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Unfair game mechanics!


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26 réponses à ce sujet

#1
BioticPulse

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Know it's too late for this party. Just hope Bioware will consider fixing this issue in ME4 mp.

Enemies have several spawn points on the maps, but you can only enter the game at this particular point on the map.

If you start a game from a lobby, it doesn't really matter, but if you happen to search for a game and end up joining an "in progress" game, you can be unlucky to spawn right into absolute mayhem and instant death.

In an ongoing game, you should be able to enter the Map at other spawn points too, away from the enemy, so you at least have a chance at orientating yourself, before you engage the enemy or get run over.

Am I the only one with this issue?

#2
Ledgend1221

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Working as Intended.

#3
Tokenusername

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I thought this was an err coots thread.

Regardless of where you spawn it will not inherently decrease the likelihood there will be enemies there,

#4
Br3admax

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I'm awful at this game, and even I think you need to L2P, OP.

#5
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The funniest thing is is when you start the game solo, then you play, you get pinned down by Phantoms and Dragoons and it's hard to find a way around them and someone joins, they ALL turn around and immediately run to the newly spawned player to kill him even though I'm in their face shooting them.

#6
BioticPulse

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OK. Lol

An example I have is on Goddess. There is a possibility of a hack mission right in the spawn point. I joined a gold game in progress recently. Wave 6 hack - in the spawn zone. Everybody was dead or dying, and I spawned right into a banshees arms. My game took 7 seconds approx.

Please teach me to play my way out of that one :-)

#7
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BansheeBarfight wrote...

OK. Lol

An example I have is on Goddess. There is a possibility of a hack mission right in the spawn point. I joined a gold game in progress recently. Wave 6 hack - in the spawn zone. Everybody was dead or dying, and I spawned right into a banshees arms. My game took 7 seconds approx.

Please teach me to play my way out of that one :-)

 

It's BSN. If you call BS on things, they will come after you with BS arguments to explain BS in a BS way. 

#8
Br3admax

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Shoot the banshee. Next question.

#9
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Br3ad wrote...

Shoot the banshee. Next question.

 

See? What did I tell you. 

#10
Br3admax

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Element 0 wrote...

Br3ad wrote...

Shoot the banshee. Next question.

 

See? What did I tell you. 

I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game. 

#11
BioticPulse

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Br3ad wrote...

Shoot the banshee. Next question.


Got it!! :D

Question rephrased:

Would there be any point, in ME MP 4, in adding the possibility of multiple spawn points for the players too, not only for the Enemies?

#12
Br3admax

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Sure, but enemies would still spawn there too. You would never get anything from it.

#13
Sailears

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I once spawned into a scion sync kill.

#14
Cirvante

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Br3ad wrote...

Element 0 wrote...

Br3ad wrote...

Shoot the banshee. Next question.

 

See? What did I tell you. 

I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game. 

lol

Have you never been spawned into a husk hump? You're still seeing the loading screen, but your character is already on the map. Now throw in a sync-kill primed enemy right next to you. 

AirQueef may be a whiner, but he and OP are right about this one.

#15
Fortack

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I think the AI has more reason to complain about unfair game mechanics.

#16
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Fortack wrote...

I think the AI has more reason to complain about unfair game mechanics.

 

en.wikipedia.org/wiki/Anthropomorphism

#17
David Diablo

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Yeah, it's always awesome to spawn in the middle of a dragoon and phantom bunga bunga party on the helipad on white...
The player spawn system in this game is one of the worst I have seen...

#18
Br3admax

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Curunen wrote...

I once spawned into a scion sync kill.

Yeah, I'll give you that one. That sucks a lot. 

#19
Br3admax

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Cirvante wrote...

Br3ad wrote...

Element 0 wrote...

Br3ad wrote...

Shoot the banshee. Next question.

 

See? What did I tell you. 

I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game. 

lol

Have you never been spawned into a husk hump? You're still seeing the loading screen, but your character is already on the map. Now throw in a sync-kill primed enemy right next to you. 

AirQueef may be a whiner, but he and OP are right about this one.

They're usually off killing someone else when I come in late. 

#20
Fortack

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Element 0 wrote...

Fortack wrote...

I think the AI has more reason to complain about unfair game mechanics.

 

en.wikipedia.org/wiki/Anthropomorphism


RU purposely trying to dehumanize the enemy? What about the Universal Husk Rights? Give em a break, they hardly ever get the hug something without using space magic tactics.

#21
Dilandau3000

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Br3ad wrote...

Sure, but enemies would still spawn there too. You would never get anything from it.

You know it's not impossible for the game to deliberately choose the spawn point such that the fewest number of enemies are nearby. The game should also make you immune to sync kills until 5 seconds after you've joined the game (read: are able to move).

Actually, ME4MP shouldn't have sync kills, or at least vastly modify how they work.

#22
Computron2000

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Simplest way to solve the problem as of the current game system is to spawn the player above the ground at a height greater than sync killers can reach. You'll be shot to pieces due to improved LOS but you won't be synced. Of course you'll automatically drop down once you press any button

Modifié par Computron2000, 15 septembre 2013 - 06:33 .


#23
Br3admax

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Super Smash Bro spawns sounds kind of weird in this setting.

#24
robarcool

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Kill and damage immunity for 30 seconds after spawn or so, depending on ping. That's it. Or maybe if it's a lot of time, then for a lesser time.

Modifié par robarcool, 15 septembre 2013 - 06:37 .


#25
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Computron2000 wrote...

Simplest way to solve the problem as of the current game system is to spawn the player above the ground at a height greater than sync killers can reach. You'll be shot to pieces due to improved LOS but you won't be synced. Of course you'll automatically drop down once you press any button

 

Just load them completely invisible and enemies should not know about the loading player till he's fully in and ready to move. 

SRSLY, there were countless times where I was doing a hack or Drone Escort trough enemy spawns, someone joins and the enemies are all like "eff him, let's go sync-kill that Juggernaut that just joined"