Aller au contenu

Photo

Any tips for DA: O?


  • Veuillez vous connecter pour répondre
34 réponses à ce sujet

#1
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
 I'm asking because I'm planning on getting DA: O sometime soon and I want to have a general idea of what to expect.  I've watched a few videos and I've noticed that choosing dialogue is the same as KOTOR so I have the general idea of how it works.  Mostly what I want to know is how the combat works, what are the differences between the classes and the races, etc.  You can give your opinions on which romance you think is best, but I'd rather decide for myself.  I have played the entire ME trilogy a dozen times and now I'm bored of it (specifically ME3) so I want something to replace it.  Anyone got any advice?

#2
Secretlyapotato

Secretlyapotato
  • Members
  • 815 messages
DAO is a strategy game; it's not meant to be played by just hitting everything randomly to death. You can do this by setting the game difficulty to Casual, but imo the combat is less fun this way, and it won't work all the time.

For fighting enemies you want to pick them off as fast as you can because when they're dead they're no longer a threat, so try to have your whole party attacking the same single enemy and pick them off one at a time. (with some exceptions) Start by picking off the weakest ones, but if there's a more dangerous one (ex. a mage) kill them first.

Since you're new to DA, looking at the character talent screen will probably be confusing. >.< At least one mage who can heal is always useful to bring in a group, so you're not using up your potions so much to heal. A lot of this game is about deciding what companions to bring with you, if you're doing a boss battle you will want a durable weapon-and-shield warrior (or big walking statue who's in a DLC) to distract the boss and take all the damage so party members with less health don't have to, the tank. If you're fighting a big, fracking dragon (including the last boss in the game), you do NOT want to bring characters who fight up close other than one tank, you will want bow-and-arrow people, and mages. =D

Those are just examples, remember, part of the fun is deciding your own strategies as you go along. :3 And not every fight is simple.

For romances, yes it's just a matter of opinion. Just choose whoever you like best. :D There's 2 guys and 2 girls.

http://dragonage.wik...omance_(Origins)

Modifié par Secretlyapotato, 15 septembre 2013 - 01:06 .


#3
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
Thx. At least DA: O is gonna be more like ME1 in terms of combat strategy. ME2 and ME3 were basically shoot-em-up games with RPG elements mixed in. I mean seriously? Any build and any squad set up can get through insanity with few problems if you know how to play...

Ok, now about the class and race differences...

#4
Secretlyapotato

Secretlyapotato
  • Members
  • 815 messages
Your character will have to have an Origin. I would take a look at which one is the most interesting and base your class and race on that. (Eventually I would get around to trying all of them because they're all fun)

http://dragonage.wikia.com/wiki/Origin

Modifié par Secretlyapotato, 15 septembre 2013 - 01:18 .


#5
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
Alright, thx.

#6
Angrywolves

Angrywolves
  • Members
  • 4 644 messages
You can go to gamefaqs and read one of their faqs if you are so inclined.

#7
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
I just wanted to ask people who actually played the game frequently (as many BSNers do with DA and ME) because they know more about the game than most people (obviously).

#8
BevH

BevH
  • Members
  • 3 143 messages
There are a few racial bonuses - they're explained on the character creation screen when you pick your race. As for class, it's as Secretlyapotato says. Pick the one that looks interesting to you.

#9
dainbramage

dainbramage
  • Members
  • 470 messages
Combat is similar in some ways to KOTOR, unsimilar in others. Talents are similar to feats (however all talents require mana or stamina, but also generally won't have downsides either), skills however also work like feats. Attributes you've probably figured out by now don't use a DnD style system, you get 3 every level and a single attribute isn't nearly as impactful as they are in KOTOR.

You click on stuff then you attack it. From there you're in real time rather than attacking in turns. Select a talent and it'll be used, you can't queue up talents though. If you're on PC you can zoom out to an overhead view and control more than one party member at a time - this would be the biggest difference.

Class mainly determines what talents you have access to. You could think of a mage as a jedi with no feats, while rogues and warriors get different sets of feats and no powers. Rogues are more similar to scoundrels in that they get backstab bonuses (not nearly as OP as scoundrels though). To a lesser extent it affects your base damage growth, base attack and defence, and hp+mana growth, though the differences here are small. There's no saving throws (replaced by resistances, but this depends only on your stats and doesn't grow with levels), and characters don't gain attack as they level (again, apart from attribute allocation). Differences in hp/mana per level are dwarfed by equipment or stat allocation.

Race has very little impact. A very small amount of attributes are divided differently, as well as a different opening and some people will react differently to you. Dwarves get some magic resistance and can't be mages, which is the biggest difference.

Modifié par dainbramage, 15 septembre 2013 - 05:57 .


#10
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
Alright, thx.

#11
mousestalker

mousestalker
  • Members
  • 16 945 messages
I found the origins matter.

For whatever reason most people select the human noble origin. It is fully fleshed out and you will have an opportunity to possibly be very powerful at the end of the game. You will not be able to return home in the game.

My favourite is the city elf origin. The consensus is that it is slightly better played as a female. If you roleplay, you may find yourself shouting "Die die die!" a lot. Just FYI. You will be able to come home at one point in the game.

My next favourite is the dwarf commoner origin. It is very similar to the city elf origin in that you start as the lowest of the low. You do get a crowning moment of awesome though. You will return to your home and there will be plenty of referrals to your origin when you do. If you choose this, if you have Morrigan with you when you speak with your mother you will have the chance to have a nice bit of dialogue.

The dwarf noble origin starts you out as the highest of the high. This origin has lots of opportunity for bedplay (all off screen). It is also the most political of the origins and your return home is marked by that.

The Dalish (wood) elf origin is short and to the point. IF you want to dive into the heart of the game and do not want to be a mage, this is the origin for you. If you roleplay, there will be a very emotional moment late in the game. You will not be able to return home in game.

With the mage origin, choosing human or elf is more a matter of aesthetics. It is a short origin but you get to play a very powerful class. You will return home in game.

#12
Ferretinabun

Ferretinabun
  • Members
  • 2 687 messages
My top tip for a newbie is generally to play a mage. For several reasons:

1) the mage origin gives a good introduction into what magic is and how it works in the DA universe.
2) mages are rather overpowered, making the game slightly easier
3) You can't really go too far wrong building a mage. As long as you pump your points into magic (with a little in willpower too), you can pretty much pick the spells you like and never gimp your character.

Also, combat works slightly differently for DA than for ME(1). In ME, I hardly ever positioned my companions. Maybe I was playing it wrong, but they were basically just extra skill banks for Shepard. In DA, there is much more focus on party synchronicity, so it is worthwhile learning to use your whole party in a fight. Change around among the characters. Make sure they're all doing what you want them to be doing. And take a little time to get to grips with the tactics menu - this will pay dividends.

In terms of race, most of the changes are fairly superficial. I mean your race will be referenced a lot, which is nice, but it never really changes anything significantly. You'll get a few racist comments as an elf (who are pretty downtrodden). And the only real place the Dwarven origin is referenced to a significant degree is in the Dwarven city you'll visit. It's anice touch which helps with immersion, but it's not like certain missions or areas of the game will be locked off depending on your choice of race.

And always give your mages Heal. It's a level 1 spell that really does pay for itself 100 times over in the game. :-)

#13
cJohnOne

cJohnOne
  • Members
  • 2 366 messages
Discovering the game is part of the fun. So I won't give any spoilers or be any help at all, ha, ha. I personally use the tank or was that two tanks plus healer. I think Alistair is the best tank because he is a dexterity tank. I build him 2 points strength and 1 point dexterity. He needs strength so he can lift his armor. Since I use the Healer and tank thing I like to use Wynne a lot but you have to figure out her tactics. <75 percent I use regenerate <50 percent heal spell. rejuvenate is good but I don't use mass rejuvenate. Did I spoil it already?

#14
Ehhra

Ehhra
  • Members
  • 6 messages

Gamer072196 wrote...

Thx. At least DA: O is gonna be more like ME1 in terms of combat strategy. ME2 and ME3 were basically shoot-em-up games with RPG elements mixed in. I mean seriously? Any build and any squad set up can get through insanity with few problems if you know how to play...


If you're bothered by skilled players being able to use any party setup successfully on a game's hardest difficulty then I'd imagine you'll be disappointed to hear that Nightmare mode in DA:O can be soloed with pretty much any build.

#15
keeneaow

keeneaow
  • Members
  • 460 messages
Since i never played more than a few levels of any other build, i actually dont know:
Can Arcane Warrior and Blood Magic be unlocked by a non-mage avatar ?

#16
mousestalker

mousestalker
  • Members
  • 16 945 messages
Arcane warrior can be unlocked by any class. Blood Mage, not so much.

#17
Secretlyapotato

Secretlyapotato
  • Members
  • 815 messages
^

Modifié par Secretlyapotato, 16 septembre 2013 - 08:00 .


#18
Secretlyapotato

Secretlyapotato
  • Members
  • 815 messages
Actually in Awakening there's a manual for Blood Mage, Idk if it unlocks the main game too.

Modifié par Secretlyapotato, 16 septembre 2013 - 08:03 .


#19
-TC1989-

-TC1989-
  • Members
  • 751 messages
My advice? Enjoy every second of that game with whatever you choose. I wish I could say I was fixing to play it for my first time... I really do envy you.

#20
Phaffner

Phaffner
  • Members
  • 1 242 messages
Say to heck with what ever any of us say and just enjoy the game as you play it your way.

#21
luna1124

luna1124
  • Members
  • 7 649 messages
^^Agree^^ :D just pick an origin, make a cool character and play! I played through once with no mods. human noble female (I just started at the top of the origins tree). then I played human noble female with only one mod installed (DahliaLynn's Royal wedding). Then I started getting into the mods, now I have a barrage of mods installed and can't play without them. Just have fun!!!

#22
Guest_LindsayLohan_*

Guest_LindsayLohan_*
  • Guests
Just a tip?

#23
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
It should be noted that you need a rogue in your party with points in the attribute Cunning to open locked chests. It's easy to neglect this in the early game, or later on too if you're not one yourself (the game gives you basically a perfect party that DOESN'T have a rogue in it). So keep that in mind.

I'll note, the game DOES give you a rogue early on, but you have to be sure to put points into cunning if you want to keep being able to unlock chests.

#24
luna1124

luna1124
  • Members
  • 7 649 messages

EntropicAngel wrote...

It should be noted that you need a rogue in your party with points in the attribute Cunning to open locked chests. It's easy to neglect this in the early game, or later on too if you're not one yourself (the game gives you basically a perfect party that DOESN'T have a rogue in it). So keep that in mind.

I'll note, the game DOES give you a rogue early on, but you have to be sure to put points into cunning if you want to keep being able to unlock chests.


Is it cunning or dexterity? I was thinking you needed more dexterity to pick locks, along with cunning?

#25
mousestalker

mousestalker
  • Members
  • 16 945 messages
^Cunning.

The wiki has all the answers, hints, and walkthroughs you will ever need.