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Inquisition: Will There Be Any Dark Skinned Folk?


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#176
Silfren

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Boiny Bunny wrote...

Silfren wrote...

In Exile wrote...

Boiny Bunny wrote...
The question is more one of why didn't Bioware make Thedas a more multicultural place to start with, than why don't they retcon a bunch of additional races in now?  Perhaps threads like these will encourage them to think more carefully about these issues when creating new IP (regardless of whether or not it is heavily inspired by actual history).


Bioware made a traditional fantasy game. And fantasy is weirdly racist in its underlying architecture, by our modern standards. You don't need to go much farther than this business with the fantasy races as an analogy for IRL racism... where the humans are all white and the "non-humans" are supposed to be the analogy for other racial, ethnic or religious groups. 


This is a very good point; I hadn't considered this angle, but it seems painfully obvious, yes.  White=human...PoC=...all those icky non-humans.


Indeed - many 'darker' fantasy settings (regardless of whether or not there is any racial diversity within the human population) make large amounts of racial social commentary through the different species.  In a way, I guess they do this to avoid the potential controversy of showing inter-racial discrimination (which I imagine would not go down well).  This is particularly obvious and explored in the Witcher, though also in DA (elves in particular are treated as sub-citizens, and/or regarded as good slave material).


MOST fantasy does this, period, whether dark or epic or alternative, or whatever.

#177
Boiny Bunny

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Silfren wrote...

Boiny Bunny wrote...

I guess another important question here really is, do you apply the same logic, fair and square, to Jade Empire?  Should there have been a large number of Caucasian and African looking NPCs, for the sake of it?  What about the single non-Asian character who exists in the game?  The game makes him look an absolute fool, and forces the player to make traditional medieval European style culture and views look pathetic and under-developed compared to the obviously superior Asian inspired alternatives.  Is this appropriate?  Would it have been on the same level of appropriateness if the character had been a single Asian NPC in DA:O, and the tables turned around (player forced to make Asian culture/customs look primitive and foolish compared to European)?


Since people bring up Jade Empire a lot, and I never see this point made, I'll address this with the salient point:

The industry is flooded with games with predominantly white landscapes.  The reason why there is no hue and cry raised about Jade Empire is NOT because of some double standard, it's because Jade Empire is one game that features a PoC cast. 

If we had an industry awash with games that featured some truly multicultural stories, some heavily African-centric stories, some heavily Asian-centric, some heavily Latino-centric, and so on, then there would be no issue.  But what we have is an industry that produces mostly games with all-white casts for a presumed all-white audience.  The games like Jade Empire that feature all-non-white casts are NOT counter-examples of the same problem, but in reverse, as is oh-so-snidely hinted when it's brought up.  The fact is, if Jade Empire was one game among many, we wouldn't be having this discussion, because the problem would not exist.


Again, I agree with what you're saying.  In an ideal world, we would have multi-cultural casts in most games, or at least equal proportions of different single racial casts.

I'm not entirely sure that ignoring it just because it is a rarity is the right thing to do though (in particular, the treatment of said single Caucasian character).  Just because racism directed toward Caucasian people is by and far the absolute minority of racism cases doesn't mean it should be ignored.

#178
Boiny Bunny

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Silfren wrote...

Boiny Bunny wrote...

Silfren wrote...

In Exile wrote...

Boiny Bunny wrote...
The question is more one of why didn't Bioware make Thedas a more multicultural place to start with, than why don't they retcon a bunch of additional races in now?  Perhaps threads like these will encourage them to think more carefully about these issues when creating new IP (regardless of whether or not it is heavily inspired by actual history).


Bioware made a traditional fantasy game. And fantasy is weirdly racist in its underlying architecture, by our modern standards. You don't need to go much farther than this business with the fantasy races as an analogy for IRL racism... where the humans are all white and the "non-humans" are supposed to be the analogy for other racial, ethnic or religious groups. 


This is a very good point; I hadn't considered this angle, but it seems painfully obvious, yes.  White=human...PoC=...all those icky non-humans.


Indeed - many 'darker' fantasy settings (regardless of whether or not there is any racial diversity within the human population) make large amounts of racial social commentary through the different species.  In a way, I guess they do this to avoid the potential controversy of showing inter-racial discrimination (which I imagine would not go down well).  This is particularly obvious and explored in the Witcher, though also in DA (elves in particular are treated as sub-citizens, and/or regarded as good slave material).


MOST fantasy does this, period, whether dark or epic or alternative, or whatever.


Wow - you're really on the war-path today aren't you?  Object to everything, even when it will achieve absolutely nothing!  Congratulations - you win angry person of the day award Image IPB

On your comment, we'll just have to agree to disagree - racism towards sub-races wasn't something that was extensively explored in most fantasy that I know of, until relatively recently.  In particular, within the video games industry, games like The Witcher (which is certainly dark, or at least much more 'gritty' than your standard LotR type adventure) brought this kind of thing to the forefront, and now it has become rather prevalent.

Generally speaking though, there isn't anywhere near as much 'high' or 'epic' fantasy produced nowadays as there used to be - it seems that at least for the moment, there is more of a market for the darker/grittier stuff, like ASoIaF.

#179
laudable11

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As long as I can make a brown Inquisitor and I see more brown people than the one guard in DA 2 I'll be happy.

#180
Zu Long

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Boiny Bunny wrote..

Wow - you're really on the war-path today aren't you?  Object to everything, even when it will achieve absolutely nothing!  Congratulations - you win angry person of the day award Image IPB

On your comment, we'll just have to agree to disagree - racism towards sub-races wasn't something that was extensively explored in most fantasy that I know of, until relatively recently.  In particular, within the video games industry, games like The Witcher (which is certainly dark, or at least much more 'gritty' than your standard LotR type adventure) brought this kind of thing to the forefront, and now it has become rather prevalent.

Generally speaking though, there isn't anywhere near as much 'high' or 'epic' fantasy produced nowadays as there used to be - it seems that at least for the moment, there is more of a market for the darker/grittier stuff, like ASoIaF.


Suikoden, a Japanese RPG from back in 1995, dealt with racism against elves as a minor theme, among other Japanese fantasy RPG titles from the same era, where racism against some race of non-human or other was quit common. While they often didn't really go into it more than "bad humans are racist," it WAS very much present.

Just in case you missed it, I did respond to you on the previous page, and would welcome your thoughts on my post. I'm curious as to your opinion, and that of anyone else who wants to chime in.

Modifié par Zu Long, 16 septembre 2013 - 06:37 .


#181
Boiny Bunny

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Silfren wrote...

First off, nobody is DEMANDING anything.  People have communicated to Bioware that they REALLY want to see more multi-ethnic groups portrayed, just as they've asked for more portrayal of LGBT options.  But none of us are demanding it.  If anything, the people who raise a stink AGAINST these things have a far, FAR more egregiously demanding attitude in their tirades.

Secondly, I'm not sure what your point is about consumers using Bioware games as a platform for equality.  PoCs want to see themselves reflected in games, the way that white people already are.  LGBT persons want to see themselves reflected in games, the way heteronormative people already are.  This is not using the games as a platform for equality, this is WANTING TO BE REPRESENTED THE SAME WAY THAT WHITE STRAIGHT PEOPLE ALREADY ARE.  Meaning, it's not intended as a push for civil rights, per se, it's wanting to be able to play a game and NOT be forced to play a white straight person as the default.  Equality would be the outcome...or a push toward that outcome, but at it's most basic, it's just wanting to have one opportunity to NOT have to choke on the product of white privilege.


Actually, I've seen plenty of threads over the years since the DA:O forums first went up that have demanded various features related to these kinds of issues be put into the games, from types of LGBT characters/relationships to races/species.  This particular thread is certainly not demanding however.

My point is that you are taking a 'work of art' (or whatever words you might use to describe a game) that somebody else has created, and requesting for them to change it in a way that may not fit with their vision, because it doesn't fit into your personal view of what the fictional world should be comprised of (which is informed by the under-representation of other races in popular media).  That is, in my mind at least, using the game, from the consumer's point of view, as a platform for racial equality.  You've said it yourself here - if many more games had multi-cultural casts, it would send a good message to consumers of those products about racial equality.

Again, I would apply the same comments to the idea of having a female Doctor in Doctor Who.  It would (perhaps?) send a good message to the audience of the show about gender equality - but if there wasn't a good lore/continuity reason for the change, it would damage the show's integrity.  Fortunately in the case of Doctor Who, a few seeds have recently been planted that hint a female Doctor in the future is possible without breaking any lore, which will get the audience ready for the time at which it (inevitably) happens.

#182
Boiny Bunny

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Zu Long wrote...

Boiny Bunny wrote..

Wow - you're really on the war-path today aren't you?  Object to everything, even when it will achieve absolutely nothing!  Congratulations - you win angry person of the day award Image IPB

On your comment, we'll just have to agree to disagree - racism towards sub-races wasn't something that was extensively explored in most fantasy that I know of, until relatively recently.  In particular, within the video games industry, games like The Witcher (which is certainly dark, or at least much more 'gritty' than your standard LotR type adventure) brought this kind of thing to the forefront, and now it has become rather prevalent.

Generally speaking though, there isn't anywhere near as much 'high' or 'epic' fantasy produced nowadays as there used to be - it seems that at least for the moment, there is more of a market for the darker/grittier stuff, like ASoIaF.


Suikoden, a Japanese RPG from back in 1995, dealt with racism against elves as a minor theme, among other Japanese fantasy RPG titles from the same era, where racism against some race of non-human or other was quit common. While they often didn't really go into it more than "bad humans are racist," it WAS very much present.

Just in case you missed it, I did respond to you on the previous page, and would welcome your thoughts on my post. I'm curious as to your opinion, and that of anyone else who wants to chime in.


I'm quite interested to hear that - I don't have a lot of exposure to Japanese RPGs that didn't get an English release from that era.  Not sure how mainstream they were, or how heavily those themes would have been explored in those games though?

In my mind, the Witcher was in the end, quite a mainstream game, and it's plot almost entirely revolved around the building racial tensions between humans and non-humans - to the point of open rebellion/war.  Sorry I missed you previous post - I'll go back and take a look now.

#183
Allan Schumacher

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So that the writers create a setting which IS nearly all white, with only token PoCs, DOES illustrate the writers' perception of society. Consciously or not, they ARE projecting a very specific message about their ideas of the socio-cultural landscape.


First off, nobody is DEMANDING anything.


I'll admit, I am having a difficult time reconciling these two statements. I'm not sure what you mean, because my understanding in how I read this the first statement comes across as unacceptable and something you seek for us to change, which I interpret as a "demand."

It may be down to a difference in the application of the term demand, in that I see it as a request that one considers to be of significant importance.
http://www.thefreedi...nary.com/demand


I get the feeling that you would be quite disappointed if things didn't change, which is where my dissonance manifests from.

#184
Fredward

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Allan Schumacher wrote...

So that the writers create a setting which IS nearly all white, with only token PoCs, DOES illustrate the writers' perception of society. Consciously or not, they ARE projecting a very specific message about their ideas of the socio-cultural landscape.


First off, nobody is DEMANDING anything.


I'll admit, I am having a difficult time reconciling these two statements. I'm not sure what you mean, because my understanding in how I read this the first statement comes across as unacceptable and something you seek for us to change, which I interpret as a "demand."

It may be down to a difference in the application of the term demand, in that I see it as a request that one considers to be of significant importance.
http://www.thefreedi...nary.com/demand


I get the feeling that you would be quite disappointed if things didn't change, which is where my dissonance manifests from.


I interpret "demand" as placing someone in a position where not doing what you say ensures significantly negative consequences.

Though even if this was a demand, would it be wrong?

#185
Plaintiff

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Boiny Bunny wrote...
My point is that you are taking a 'work of art' (or whatever words you might use to describe a game) that somebody else has created, and requesting for them to change it in a way that may not fit with their vision, because it doesn't fit into your personal view of what the fictional world should be comprised of (which is informed by the under-representation of other races in popular media).  That is, in my mind at least, using the game, from the consumer's point of view, as a platform for racial equality.  You've said it yourself here - if many more games had multi-cultural casts, it would send a good message to consumers of those products about racial equality.

I'm not seeing the problem here. Art isn't sacred, it exists for the sake of public consumption. It is a commercial industry. Artists want to make money, make no mistake about that. In fact, much of history's most famous art pieces were produced on commission. Van Gogh's story may be tragic and romantic, but nobody actually wants to die in penury.

If an artist's "vision" doesn't gel with what the consumer actually wants, then a smart artist will adapt to fit, because they want to make money, so they can keep doing what they love instead of flipping burgers. When consumers offer criticism and make requests, they're actually helping the artist (even if that's not their intent). Of course the artist is free to pick and choose from the criticism offered to them. The audience criticising them may not be the audience they want to target at all.

Bioware (at least the division in charge of Dragon Age), has expressed an interest in being socially progressive. They've expressed an interest in broadening their audience and making their games more welcoming to minorities (the GLBT community in particular). If they were one of the many development studios that show no interest in being socially progressive whatsoever, people probably wouldn't bother trying to offer constructive criticism about the areas (like racial depiction) in which they fall short. I know I certainly wouldn't.

Modifié par Plaintiff, 16 septembre 2013 - 06:58 .


#186
Boiny Bunny

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Zu Long wrote...

Boiny Bunny wrote...

Very good questions and interesting things to think about.  If I had to take a few stabs, I might guess that:

1) If you had an Asian ethnicity in the game (say as 50% of the Orlesian population), but they followed Orlesian culture (implied heavily to be French) and had none of their own - would that not be in the same league of offensiveness as not including them in the first place?

2) (This might be going beyond the scope of what Bioware writers are willing to consider for lore purposes but) from an evolutionary standpoint, the very slight physical differences between all of us humans, regardless of which race we belong to, are a direct result of evolving in different environments, with different challenges (after a certain date, when we spread out from Africa).  It wouldn't make much sense for 2 distinct races of humans to have originated in one country (though perhaps you could introduce a story element about the Asian looking population in Orlais having migrated there 1000 years ago after a calamity destroyed their original nation?)

You could possibly introduce an Asian culture as a collection of travelers who only happen to inhabit the sections of Thedas we have yet to witness directly - who came to Thedas generations ago from lands unknown?  I'm sure there are plenty of other things Bioware could think of...


As to number 2 we have Elves, Qunari, and Dwarves with VASTLY different genetic traits in the game, with no explanation as to how that happened. Bioware is not required to produce a comprehensive anthropological model for how the racial makeup of Thedas came about, so I see no reason for them to even bother providing an explanation, if they wanted to do such a thing.


That is definitely true - but (IIRC?) the different races of Thedas all came from different regions of the world (the Elves being the original inhabitants of most of the Thedas we've seen, the Kossith coming from an unknown land to the North, the humans migrating down from somewhere else (not sure where) and taking over from the elves, etc.)

Definitely agree though, that I doubt it's something worth considering.  Most consumers will not be thinking about this level of detail!


It's point number 1 that gets thorny, and I wasn't sure myself, which is why I threw it out there. Being a white person, I can't really rely on my own inclinations here. If there were a game based around a samurai/ancient japanese culture where 25% of people are ethnically white, my reaction would be "Awesome!" and I would continue on from there. However I've been told THAT would be offensive and a form of cultural colonization, according to some.


I guess this area is quite murky.  If you were to put a 50/50 split of (say) French and Asian inspired NPCs into Orlais, but base their entire culture off French culture, are you implying that the Asian inspired NPCs are subservient?  That they have been 'absorbed' into the 'superior' culture?  On the other hand, if you let them have 2 completely different cultures (but still live in the same country), are you implying that their differences are irreconcilable?  That they couldn't possibly live together and accept parts of one another's cultures, as is happening around the real world today (albeit, quite slowly)?

I think either option is potentially offensive.  It's also a fine line between 'classic' culture and stereotypes.  Being an Australian, I would not be impressed if an Australian character appeared in a modern game and constantly made references to stereotyped colloquialisms.  Perhaps Japanese gamers are tired of seeing their representative characters associated with samurai, ninjas, and laser/transformer robots?

I agree that it is certainly easier politically, though is not necessarily the correct social answer, to depict one race/culture per region of the world.


I've sometimes wondered if the reason white artists often stick to depicting mostly caucasians and caucasian culture in their art is because its safer than trying to wade into places like this. The movie The Lone Ranger was released this summer and there was a large outcry because A) Johnny Depp was playing Tanto, a Native American, and B) his character's appearance was stylistically based on this painting which was created by a white person who admitted it was mostly a creation of their imagination rather than being based on any specific tribe.


Well, I think the reason Johnny Depp was Tonto is that he's supposedly able to draw enormous audiences just by being in a movie, regardless of who/what he is playing.  His co-star, Armie Hammer, is (well at least in Australia) a little known actor who has virtually no audience pulling power.  What is bizarre about the Lone Ranger, IMO, is that they made Johnny Depp the Indian.  Why not make him the gunslinger/cowboy character, and cast somebody of the right ethnicity for Tonto?  You'd just be swapping one no-namer for another, and offending many fewer people.

As it is, apparently The Lone Ranger completely bombed at the box office - perhaps partly for this reason.  I know that I didn't watch it, thinking that the idea of Johnny Depp playing a native American Indian was ridiculous.

Some people online got really offended by this, and it bothered me that no matter how hard I tried, I couldn't really understand why. It was as foreign to me as people getting upset over Idris Elba playing Heimdall in the Thor movies, but I didn't feel like it was coming from the same place.

Anyone else have thoughts on this?


Sometimes movie producers like to pull stunts like this in the hope that it will generate media attention (good or bad - all press is good press), and ultimately draw more consumers.  A good example is the new TV show Elementary, which has moved the classic stories of Sherlock Homes to the modern day (ripped off straight from the vastly superior (IMO) UK Sherlock show), moved it to New York City, turned Watson from a white man into an Asian woman, and a few other gender changes I won't mention here due to spoilers).  As it turned out, making Watson an Asian woman really didn't make much of an impact on the plot.  There was no reason that Watson had to be a white man, once you'd updated to modern times.  I doubt it made much of a difference in terms of viewers or quality in the end.

Cloud Atlas is an example that didn't work out so well.  Even though there is a (relatively weak) reason for there to be Caucasian actors playing Asians, and Asians playing Caucasians, and men to be playing women and vice versa, the make up and special effects are not convincing in the slightest, and the vast majority of the cast is white, where there was genuine potential to feature a very well rounded cast racially speaking.  It received a lot of negative press, for the controversy, and the poor make-up effects.

Modifié par Boiny Bunny, 16 septembre 2013 - 07:13 .


#187
David7204

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Are we saying BioWare 'falls short' in racial depiction simply because they don't have an equal spread of races?

Because that's silly.

#188
Plaintiff

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Allan Schumacher wrote...

So that the writers create a setting which IS nearly all white, with only token PoCs, DOES illustrate the writers' perception of society. Consciously or not, they ARE projecting a very specific message about their ideas of the socio-cultural landscape.


First off, nobody is DEMANDING anything.


I'll admit, I am having a difficult time reconciling these two statements. I'm not sure what you mean, because my understanding in how I read this the first statement comes across as unacceptable and something you seek for us to change, which I interpret as a "demand."

It may be down to a difference in the application of the term demand, in that I see it as a request that one considers to be of significant importance.
http://www.thefreedi...nary.com/demand


I get the feeling that you would be quite disappointed if things didn't change, which is where my dissonance manifests from.

I think the term "demand" implies a more aggressive tone, like an ultimatum. "Do x or else you're a terrible person and I'll boycott you".

I see the people in this thread as (mostly) trying to be constructive. They (or at least I) am not assuming that Bioware set out with the deliberate intent of being racist. I don't think Dragon Age or the people behind it are racist. I do think aspects of Dragon Age have unfortunate implications that are not intended by the creators. Which is normal. Everybody does it. I do it.

To take a non-racial, Bioware-specific example; David Gaider made a controversial blog post a while back about how the female members of the writing team identified a problem with a scene that the male writers had not noticed, but recognised instantly once the female writers brought it to their attention. The female writers (as far as Gaider's recount details) did not jump down the throat of the man who had written the scene, and "demand" that he change it. Their response was along the lines of "this scene gives off a vibe of xyz that you might not have intended".

It's a similar situation here. However, if Bioware staff came out and said "Yeah, sorry, we don't like ethnic minorities and we don't want them in this or any other Dragon Age game", then I would expect the response to be quite harsh indeed.

#189
Plaintiff

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David7204 wrote...

Are we saying BioWare 'falls short' in racial depiction simply because they don't have an equal spread of races?

Because that's silly.

'We' are not saying anything. I am saying that Bioware falls short in racial depiction because non-whites are almost entirely absent from Dragon Age.

Nobody is asking for a 1:1:1:1:1 ratio of skin colours. They are asking for there to be more than two dark-skinned people per game.

#190
Allan Schumacher

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I interpret "demand" as placing someone in a position where not doing what you say ensures significantly negative consequences.


Well, as negative of a consequence that one making said demand can be. In the case of the consumer-producer relationship, it could be not buying the product and speaking out against the product and stuff like that.


Though even if this was a demand, would it be wrong?


I think that if it's a strong enough issue for someone, demand is an appropriate word.

#191
David7204

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You know, there's a very interesting issue about race I've surprisingly never seen addressed on these forums concerning non-whites. I wonder if I should bring it up now.

#192
Allan Schumacher

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I see the people in this thread as (mostly) trying to be constructive. They (or at least I) am not assuming that Bioware set out with the deliberate intent of being racist. I don't think Dragon Age or the people behind it are racist. I do think aspects of Dragon Age have unfortunate implications that are not intended by the creators. Which is normal. Everybody does it. I do it.


I agree on all counts. I actually find it interesting because when discussing topics such as this, different posts from different people come across in very different ways (to me, anyways). I appreciate a collaborative effort, though if I read into something that appears more adversarial, my initial response tends to be defensive (which likely means less thought out and rational). Which may undermine the discussion because I am human and prone to being dumb like that.


To take a non-racial, Bioware-specific example; David Gaider made a controversial blog post a while back about how the female members of the writing team identified a problem with a scene that the male writers had not noticed, but recognised instantly once the female writers brought it to their attention. The female writers (as far as Gaider's recount details) did not jump down the throat of the man who had written the scene, and "demand" that he change it. Their response was along the lines of "this scene gives off a vibe of xyz that you might not have intended".


Perhaps. I don't know the full context, though if something is presented in such a way, could the "demand" be implicit?

I mean, there's a difference in delivery between "this must be changed or people would be angry and hate us" or "You really should change this because it will likely be interpreted in a way that you do not intend." Is it really less of a "demand" though? But I can see your point and perhaps my application of the word "demand" is too broad, in this sense.

#193
Plaintiff

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David7204 wrote...

You know, there's a very interesting issue about race I've surprisingly never seen addressed on these forums concerning non-whites. I wonder if I should bring it up now.

You might as well.

#194
Maria Caliban

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Whatever it is, it isn't new.

#195
David7204

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Well, Ive noticed black characters in the game tend to have err...how do I put this...white phyiscal traits? By that I mean smooth hair and err....voices you wouldn't generally associate with black woman. At least not where I live in Texas. Traynor has smooth hair. Brooks has smooth hair. Parasini has smooth hair. And of course we have Vivienne voiced by Colleen Clinkenbeard.

Not complaining or anything, since there were all attractive and well done characters.

Modifié par David7204, 16 septembre 2013 - 07:34 .


#196
Maria Caliban

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As an addendum, here's a picture of Ashley William's voice actress.

The smooth hair is a combination of engines being crap with hair and the majority of black women in America altering their natural hair.

#197
Plaintiff

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Allan Schumacher wrote...

I see the people in this thread as (mostly) trying to be constructive. They (or at least I) am not assuming that Bioware set out with the deliberate intent of being racist. I don't think Dragon Age or the people behind it are racist. I do think aspects of Dragon Age have unfortunate implications that are not intended by the creators. Which is normal. Everybody does it. I do it.


I agree on all counts. I actually find it interesting because when discussing topics such as this, different posts from different people come across in very different ways (to me, anyways). I appreciate a collaborative effort, though if I read into something that appears more adversarial, my initial response tends to be defensive (which likely means less thought out and rational). Which may undermine the discussion because I am human and prone to being dumb like that.


To take a non-racial, Bioware-specific example; David Gaider made a controversial blog post a while back about how the female members of the writing team identified a problem with a scene that the male writers had not noticed, but recognised instantly once the female writers brought it to their attention. The female writers (as far as Gaider's recount details) did not jump down the throat of the man who had written the scene, and "demand" that he change it. Their response was along the lines of "this scene gives off a vibe of xyz that you might not have intended".


Perhaps. I don't know the full context, though if something is presented in such a way, could the "demand" be implicit?

I mean, there's a difference in delivery between "this must be changed or people would be angry and hate us" or "You really should change this because it will likely be interpreted in a way that you do not intend." Is it really less of a "demand" though? But I can see your point and perhaps my application of the word "demand" is too broad, in this sense.

I'll grant that there's a fine line between offering adivce and making demands. Obviously if the person didn't really have a problem with it, they wouldn't bring it up to begin with.

#198
David7204

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You know, I really think I ought to be honest here.

I don't think those characters would look as nice with wiry hair. And I would thus probably frown on BioWare making them with it.

#199
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#200
Plaintiff

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David7204 wrote...

You know, I really think I ought to be honest here.

I don't think those characters would look as nice with wiry hair. And I would thus probably frown on BioWare making them with it.

Well having a preference for certain physical traits doesn't make one discriminatory.