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Inquisition: Will There Be Any Dark Skinned Folk?


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#326
Fast Jimmy

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If there was a numerically calculated equal number of foreigners (Antivans, Nevarrans, Tevinterums, Free Marchers, Dalish, Dwarves, Qunari and Vex) in DA:I, would that work for everyone? If the same ratio of people from outside of Ferelden and Orlais showed up in the game? That way, every (known) race and culture of Thedas would be in the game and shown equally, aside from the native Ferelden/Orlesians.

Or do people want NPC appearance ratios to better match/represent what we see in our real world?

#327
Volus Warlord

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Don't Darkspawn count as dark skinned? :P

#328
Zu Long

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ArtemisMoons wrote...

I find it odd that people say "Vivenne, enough said" or whatever and think that one dark skinned party member would make up for a sea of white people.
I highly doubt that all Rivani or Antivian people stay in their own countries or that all Fereldens or Orlesians are white. Why would it bother anyone to include more darker skinned NPCs?

We need more love and inclusivity, guys.


To be fair, my response of "Uh...Vivienne?" on the first page was to the thread title, which is "Will there be any dark-skinned folk?" (emphasis mine)

The author clarified afterward that he meant more than previous games, but I stand by my original answer to the question asked. As far as other party members, I kind of hope Sera keeps the darker skin tone she had in the survey leak. It's hard to tell in this concept art if they've made her skin-tone lighter, due to the firelight behind her.

#329
Angrywolves

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darkspawn are monsters, not human.

#330
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Fast Jimmy wrote...

Or do people want NPC appearance ratios to better match/represent what we see in our real world?


This is what I feel is best, personally.

I would also extend this to other areas that I will not discuss because I don't want to derail.

Modifié par EntropicAngel, 17 septembre 2013 - 12:25 .


#331
fchopin

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I want more than one black person in the game or none at all.
No more one of a kind.

#332
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Zu Long wrote...

ArtemisMoons wrote...

I find it odd that people say "Vivenne, enough said" or whatever and think that one dark skinned party member would make up for a sea of white people.
I highly doubt that all Rivani or Antivian people stay in their own countries or that all Fereldens or Orlesians are white. Why would it bother anyone to include more darker skinned NPCs?

We need more love and inclusivity, guys.


To be fair, my response of "Uh...Vivienne?" on the first page was to the thread title, which is "Will there be any dark-skinned folk?" (emphasis mine)

The author clarified afterward that he meant more than previous games, but I stand by my original answer to the question asked. As far as other party members, I kind of hope Sera keeps the darker skin tone she had in the survey leak. It's hard to tell in this concept art if they've made her skin-tone lighter, due to the firelight behind her.


A dark-skinned blonde-haired elf? Why is it not Zevran, dammit? I want an Origins companion.

#333
Bionuts

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Ain't nobody asking for an ocean of dark skinned folk. Just a good amount is enough. Also want to create darker skinned characters, too.

#334
Bionuts

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EntropicAngel wrote...

Fast Jimmy wrote...

Or do people want NPC appearance ratios to better match/represent what we see in our real world?


This is what I feel is best, personally.

I would also extenhd this to other areas that I will not discuss because I don't want to derail.


It's a fantasy game, made for people to enjoy. If I wanted real life, I'd not be playing a game with "dragon" as the series first word.

#335
Volus Warlord

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fchopin wrote...

I want more than one black person in the game or none at all.
No more one of a kind.


I think class can compensate for numbers.

#336
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Bionuts wrote...

It's a fantasy game, made for people to enjoy. If I wanted real life, I'd not be playing a game with "dragon" as the series first word.


A fantasy setting does not require fantasy demographics, fantasy plots, fantasy characters, in the sense of not being real-to-life. Fantasy is but a backdrop against which we can examine ourselves, like any other genre (mostly).

#337
fchopin

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Volus Warlord wrote...

fchopin wrote...

I want more than one black person in the game or none at all.
No more one of a kind.


I think class can compensate for numbers.



Not for me, i want the story to make sense so if there is only one black person i want a good reason why this is so.
I don't want any more qunari with horns and qunari with out horns unless it is explained. I want a story that makes sense.

#338
Fast Jimmy

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EntropicAngel wrote...

Bionuts wrote...

It's a fantasy game, made for people to enjoy. If I wanted real life, I'd not be playing a game with "dragon" as the series first word.


A fantasy setting does not require fantasy demographics, fantasy plots, fantasy characters, in the sense of not being real-to-life. Fantasy is but a backdrop against which we can examine ourselves, like any other genre (mostly).


As a point of consideration, I would also be more understanding of more foreigners in cities or other densely populated areas, while in rural villages and remote areas, only seeing natives for the most part. As would be expected. 

#339
Volus Warlord

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fchopin wrote...

Volus Warlord wrote...

fchopin wrote...

I want more than one black person in the game or none at all.
No more one of a kind.


I think class can compensate for numbers.



Not for me, i want the story to make sense so if there is only one black person i want a good reason why this is so.
I don't want any more qunari with horns and qunari with out horns unless it is explained. I want a story that makes sense.


If we are gonna have black men I want Salladhor Saan-level classiness. 

#340
Fast Jimmy

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fchopin wrote...

Not for me, i want the story to make sense so if there is only one black person i want a good reason why this is so.


Well, the story makes perfect sense. It's one of the most remote areas of the world (Rivain) from Ferelden or Orlais. It's about as north east as you get in Thedas. It's like being in Italy and running into a person from Holland. Or being in Georgia and running into someone from Boston. It's halfway across the continent. That doesn't mean that NO ONE can make that trip. But saying only one person isn't something the story can explain is a little silly. The story explains it fine - the country of origin is far away. It is MORE of a plot stretch that a dozen characters of such nationality cross the player's path without going to said country. 


Consider Antivans. Aside from Zevran, we only encounter two or three others in DA:O and DA2 each. We encounter roughly two to three Rivanis in DA:O and DA2 each. Is that Bioware slighting Antivans as well? Or should Rivanis get special mention because they represent a real life ethnicity?

I'm fine with either answer... but saying "story" as the reason why is, to me, the wrong logic to use. 

Modifié par Fast Jimmy, 17 septembre 2013 - 12:43 .


#341
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Fast Jimmy wrote...

As a point of consideration, I would also be more understanding of more foreigners in cities or other densely populated areas, while in rural villages and remote areas, only seeing natives for the most part. As would be expected. 


Definitely.

More organic. More...enviramentally intuitive, not just gameplay.

#342
Reznore57

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Populations tend to move , and with things like Blights and an ancient huge market for slavery...people in Thedas probably left their countries a lot.
So it really wouldn't be impossible to see some people with darker skin in Orlais.

So it's up to the writers to decide how much melting pot they want ...
But it would be nice in cities like Kirkwall to see different cultures ( not just skin tones ) , at the very least in big Market places , or in port.

#343
kinderschlager

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Fast Jimmy wrote...

If there was a numerically calculated equal number of foreigners (Antivans, Nevarrans, Tevinterums, Free Marchers, Dalish, Dwarves, Qunari and Vex) in DA:I, would that work for everyone? If the same ratio of people from outside of Ferelden and Orlais showed up in the game? That way, every (known) race and culture of Thedas would be in the game and shown equally, aside from the native Ferelden/Orlesians.

Or do people want NPC appearance ratios to better match/represent what we see in our real world?


i would prefer that they keep representation of such things within the reality of thedas. inclusivity is great and all, but not when it overtakes storytelling and such. demographics should reflect the fictitious country. orlais is supposed to be like thedas's france yes? it would seem that most people in the nation would be european (white) in looks. remember, the setting is medieval, cultural melting pots don't really exist in such settings, people would stick together (if bioware really wanted to portray a medieval  culture, most people would never travel more than 20 miles from thier place of birth)

the only real places where you would expect to see REAL diversity in such a setting would be say a port city were a great deal of trade takes place.

Modifié par kinderschlager, 17 septembre 2013 - 12:48 .


#344
Fast Jimmy

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Reznore57 wrote...

Populations tend to move , and with things like Blights and an ancient huge market for slavery...people in Thedas probably left their countries a lot.
So it really wouldn't be impossible to see some people with darker skin in Orlais.

So it's up to the writers to decide how much melting pot they want ...
But it would be nice in cities like Kirkwall to see different cultures ( not just skin tones ) , at the very least in big Market places , or in port.


Well, we see an Orlesian, a couple dwarves, an Antivan and a Ferelden vendor in the Kirkwall marketplace...?

But, I guess they don't count. Because they still all look like Free Marshers/Fereldens. 

#345
Fast Jimmy

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kinderschlager wrote...

Fast Jimmy wrote...

If there was a numerically calculated equal number of foreigners (Antivans, Nevarrans, Tevinterums, Free Marchers, Dalish, Dwarves, Qunari and Vex) in DA:I, would that work for everyone? If the same ratio of people from outside of Ferelden and Orlais showed up in the game? That way, every (known) race and culture of Thedas would be in the game and shown equally, aside from the native Ferelden/Orlesians. 

Or do people want NPC appearance ratios to better match/represent what we see in our real world?


i would prefer that they keep representation of such things within the reality of thedas. inclusivity is great and all, but not when it overtakes storytelling and such. demographics should reflect the fictitious country. orlais is supposed to be like thedas's france yes? it would seem that most people in the nation would be european (white) in looks. remember, the setting is medieval, cultural melting pots don't really exist in such settings, people would stick together (if bioware really wanted to portray a medieval  culture, most people would never travel more than 20 miles from thier place of birth)

the only real places where you would expect to see REAL diversity in such a setting would be say a port city were a great deal of trade takes place.

I'd say, from a ratio perspective, both DA:O and DA2 gave pretty decent representations of the different nationalities and races of Thedas. In cities, the marketplaces and other areas had pretty good mixes of other nations, given that the game is not set in those respective countries. 


So... maybe the issue is simply NPC counts. There just needs to be four or five times more NPCs in cries, so that the same ratios could wind up being a dozen or so from each nation, so Rivanis can be shown in a number too large to count of both hands. I think that might address many people's complaints... but I could be totally wrong. 

#346
fchopin

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Fast Jimmy wrote...

Well, the story makes perfect sense. It's one of the most remote areas of the world (Rivain) from Ferelden or Orlais.



The world is not 10 years old and people move about with time.
 
Plus you don't know the story as we have not played the game.

#347
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EntropicAngel wrote...

Filament wrote...

Except the practical application of colorblindness somehow always seems to be exactly what the article claimed: shut down any discussion about race, legitimate or otherwise. For example, the request for minority representation being met with "I have no problem playing Jade Empire as a white person, y u no colorblind like me?" when it's not the same thing. It may still seem petty in your personal opinion, but it's far from the only situation where colorblindedness is invoked, and I cannot agree with any claim that they are all equally petty. That is just an ugly line of thinking.

Simply treating everyone the same is not the problematic definition of colorblindedness, and is even a noble goal, but I would humbly suggest not using the word "colorblindedness" to describe that, because it's not really accurate. You're not implicitly blind to people's race just by treating them equally, nor are you blind to the very real difference of experience they may have from yourself that leads them to see things differently. Yet the former is what colorblinded people purport to believe, and the latter is what actual "colorblindedness" in practice tends to cause. Simply treating people as you'd like to be treated implies none of that. And ascribing such a label to yourself in the course of any serious discussion about race is only going to arouse suspicion as to your motivations being disingenuous, even if you earnestly believe it's the appropriate term.


I didn't introduce the word. Someone else linked to an article condemning it and I went with their definition.


The article only gave a brief definition as a pretext for deconstructing and critiquing the ideology overall, and showing why the term implies much more (none of it good) than that one sentence definition will encapsulate. So if you're going to hold to the notion that it only means what is contained in that one sentence you quoted, that would be incorrect. Which is why it's ill-advised to use the term if you care about what you're implying. It's a flawed ideology which doesn't imply all the rosy egalitarian acceptance that people like to believe according to that simple definition.

#348
AlexanderCousland

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Fast Jimmy wrote...


Consider Antivans. Aside from Zevran, we only encounter two or three others in DA:O and DA2 each. We encounter roughly two to three Rivanis in DA:O and DA2 each. Is that Bioware slighting Antivans as well? Or should Rivanis get special mention because they represent a real life ethnicity?

I'm fine with either answer... but saying "story" as the reason why is, to me, the wrong logic to use. 


Lol, Better question, should white people get special mention because they represent real life ethnicity?
saying "story" as the reason why is, to me, the wrong logic to use.

#349
legbamel

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I generally considered the lack of darker skin in DA:O and DA2 to be the result of the devs making characters of all available skin tones and then looking at what they'd wrought and saying, "What the blazes is that thing!" My theory (read: head canon) is that they were there all along, just bleached due to the fact that darker skin tones looked various degrees of bizarre in the old engine.

#350
AlexanderCousland

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EntropicAngel wrote...

Fast Jimmy wrote...

As a point of consideration, I would also be more understanding of more foreigners in cities or other densely populated areas, while in rural villages and remote areas, only seeing natives for the most part. As would be expected. 


Definitely.

More organic. More...enviramentally intuitive, not just gameplay.


Yea, because people who aren't Native' s of the country they live in NEVER live anywhere else but the country they are originally from!!

OOOOPS, I forgot about white people in North America.

Modifié par FreshIstay, 17 septembre 2013 - 01:27 .