Foopydoopydoo wrote...
esper wrote...
It is not how the in characters experience the events of the game. It is how the player does. And if something is likely to affect the players experience of the game, it needs to be told in game.
No. It. Does. Not.
Really what this seems to boil down to is that ya'll want ALL the meta-knowledge. It is not okay for you to deal with the info you currently have on hand. Which is fine, we're all entitled to our preferred playstyle. It is not, however, a flaw in the writing or a flaw in characterization to not grant you all your preferred meta-knowledge. The writers can choose to let a character comfortably stagnate and let them remain in the neatly labelled boxes they have been placed in by the players or they can choose to evolve and develop that character further. Whether these revelations please you in that they make for a more realistic and evolving person or disgust you because the character no longer meshes with how you want them to be is all up to you. Feel whatever you want.
As long as we can agree that it's not a mistake to choose not to drop a character's development because the direction it takes might make someone uncomfortable.
Seriously. DG needs to add "inconsistency" to his list of words fans misuse. Inconsistency ≠ "my opinion of the character changed because they did something I didn't like and no one told me beforehand."
I have not used the word inconsistent and I won't because I don't think that it is inconsistent. That is not the problem The problem is how we as player perceive the story and if something is directly related to Isabella's major story arc in da2. (And let's face it, this is a major part of the story) then it needs to be told in the story it belongs. Not necessarily to Hawke, but to the player.





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