's my (Our?) perrogative, but as long as you can trace justification, and more importantly, understand what we could call an "End game" plan for them, then it's not as simple as "Orcs kill everything, Sauron smashes people."
#125
Posté 14 septembre 2013 - 11:32





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