What should have Shepard dreamed about?
#101
Posté 17 septembre 2013 - 04:11
#102
Posté 17 septembre 2013 - 04:50
Depends. Feeling guilty, maybe, but I wouldn't say that they necessiarly have to care. Depends on how good of friends with Mordin you were, or at least appeared to be.RZIBARA wrote...
That doesnt mean they didnt care. To me the way shepard throws the pistol is a sign of disgust. Shepard walks away after shooting a former crewmate, as there was no other way to sabotage the cure.
Modifié par Br3ad, 17 septembre 2013 - 05:00 .
#103
Posté 17 septembre 2013 - 05:35
-earth
-palaven
-thessia
pretty much ANYTHING besides contrived OMG SO DEEP FORESHADOWING garbage shoved down our collective throats
#104
Posté 17 septembre 2013 - 08:23
soren4ever wrote...
TheMyron wrote...
soren4ever wrote...
Dream 1: event recap of ME1 (Virmire, etc) ending with the destruction of the Normandy and Shepard's death from ME2's intro.
Dream 2: event recap of ME2 (suicide mission, etc)
Dream 3: about former squadmates who died during ME3 (Mordin, Legion, etc)
Dream 4: (final dream before Chronos/Earth) Possible failure of the mission, loss of Shepard's LI/Normandy Crew or Squad. (them being turned into reaper ground troops)
The dreams focused too much on that one stupid kid, but I doubt there would have been enough time to do the dreams as I described above. So they should have just been scrapped all together. Also, since ME3 is supposed to be the "perfect jumping in point for new players."
ME3 should have been made entirely unwelcome to new players.
I whole-heartedly agree, the third game in a TRILOGY should be the WORST jumping in point for newcomers.
I find it highly annoying how much dialogue throughout the game is obviously assuming the player is new.
#105
Posté 17 septembre 2013 - 08:32
#107
Posté 17 septembre 2013 - 11:39
Default game is crap game. Always use your imports, kids.TheMyron wrote...
soren4ever wrote...
TheMyron wrote...
soren4ever wrote...
Dream 1: event recap of ME1 (Virmire, etc) ending with the destruction of the Normandy and Shepard's death from ME2's intro.
Dream 2: event recap of ME2 (suicide mission, etc)
Dream 3: about former squadmates who died during ME3 (Mordin, Legion, etc)
Dream 4: (final dream before Chronos/Earth) Possible failure of the mission, loss of Shepard's LI/Normandy Crew or Squad. (them being turned into reaper ground troops)
The dreams focused too much on that one stupid kid, but I doubt there would have been enough time to do the dreams as I described above. So they should have just been scrapped all together. Also, since ME3 is supposed to be the "perfect jumping in point for new players."
ME3 should have been made entirely unwelcome to new players.
I whole-heartedly agree, the third game in a TRILOGY should be the WORST jumping in point for newcomers.
I find it highly annoying how much dialogue throughout the game is obviously assuming the player is new.
#108
Posté 17 septembre 2013 - 11:44
Alas, as much as I like James Vega, his presence is really just an excuse to "educate" the new player.
#109
Posté 17 septembre 2013 - 11:54
Lol wut? Also that wasn't even the point I was making. I was just making a general statement that branched off of your conversation.TheMyron wrote...
@Br3ad: I always use my imports, I have never started a default game; and yet instead of saying something new, much of the dialogue makes me sarcastically say to myself, "As if I didn't (or: As if Shepard) already know".
Alas, as much as I like James Vega, his presence is really just an excuse to "educate" the new player.
#110
Posté 17 septembre 2013 - 12:20
Modifié par rashie, 17 septembre 2013 - 12:22 .
#111
Posté 17 septembre 2013 - 01:02
#112
Posté 17 septembre 2013 - 05:59
With that system, you could have for example:
High approval with x companion or LI: Dreams about the importance of their viewpoint or losing them
High approval with x companion who is sacrificed: Dreams of regretting their death/betrayal
Low approval with x companion +/- death: Squadmate accusing Shep not being the hero s/he is made out to be
As is, many people would have characters they don't really like being forced as important or having the player exhibit regret over something they actually don't. And that is as bad as the child.
Modifié par M U P P 3 T Z, 17 septembre 2013 - 06:00 .
#113
Posté 18 septembre 2013 - 08:47
For example, when watching the goodbye video left by Jona's mother during Tali's Loyalty mission, Shepard shows no emotion for it at all, and while I can't speak for other players, I, for one, was almost brought to tears when watching that video. And for that I head-canon Shepard felt extreme sadness for it. How other "Shepard's" felt is well, how their players felt.
#114
Posté 18 septembre 2013 - 08:58
#115
Posté 18 septembre 2013 - 09:05
#116
Posté 18 septembre 2013 - 09:09
#117
Posté 18 septembre 2013 - 09:10
TheMyron wrote...
Dreams or no dreams, the negative feelings are supposed to be felt by the player not by Shepard, as he is in a way the player's avatar. The emotions felt by Shepard are supposed to be head-canon.
For example, when watching the goodbye video left by Jona's mother during Tali's Loyalty mission, Shepard shows no emotion for it at all, and while I can't speak for other players, I, for one, was almost brought to tears when watching that video. And for that I head-canon Shepard felt extreme sadness for it. How other "Shepard's" felt is well, how their players felt.
And another good example, Shepard's rage when finally killing Leng was for Thane, when I felt for more rage for the three Asari throats he slit, and goodness knows how many other female throats he slit.
#118
Posté 18 septembre 2013 - 10:34
#119
Posté 18 septembre 2013 - 02:44
Modifié par KingZayd, 18 septembre 2013 - 02:44 .
#120
Posté 19 septembre 2013 - 01:58
It'd make the Reapers actually intimidating, 'seeing' the effects of the invasion on people and places as it progresses. Maybe even make it look as if the Reapers actually have battle strategy, instead of just leaving Destroyers to guard places of extreme importance. That and it'd help justify to the player the focus on getting help for Earth over anywhere else, instead of just assuming we care about its virtual incarnation because we live there in reality.
#121
Posté 19 septembre 2013 - 07:41
social.bioware.com/forum/1/topic/355/index/17156973/2#17164113
Modifié par Troxa, 19 septembre 2013 - 10:36 .
#122
Posté 19 septembre 2013 - 10:20
1. It would have mitigated the "my Shepard would never care about that" argument that so many take issue with. The cipher is a plot device and can be used by the writers when they want so there's that.
2. It would have shown the trauma of war (the vulnerability within Shepard) in way that uses both plot and emotion.
But I don't know, maybe it's a bad idea...
Modifié par Village Idiot, 19 septembre 2013 - 10:22 .
#123
Posté 20 septembre 2013 - 01:26
#124
Posté 20 septembre 2013 - 01:50
#125
Posté 20 septembre 2013 - 02:19
Yes, yes, I know, the new players would have nothing to dream about, but what you need to understand about that is -- shut up.





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