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Unfair game mechanics!


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26 réponses à ce sujet

#26
Computron2000

Computron2000
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Element 0 wrote...

Computron2000 wrote...

Simplest way to solve the problem as of the current game system is to spawn the player above the ground at a height greater than sync killers can reach. You'll be shot to pieces due to improved LOS but you won't be synced. Of course you'll automatically drop down once you press any button

 

Just load them completely invisible and enemies should not know about the loading player till he's fully in and ready to move. 

SRSLY, there were countless times where I was doing a hack or Drone Escort trough enemy spawns, someone joins and the enemies are all like "eff him, let's go sync-kill that Juggernaut that just joined" 


Problem is that the current system is prone to lag and sync issues, qv invisible enemies, no audio, invincible players who can't do anything, etc. Spawning invisible or invincible could lead to the invisibility or invincibility lasting the whole match

#27
Guest_Element 0_*

Guest_Element 0_*
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Computron2000 wrote...

Element 0 wrote...

Computron2000 wrote...

Simplest way to solve the problem as of the current game system is to spawn the player above the ground at a height greater than sync killers can reach. You'll be shot to pieces due to improved LOS but you won't be synced. Of course you'll automatically drop down once you press any button

 

Just load them completely invisible and enemies should not know about the loading player till he's fully in and ready to move. 

SRSLY, there were countless times where I was doing a hack or Drone Escort trough enemy spawns, someone joins and the enemies are all like "eff him, let's go sync-kill that Juggernaut that just joined" 


Problem is that the current system is prone to lag and sync issues, qv invisible enemies, no audio, invincible players who can't do anything, etc. Spawning invisible or invincible could lead to the invisibility or invincibility lasting the whole match

 

Well then lrn2code Biower.