Unfair game mechanics!
#1
Posté 15 septembre 2013 - 05:23
Enemies have several spawn points on the maps, but you can only enter the game at this particular point on the map.
If you start a game from a lobby, it doesn't really matter, but if you happen to search for a game and end up joining an "in progress" game, you can be unlucky to spawn right into absolute mayhem and instant death.
In an ongoing game, you should be able to enter the Map at other spawn points too, away from the enemy, so you at least have a chance at orientating yourself, before you engage the enemy or get run over.
Am I the only one with this issue?
#2
Posté 15 septembre 2013 - 05:24
#3
Posté 15 septembre 2013 - 05:27
Regardless of where you spawn it will not inherently decrease the likelihood there will be enemies there,
#4
Posté 15 septembre 2013 - 05:29
#5
Guest_Element 0_*
Posté 15 septembre 2013 - 05:44
Guest_Element 0_*
#6
Posté 15 septembre 2013 - 05:49
An example I have is on Goddess. There is a possibility of a hack mission right in the spawn point. I joined a gold game in progress recently. Wave 6 hack - in the spawn zone. Everybody was dead or dying, and I spawned right into a banshees arms. My game took 7 seconds approx.
Please teach me to play my way out of that one :-)
#7
Guest_Element 0_*
Posté 15 septembre 2013 - 05:51
Guest_Element 0_*
BansheeBarfight wrote...
OK. Lol
An example I have is on Goddess. There is a possibility of a hack mission right in the spawn point. I joined a gold game in progress recently. Wave 6 hack - in the spawn zone. Everybody was dead or dying, and I spawned right into a banshees arms. My game took 7 seconds approx.
Please teach me to play my way out of that one :-)
It's BSN. If you call BS on things, they will come after you with BS arguments to explain BS in a BS way.
#8
Posté 15 septembre 2013 - 05:51
#9
Guest_Element 0_*
Posté 15 septembre 2013 - 05:54
Guest_Element 0_*
Br3ad wrote...
Shoot the banshee. Next question.
See? What did I tell you.
#10
Posté 15 septembre 2013 - 05:56
I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game.Element 0 wrote...
Br3ad wrote...
Shoot the banshee. Next question.
See? What did I tell you.
#11
Posté 15 septembre 2013 - 05:58
Br3ad wrote...
Shoot the banshee. Next question.
Got it!!
Question rephrased:
Would there be any point, in ME MP 4, in adding the possibility of multiple spawn points for the players too, not only for the Enemies?
#12
Posté 15 septembre 2013 - 06:01
#13
Posté 15 septembre 2013 - 06:03
#14
Posté 15 septembre 2013 - 06:06
lolBr3ad wrote...
I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game.Element 0 wrote...
Br3ad wrote...
Shoot the banshee. Next question.
See? What did I tell you.
Have you never been spawned into a husk hump? You're still seeing the loading screen, but your character is already on the map. Now throw in a sync-kill primed enemy right next to you.
AirQueef may be a whiner, but he and OP are right about this one.
#15
Posté 15 septembre 2013 - 06:13
#16
Guest_Element 0_*
Posté 15 septembre 2013 - 06:14
Guest_Element 0_*
Fortack wrote...
I think the AI has more reason to complain about unfair game mechanics.
en.wikipedia.org/wiki/Anthropomorphism
#17
Posté 15 septembre 2013 - 06:15
The player spawn system in this game is one of the worst I have seen...
#18
Posté 15 septembre 2013 - 06:18
Yeah, I'll give you that one. That sucks a lot.Curunen wrote...
I once spawned into a scion sync kill.
#19
Posté 15 septembre 2013 - 06:19
They're usually off killing someone else when I come in late.Cirvante wrote...
lolBr3ad wrote...
I'm not even going to entertain that you can't get away from a banshee. It's as simple as running forward and then shooting it. As to everyone dying already in the lobby, BioWare can't do anything about your team being bad at the game.Element 0 wrote...
Br3ad wrote...
Shoot the banshee. Next question.
See? What did I tell you.
Have you never been spawned into a husk hump? You're still seeing the loading screen, but your character is already on the map. Now throw in a sync-kill primed enemy right next to you.
AirQueef may be a whiner, but he and OP are right about this one.
#20
Posté 15 septembre 2013 - 06:20
Element 0 wrote...
Fortack wrote...
I think the AI has more reason to complain about unfair game mechanics.
en.wikipedia.org/wiki/Anthropomorphism
RU purposely trying to dehumanize the enemy? What about the Universal Husk Rights? Give em a break, they hardly ever get the hug something without using space magic tactics.
#21
Posté 15 septembre 2013 - 06:29
You know it's not impossible for the game to deliberately choose the spawn point such that the fewest number of enemies are nearby. The game should also make you immune to sync kills until 5 seconds after you've joined the game (read: are able to move).Br3ad wrote...
Sure, but enemies would still spawn there too. You would never get anything from it.
Actually, ME4MP shouldn't have sync kills, or at least vastly modify how they work.
#22
Posté 15 septembre 2013 - 06:32
Modifié par Computron2000, 15 septembre 2013 - 06:33 .
#23
Posté 15 septembre 2013 - 06:34
#24
Posté 15 septembre 2013 - 06:36
Modifié par robarcool, 15 septembre 2013 - 06:37 .
#25
Guest_Element 0_*
Posté 15 septembre 2013 - 06:38
Guest_Element 0_*
Computron2000 wrote...
Simplest way to solve the problem as of the current game system is to spawn the player above the ground at a height greater than sync killers can reach. You'll be shot to pieces due to improved LOS but you won't be synced. Of course you'll automatically drop down once you press any button
Just load them completely invisible and enemies should not know about the loading player till he's fully in and ready to move.
SRSLY, there were countless times where I was doing a hack or Drone Escort trough enemy spawns, someone joins and the enemies are all like "eff him, let's go sync-kill that Juggernaut that just joined"





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