d4eaming wrote...
Xilizhra wrote...
Ryzaki wrote...
Thus my usage of the word SNAPING. No it's not completely justified. It is to me however understandable after years in the cesspool that is Kirkwall he got damn tired of it and wanted it burned to the ground.
Dumar is the vicount right? The one who incompetently let the Qunari delegate be kidnapped right from his doorstep (thanks to him having their sword tied into their sheathes) allowing them to be burned to death by Peatrice?
Ironically, the Arishok fell victim to Kirkwall's madness like everyone else. Hawke was the only one who could stay out of it.
To be honest, I think that Kirkwall itself is the villain of DA2, similar to the cathedral being the protagonist of Notre Dame du Paris, and that Hawke being its "Champion" is really a sign of Hawke having mastered the place... which it clearly doesn't like, hence it constantly trying to kill her, culminating with Meredith, its ultimate minion.
I just wanna say this is a BRILLIANT take away and I'm angry I never thought about it. Malevolent architecture, indeed!
Ah, thank you.
Other artistic musings on the game I've had are around the constant themes of madness and confinement/entrapment, the principles that Kirkwall most embodies in the game (City of Chains), and it's interesting to see how they conflict with and yet reinforce each other. The mages are confined, and many respond by going mad, for the most obvious one... but the templars do the same, as the holder of one set of chains while being leashed by another. The qunari are clearly bound, but resist the madness for some time until succumbing disastrously, whereas Petrice was an avatar of madness from the beginning. The profane in the Deep Roads are bound to the lyrium, in the tomb surrounding the idol of madness. All of your companions are bound in some way or another, and through the companion quests, you generally involve releasing them... with some exceptions. Your sibling, like you, is free at first but becomes bound; Varric's chains are solely to Kirkwall itself (although these may finally be broken in the end); and Anders is specifically bound to a mad spirit, being the one who gets the worst dose of Kirkwall's toxins, and finally lashes out in the greatest way possible.
And the end, I believe, involves a choice between fighting Kirkwall or accepting it, between mages and templars. In the templar ending, the city finally chains you into the position of viscount, but in the mage ending, you and your companions all finally escape its wrath forever.