Mcfly616 wrote...
And idc what "one of the fans requests were". Just because they didn't take each and every single last fan request into account and implement it within the game, doesn't mean that they don't listen to any fan requests and implement them into the game. Bottom line: can't please everyone. That doesn't equate to: they dont listen to anyone.
Yeah, do you know how much money this game would cost if Bioware tried to satisfy every last person who bought this game? Their budget would be completely overblown. Game budgets are high enough. Trying to make a game where you make everyone happy will ultimately please no one.
This journey is not going anywhere I want to be" And if the next ME game can't let me at least headcanon that as my ending (or something similar) , I'm not really interested in what comes next. I have no interest in a galactic society built upon any of the "offiicial" endings as a foundation. That's not my story. And that certainly wasn't my Shepard.
Mass Effect has sort of been a choose your own adventure book, but just like the book, you have to select the options that are pre-selected for you. One of the most important aspects of an RPG is the
illusion of choice.
in addition, all but one ending ended in Shepard's definitive death. One, one ending ends in a lame, ambiguous "or is s/he?" breath scene
Then there's the "pick your atrocity" aspect. Do you want to slaughter your own allies, enslave the galaxy, or genetically violate every living being in the galaxy.
Don't like it? Rocks, fall, everyone dies! Now reload and pick a color!
Shepard's personlity is largely out of our hands, You are railroaded into doing
something awful to the galaxy and in all probability die. Bioware should be ashamed of themselves for calling this an rpg, and hopefully the next game won't come from the"DM Fiat" school of roleplaying.
Sounds like you wanted an ending where you make a choice, but not have any serious consequences to go with it. Like it or not, this game did not end with a boss fight, or a quick simple, easy to understand ending. Instead you are left to make a
hard choice, which, as foreshadowed throughout the game, "your choices will become less appealing as the Reapers devour your galaxy". Then you get to the end, and you see that play out.
Hard choices. The options presented to you may not be very inviting, but you can't go to the developers and ask them to make a different option, because you don't like the ones they gave you. Mass Effect, as in life, you can't always get what you want, and you have to make the best of the situation even those options are not good.
The ending has a great deal of ambiguity and stuff left unexplained, but as
this article states, it's always best to have something closer to Lost, than to the Matrix Reloaded Architect scene which explains too much. That's what people want--to have most stuff explained for them. Honestly a very bad thing to do, because it takes away some of the mystery the game once had. They want every bit of the ending explained. From why you have a gun with unlimited ammo, to why you shoot Anderson, but the bullet wound ends up on you instead of him, but he dies anyways.
Long story short, perhaps try to play the game and use some simple logic and reason to figure it out instead of going to Bioware and asking for a patch when you have a question. This is a game based around making decisions after all. If you can't decide and you need them to decide for you why the ending is the way it is, or explain how Shepard got to Earth from Citadel I don't think this game is for you. I mean people like the characters and the story, but that's it. If they were really involved with it, they'd try to unravel the ending mystery or use their imagination or logic to
fill in the blanks.
Modifié par csm4267, 17 septembre 2013 - 01:47 .