Take the Ser Cautherin example. Design-wise, that's battle probably one of the cleverest Bioware's done since losing isn't a game over. But conceptually - how OP Cautherin is - turns out to be ridiculous.
I feel like I'm taking crazy pills when people talk about this. I beat Cauthrien the first playthrough I did and it was, while not easy, not nearly as difficult as I hear people make it out to be. I honestly had more trouble with the High Dragon, who do the bite move on my party members just seconds after re-positioning itself, and pretty much ripped through that NPC.
I actually didn't know about the Fort Drakon section until my second playthrough, when I wanted to see what happened if you surrendered. I didn't even know you could die and then get sent to jail until coming here on the BSN. Then again... I played as a Mage and figured out that rolling a three Mage AW party was insanely over-powered my very first playthrough. So maybe that was he reason.
But, regardless... I wouldn't even be against a built-in way for every fight to not result in a Game Over screen. This would be contextual depending on where you are and what enemy you were fighting, but it would be very interesting, instead of sending the player to the Reload screen all the time.
Modifié par Fast Jimmy, 15 septembre 2013 - 04:46 .