Maria Caliban wrote...
Okay, now you're just trolling In Exile to see if he can keep his word and not talk.Milan92 wrote...
Also, zombies can only walk. Infected can run.
Shh
Maria Caliban wrote...
Okay, now you're just trolling In Exile to see if he can keep his word and not talk.Milan92 wrote...
Also, zombies can only walk. Infected can run.
Deflagratio wrote...
Mr.House wrote...
They don't eat Joel..... THEY bite Joel. One bite, all it takes is one bite from an Infected and you are dead. Joel is not some super duper immune human, he;'s a normal human who is simply skilled at stealth and guns.
He's got mad Shiv skills too, one would almost say... Superhuman?????
Can you tell I'm joking yet? Or do I have to talk about how the Big guys are just pulling apart Joels skull to get to the creamy center?
Um... how about no. If I need to do extra research to understand a story, that's bad writing. All the information I need should be in there already.Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.Plaintiff wrote...
Bioshock Infinite's story isn't that great. The ending is a cluster**** of nonsense and the premise that a character who can open portals to other dimensions would need help escaping from anywhere is downright silly.
So it's bad writing you don't understand it but others do? Sounds legit.Plaintiff wrote...
Um... how about no. If I need to do extra research to understand a story, that's bad writing. All the information I need should be in there already.Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.Plaintiff wrote...
Bioshock Infinite's story isn't that great. The ending is a cluster**** of nonsense and the premise that a character who can open portals to other dimensions would need help escaping from anywhere is downright silly.
As it is, I have a passing familiarity with the concepts the game is dealing with, enough to know that it's not covered adquately.
I never said I didn't understand it. I said it was nonsense. In Bioshock Infinite's version of the many worlds theory, their solution to the 'problem' of Columbia wouldn't actually work.Mr.House wrote...
So it's bad writing you don't understand it but others do? Sounds legit.Plaintiff wrote...
Um... how about no. If I need to do extra research to understand a story, that's bad writing. All the information I need should be in there already.Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.Plaintiff wrote...
Bioshock Infinite's story isn't that great. The ending is a cluster**** of nonsense and the premise that a character who can open portals to other dimensions would need help escaping from anywhere is downright silly.
As it is, I have a passing familiarity with the concepts the game is dealing with, enough to know that it's not covered adquately.
Modifié par Milan92, 14 septembre 2013 - 04:36 .
Mr.House wrote...
I doubt the story will be as good as Infinite, Last of us or even SR4, thoguh I do bet it will have fantastic characters.
Shadowfang12 wrote...
Mr.House wrote...
I doubt the story will be as good as Infinite, Last of us or even SR4, thoguh I do bet it will have fantastic characters.
This is what I'm expecting too.
Modifié par Milan92, 14 septembre 2013 - 04:39 .
Planescape: Torment was not very good at being a roleplaying game. It was a fantastic game, but its strengths were more suited to adventure games.Maria Caliban wrote...
scyphozoa wrote...
Anyway, lets get back to talking about how the story and characters exist to facilitate roleplaying.
Does a story that exists to facilitate RPing have to be different than one that doesn't?
For example, Planescape: Torment and Deus Ex: Human Revolution had very straight-forward, linear (main) narratives. What changed was how your character accomplished his goals and how he reacted to events and people.
Perhaps some circumstances are more conducive to role-playing. Does being an immortal amnesiac searching for answers in a world where belief shapes reality mean you inherently have more RP-ability built into the story?
Though BioWare has shown that traditional space epic and epic fantasy worlds/stories can also support RP.
Are there stories that, by their nature, would restrict role-playing?
Modifié par Taleroth, 14 septembre 2013 - 04:55 .
Mr.House wrote...
This is the DA series, where no endings so far have baeen happy. It ranges from bad to bittersweet.iakus wrote...
Just don't railroad an arbitrarilly "bittersweet" ending regardless of how we played. If it is "our story" and "our inquisitor" then we should have a say in how the Inquisitor's story ends.
Mr.House wrote...
So it's bad writing you don't understand it but others do? Sounds legit.Plaintiff wrote...
Um... how about no. If I need to do extra research to understand a story, that's bad writing. All the information I need should be in there already.Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.Plaintiff wrote...
Bioshock Infinite's story isn't that great. The ending is a cluster**** of nonsense and the premise that a character who can open portals to other dimensions would need help escaping from anywhere is downright silly.
As it is, I have a passing familiarity with the concepts the game is dealing with, enough to know that it's not covered adquately.
Modifié par Zu Long, 14 septembre 2013 - 05:37 .
iakus wrote...
Mr.House wrote...
This is the DA series, where no endings so far have baeen happy. It ranges from bad to bittersweet.iakus wrote...
Just don't railroad an arbitrarilly "bittersweet" ending regardless of how we played. If it is "our story" and "our inquisitor" then we should have a say in how the Inquisitor's story ends.
Good thing I never said "happy"
But previous DA games, especially Origins, have given us a degree of flexibility in how the endings turn out.
It's only a cluster**** if you didn't play any of the previous games and connect the similarities of the Rapture tech with Columbia's and it's existence during the latter's time period, along with the existence of a dimension hopper. Plus i remembered the Siphon machine being mentioned as limiting Elizabeth's powers while the Song Bird (Jailer) exists in nearly all the realities too.Zu Long wrote...
Mr.House wrote...
So it's bad writing you don't understand it but others do? Sounds legit.Plaintiff wrote...
Um... how about no. If I need to do extra research to understand a story, that's bad writing. All the information I need should be in there already.Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.Plaintiff wrote...
Bioshock Infinite's story isn't that great. The ending is a cluster**** of nonsense and the premise that a character who can open portals to other dimensions would need help escaping from anywhere is downright silly.
As it is, I have a passing familiarity with the concepts the game is dealing with, enough to know that it's not covered adquately.
What if I understood it but still thing it's a cluster****? Claiming "you just don't understand" is a cheap copout and always has been. Its fine if you liked the game and think it was a good story, but that doesn't make it true for everyone.
Modifié par The Hierophant, 14 septembre 2013 - 06:50 .
Deflagratio wrote...
Calling the Bioshock: Infinite ending a "Cluster****" is a failure of reason. Maybe you think it's good, maybe you think it's bad, but it's the exact opposite of a "Cluster***" it actually ties the rest of the game (Which is a Cluster****) back together. If you have any questions lingering, I'll be happy to answer the to the best of my ability.
Zu Long wrote...
My city elf saved damn near everyone, became Bann of the Alienage and raised the city elves to a level they'd never been to before. She went on to save Amaranthine AND Vigil's Keep through awesomeness and prudent planning.
Those are both pretty happy outcomes for the main narratives of the story.
Zu Long wrote...
Deflagratio wrote...
Calling the Bioshock: Infinite ending a "Cluster****" is a failure of reason. Maybe you think it's good, maybe you think it's bad, but it's the exact opposite of a "Cluster***" it actually ties the rest of the game (Which is a Cluster****) back together. If you have any questions lingering, I'll be happy to answer the to the best of my ability.
Calling it a cluster**** is the expression of my opinion, not a failure of anything. I have no questions.
Deflagratio wrote...
Calling the Bioshock: Infinite ending a "Cluster****" is a failure of reason. Maybe you think it's good, maybe you think it's bad, but it's the exact opposite of a "Cluster***" it actually ties the rest of the game (Which is a Cluster****) back together. If you have any questions lingering, I'll be happy to answer the to the best of my ability.
Mr.House wrote...
Go read the million of ending write ups if you don't understand the ending. Ending makes perfect sense and it is not nonsense, the fact that you don't understand the premise shows me you just don't understand the game.
Modifié par In Exile, 14 septembre 2013 - 05:43 .
Deflagratio wrote...
Zu Long wrote...
Deflagratio wrote...
Calling the Bioshock: Infinite ending a "Cluster****" is a failure of reason. Maybe you think it's good, maybe you think it's bad, but it's the exact opposite of a "Cluster***" it actually ties the rest of the game (Which is a Cluster****) back together. If you have any questions lingering, I'll be happy to answer the to the best of my ability.
Calling it a cluster**** is the expression of my opinion, not a failure of anything. I have no questions.
Well, before I can refute or support your claim, I need to know what you define as a "Cluster****" .
If we have the same definition, I can objectively disprove the premise in which your opinion is founded, making it a failure of reason as there would be no rationality to reconcile the opinion with.
In Exile wrote...
It's a failure of reason because it violates the psuedoscientific rules it set up at multiple junctures. At the very least, it has a "killing your own father" paradox that's injected right into the ending.
In Exile wrote...
And that's ignoring that the supposed redemption - Booker dying so Comstock doesn't exist - very likely caused the non-existence (and therefore death) than of more people than Comstock's attack on NY could ever have even dreamed of causing. In fact, even if Comstock caused a nuclear winter that eradicated all life in every world he existed except for one universe, he'd have still caused less death than Elizabeth and Booker.
Zu Long wrote...
Deflagratio wrote...
Zu Long wrote...
Deflagratio wrote...
Calling
the Bioshock: Infinite ending a "Cluster****" is a failure of reason.
Maybe you think it's good, maybe you think it's bad, but it's the exact
opposite of a "Cluster***" it actually ties the rest of the game (Which
is a Cluster****) back together. If you have any questions lingering,
I'll be happy to answer the to the best of my ability.
Calling it a cluster**** is the expression of my opinion, not a failure of anything. I have no questions.
Well, before I can refute or support your claim, I need to know what you define as a "Cluster****" .
If
we have the same definition, I can objectively disprove the premise in
which your opinion is founded, making it a failure of reason as there
would be no rationality to reconcile the opinion with.
Well,
seeing as I do not need your support, and have no interest in seeing
you trying to "objectively" prove my opinion wrong, I have no reason to
provide you a definition, do I?
Modifié par Deflagratio, 14 septembre 2013 - 06:08 .
VampireSoap wrote...
I'm sorry...but can you guys not focus so much on Bioshock Infinite's story? Yes, it's kinda relevant to the title, but come on, you all know what I asked for.