Any tips for DA: O?
#1
Posté 14 septembre 2013 - 10:56
#2
Posté 15 septembre 2013 - 01:02
For fighting enemies you want to pick them off as fast as you can because when they're dead they're no longer a threat, so try to have your whole party attacking the same single enemy and pick them off one at a time. (with some exceptions) Start by picking off the weakest ones, but if there's a more dangerous one (ex. a mage) kill them first.
Since you're new to DA, looking at the character talent screen will probably be confusing. >.< At least one mage who can heal is always useful to bring in a group, so you're not using up your potions so much to heal. A lot of this game is about deciding what companions to bring with you, if you're doing a boss battle you will want a durable weapon-and-shield warrior (or big walking statue who's in a DLC) to distract the boss and take all the damage so party members with less health don't have to, the tank. If you're fighting a big, fracking dragon (including the last boss in the game), you do NOT want to bring characters who fight up close other than one tank, you will want bow-and-arrow people, and mages. =D
Those are just examples, remember, part of the fun is deciding your own strategies as you go along. :3 And not every fight is simple.
For romances, yes it's just a matter of opinion. Just choose whoever you like best.
http://dragonage.wik...omance_(Origins)
Modifié par Secretlyapotato, 15 septembre 2013 - 01:06 .
#3
Posté 15 septembre 2013 - 01:13
Ok, now about the class and race differences...
#4
Posté 15 septembre 2013 - 01:17
http://dragonage.wikia.com/wiki/Origin
Modifié par Secretlyapotato, 15 septembre 2013 - 01:18 .
#5
Posté 15 septembre 2013 - 01:31
#6
Posté 15 septembre 2013 - 02:03
#7
Posté 15 septembre 2013 - 02:41
#8
Posté 15 septembre 2013 - 02:52
#9
Posté 15 septembre 2013 - 05:30
You click on stuff then you attack it. From there you're in real time rather than attacking in turns. Select a talent and it'll be used, you can't queue up talents though. If you're on PC you can zoom out to an overhead view and control more than one party member at a time - this would be the biggest difference.
Class mainly determines what talents you have access to. You could think of a mage as a jedi with no feats, while rogues and warriors get different sets of feats and no powers. Rogues are more similar to scoundrels in that they get backstab bonuses (not nearly as OP as scoundrels though). To a lesser extent it affects your base damage growth, base attack and defence, and hp+mana growth, though the differences here are small. There's no saving throws (replaced by resistances, but this depends only on your stats and doesn't grow with levels), and characters don't gain attack as they level (again, apart from attribute allocation). Differences in hp/mana per level are dwarfed by equipment or stat allocation.
Race has very little impact. A very small amount of attributes are divided differently, as well as a different opening and some people will react differently to you. Dwarves get some magic resistance and can't be mages, which is the biggest difference.
Modifié par dainbramage, 15 septembre 2013 - 05:57 .
#10
Posté 15 septembre 2013 - 08:13
#11
Posté 15 septembre 2013 - 05:05
For whatever reason most people select the human noble origin. It is fully fleshed out and you will have an opportunity to possibly be very powerful at the end of the game. You will not be able to return home in the game.
My favourite is the city elf origin. The consensus is that it is slightly better played as a female. If you roleplay, you may find yourself shouting "Die die die!" a lot. Just FYI. You will be able to come home at one point in the game.
My next favourite is the dwarf commoner origin. It is very similar to the city elf origin in that you start as the lowest of the low. You do get a crowning moment of awesome though. You will return to your home and there will be plenty of referrals to your origin when you do. If you choose this, if you have Morrigan with you when you speak with your mother you will have the chance to have a nice bit of dialogue.
The dwarf noble origin starts you out as the highest of the high. This origin has lots of opportunity for bedplay (all off screen). It is also the most political of the origins and your return home is marked by that.
The Dalish (wood) elf origin is short and to the point. IF you want to dive into the heart of the game and do not want to be a mage, this is the origin for you. If you roleplay, there will be a very emotional moment late in the game. You will not be able to return home in game.
With the mage origin, choosing human or elf is more a matter of aesthetics. It is a short origin but you get to play a very powerful class. You will return home in game.
#12
Posté 15 septembre 2013 - 05:24
1) the mage origin gives a good introduction into what magic is and how it works in the DA universe.
2) mages are rather overpowered, making the game slightly easier
3) You can't really go too far wrong building a mage. As long as you pump your points into magic (with a little in willpower too), you can pretty much pick the spells you like and never gimp your character.
Also, combat works slightly differently for DA than for ME(1). In ME, I hardly ever positioned my companions. Maybe I was playing it wrong, but they were basically just extra skill banks for Shepard. In DA, there is much more focus on party synchronicity, so it is worthwhile learning to use your whole party in a fight. Change around among the characters. Make sure they're all doing what you want them to be doing. And take a little time to get to grips with the tactics menu - this will pay dividends.
In terms of race, most of the changes are fairly superficial. I mean your race will be referenced a lot, which is nice, but it never really changes anything significantly. You'll get a few racist comments as an elf (who are pretty downtrodden). And the only real place the Dwarven origin is referenced to a significant degree is in the Dwarven city you'll visit. It's anice touch which helps with immersion, but it's not like certain missions or areas of the game will be locked off depending on your choice of race.
And always give your mages Heal. It's a level 1 spell that really does pay for itself 100 times over in the game. :-)
#13
Posté 15 septembre 2013 - 08:07
#14
Posté 16 septembre 2013 - 12:22
Gamer072196 wrote...
Thx. At least DA: O is gonna be more like ME1 in terms of combat strategy. ME2 and ME3 were basically shoot-em-up games with RPG elements mixed in. I mean seriously? Any build and any squad set up can get through insanity with few problems if you know how to play...
If you're bothered by skilled players being able to use any party setup successfully on a game's hardest difficulty then I'd imagine you'll be disappointed to hear that Nightmare mode in DA:O can be soloed with pretty much any build.
#15
Posté 16 septembre 2013 - 04:23
Can Arcane Warrior and Blood Magic be unlocked by a non-mage avatar ?
#16
Posté 16 septembre 2013 - 07:59
#17
Posté 16 septembre 2013 - 07:59
Modifié par Secretlyapotato, 16 septembre 2013 - 08:00 .
#18
Posté 16 septembre 2013 - 08:00
Modifié par Secretlyapotato, 16 septembre 2013 - 08:03 .
#19
Posté 16 septembre 2013 - 08:42
#20
Posté 16 septembre 2013 - 12:24
#21
Posté 16 septembre 2013 - 12:39
#22
Guest_LindsayLohan_*
Posté 16 septembre 2013 - 12:45
Guest_LindsayLohan_*
#23
Guest_EntropicAngel_*
Posté 16 septembre 2013 - 01:32
Guest_EntropicAngel_*
I'll note, the game DOES give you a rogue early on, but you have to be sure to put points into cunning if you want to keep being able to unlock chests.
#24
Posté 16 septembre 2013 - 01:35
EntropicAngel wrote...
It should be noted that you need a rogue in your party with points in the attribute Cunning to open locked chests. It's easy to neglect this in the early game, or later on too if you're not one yourself (the game gives you basically a perfect party that DOESN'T have a rogue in it). So keep that in mind.
I'll note, the game DOES give you a rogue early on, but you have to be sure to put points into cunning if you want to keep being able to unlock chests.
Is it cunning or dexterity? I was thinking you needed more dexterity to pick locks, along with cunning?





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