Aller au contenu

Photo

What should have Shepard dreamed about?


  • Veuillez vous connecter pour répondre
137 réponses à ce sujet

#101
Ryzaki

Ryzaki
  • Members
  • 34 410 messages
Yep. Maybe it could've expanded on the Prothean visions as well.

#102
Br3admax

Br3admax
  • Members
  • 12 316 messages

RZIBARA wrote...

That doesnt mean they didnt care. To me the way shepard throws the pistol is a sign of disgust. Shepard walks away after shooting a former crewmate, as there was no other way to sabotage the cure.

Depends. Feeling guilty, maybe, but I wouldn't say that they necessiarly have to care. Depends on how good of friends with Mordin you were, or at least appeared to be. 

Modifié par Br3ad, 17 septembre 2013 - 05:00 .


#103
Tyreslol

Tyreslol
  • Members
  • 20 messages
-the collector base
-earth
-palaven
-thessia

pretty much ANYTHING besides contrived OMG SO DEEP FORESHADOWING garbage shoved down our collective throats

#104
TheMyron

TheMyron
  • Members
  • 1 802 messages

soren4ever wrote...

TheMyron wrote...

soren4ever wrote...

Dream 1: event recap of ME1 (Virmire, etc) ending with the destruction of the Normandy and Shepard's death from ME2's intro.

Dream 2: event recap of ME2 (suicide mission, etc)

Dream 3: about former squadmates who died during ME3 (Mordin, Legion, etc)

Dream 4: (final dream before Chronos/Earth) Possible failure of the mission, loss of Shepard's LI/Normandy Crew or Squad. (them being turned into reaper ground troops)

The dreams focused too much on that one stupid kid, but I doubt there would have been enough time to do the dreams as I described above. So they should have just been scrapped all together. Also, since ME3 is supposed to be the "perfect jumping in point for new players."


ME3 should have been made entirely unwelcome to new players.


I whole-heartedly agree, the third game in a TRILOGY should be the WORST jumping in point for newcomers.


I find it highly annoying how much dialogue throughout the game is obviously assuming the player is new.

#105
KaiserShep

KaiserShep
  • Members
  • 23 828 messages
I guess they had to make a serious compromise, or else the game would not really sell that well for those who are coming late to the franchise. It doesn't help that many players who may have wanted to start from the very beginning may not have been able to do so, since Mass Effect 3 was released several months before Mass Effect was available to buy for PS3.

#106
o Ventus

o Ventus
  • Members
  • 17 259 messages
If anyone has seen Watchmen, I think this would be a fitting dream for Shepard to have. Just replace the atomic bomb with a Reaper, Nite Owl with Shepard, and Silk Spectre with the LI.

#107
Br3admax

Br3admax
  • Members
  • 12 316 messages

TheMyron wrote...

soren4ever wrote...

TheMyron wrote...

soren4ever wrote...

Dream 1: event recap of ME1 (Virmire, etc) ending with the destruction of the Normandy and Shepard's death from ME2's intro.

Dream 2: event recap of ME2 (suicide mission, etc)

Dream 3: about former squadmates who died during ME3 (Mordin, Legion, etc)

Dream 4: (final dream before Chronos/Earth) Possible failure of the mission, loss of Shepard's LI/Normandy Crew or Squad. (them being turned into reaper ground troops)

The dreams focused too much on that one stupid kid, but I doubt there would have been enough time to do the dreams as I described above. So they should have just been scrapped all together. Also, since ME3 is supposed to be the "perfect jumping in point for new players."


ME3 should have been made entirely unwelcome to new players.


I whole-heartedly agree, the third game in a TRILOGY should be the WORST jumping in point for newcomers.


I find it highly annoying how much dialogue throughout the game is obviously assuming the player is new.

Default game is crap game. Always use your imports, kids. 

#108
TheMyron

TheMyron
  • Members
  • 1 802 messages
@Br3ad: I always use my imports, I have never started a default game; and yet instead of saying something new, much of the dialogue makes me sarcastically say to myself, "As if I didn't (or: As if Shepard) already know".

Alas, as much as I like James Vega, his presence is really just an excuse to "educate" the new player.

#109
Br3admax

Br3admax
  • Members
  • 12 316 messages

TheMyron wrote...

@Br3ad: I always use my imports, I have never started a default game; and yet instead of saying something new, much of the dialogue makes me sarcastically say to myself, "As if I didn't (or: As if Shepard) already know".

Alas, as much as I like James Vega, his presence is really just an excuse to "educate" the new player.

Lol wut? Also that wasn't even the point I was making. I was just making a general statement that branched off of your conversation. 

#110
rashie

rashie
  • Members
  • 910 messages
Shepard should dream about the fear of losing characters that the players shepard is interacting much with during the trilogy, or characters that died previously in the moments of the characters death with appropiate environments, not some kid in a dark forest he only seen for a few minutes without any connection to, my opinion on it.

Modifié par rashie, 17 septembre 2013 - 12:22 .


#111
abch4

abch4
  • Members
  • 574 messages
Dream sequence was fine

#112
mupp3tz

mupp3tz
  • Members
  • 2 469 messages
I like the idea of Shepard dreaming about people important to him/her; however, the problem is ME doesn't have a system in place to read which characters the player favors similar to DA:O's approval system. If that were in the game, then the developers could have flags that read who has the highest and lowest approvals amongst your squad.

With that system, you could have for example:

High approval with x companion or LI: Dreams about the importance of their viewpoint or losing them
High approval with x companion who is sacrificed: Dreams of regretting their death/betrayal
Low approval with x companion +/- death: Squadmate accusing Shep not being the hero s/he is made out to be

As is, many people would have characters they don't really like being forced as important or having the player exhibit regret over something they actually don't. And that is as bad as the child.

Modifié par M U P P 3 T Z, 17 septembre 2013 - 06:00 .


#113
TheMyron

TheMyron
  • Members
  • 1 802 messages
Dreams or no dreams, the negative feelings are supposed to be felt by the player not by Shepard, as he is in a way the player's avatar. The emotions felt by Shepard are supposed to be head-canon.

For example, when watching the goodbye video left by Jona's mother during Tali's Loyalty mission, Shepard shows no emotion for it at all, and while I can't speak for other players, I, for one, was almost brought to tears when watching that video. And for that I head-canon Shepard felt extreme sadness for it. How other "Shepard's" felt is well, how their players felt.

#114
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages
Pizza. Shepard should have dreamed about pizza. When was the last time Shepard had a pizza?

#115
KaiserShep

KaiserShep
  • Members
  • 23 828 messages
Shepard stopped eating pizza when it was discovered that both cheese and pepperoni in the future were all made out of the milk and meat of varren.

#116
in it for the lolz

in it for the lolz
  • Members
  • 873 messages
Big boobiez and moterboating said big boobiez.

#117
TheMyron

TheMyron
  • Members
  • 1 802 messages

TheMyron wrote...

Dreams or no dreams, the negative feelings are supposed to be felt by the player not by Shepard, as he is in a way the player's avatar. The emotions felt by Shepard are supposed to be head-canon.

For example, when watching the goodbye video left by Jona's mother during Tali's Loyalty mission, Shepard shows no emotion for it at all, and while I can't speak for other players, I, for one, was almost brought to tears when watching that video. And for that I head-canon Shepard felt extreme sadness for it. How other "Shepard's" felt is well, how their players felt.


And another good example, Shepard's rage when finally killing Leng was for Thane, when I felt for more rage for the three Asari throats he slit, and goodness knows how many other female throats he slit.

#118
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages
He should have dreamt about skiing in the Alps.

#119
KingZayd

KingZayd
  • Members
  • 5 344 messages
The ending. It would have been better suited as a dream that isn't meant to make sense.

Modifié par KingZayd, 18 septembre 2013 - 02:44 .


#120
EarthboundNess

EarthboundNess
  • Members
  • 3 333 messages
Have the dreams play out as a sort of "What If?" scenario, imagining what it would have been like had Shepard stuck with Anderson back on Earth. As you learn more about how exactly the Reapers invade, these things are imagined back in the dreams, like the processors that the Reapers use to harvest genetic material from their victims.

It'd make the Reapers actually intimidating, 'seeing' the effects of the invasion on people and places as it progresses. Maybe even make it look as if the Reapers actually have battle strategy, instead of just leaving Destroyers to guard places of extreme importance. That and it'd help justify to the player the focus on getting help for Earth over anywhere else, instead of just assuming we care about its virtual incarnation because we live there in reality.

#121
Xamufam

Xamufam
  • Members
  • 1 238 messages
It's left over from the original idea, think they were too far in the development cycle to remove it. (indoctrination)
social.bioware.com/forum/1/topic/355/index/17156973/2#17164113

Modifié par Troxa, 19 septembre 2013 - 10:36 .


#122
Sherbet Lemon

Sherbet Lemon
  • Members
  • 724 messages
One of the issues I've always had trouble grappling with is the existence of the Prothean cipher and its removal from Shepard's tale (as in it was a non entity).  What sort of effect would having something like that be omnipresent in a person's mind?  Would the images eventually flash in and out from time to time due to tramatic stress?  Would they suffer from mental collapse?  From Ashes was a nice touch because it once again played a role, but if Shepard were to have any dreams, I would have maybe had Shepard dreaming of images taken away from the message.

1.  It would have mitigated the "my Shepard would never care about that" argument that so many take issue with.  The cipher is a plot device and can be used by the writers when they want so there's that.

2.  It would have shown the trauma of war (the vulnerability within Shepard) in way that uses both plot and emotion.

But I don't know, maybe it's a bad idea...

Modifié par Village Idiot, 19 septembre 2013 - 10:22 .


#123
Hazegurl

Hazegurl
  • Members
  • 4 910 messages
No, I agree, if they had to use any dreams it should have been the prothean cipher dreams. Shepard has cared about the fate of organic life, if a reaper invasion hits, since ME1. Whether he is renegade or paragon. It would have made the most sense to use and would have fit all Shepards.

#124
Matthew Snyder

Matthew Snyder
  • Members
  • 4 messages
He should be dreaming about how he should of recruited that Biotic God on Illium, and should have enlisted that Mad Prophet on Omega as a guidance councilor. But in all honesty I think his dreams should be pure nightmarish like what happened at the Collector Base, reliving all of the travesty along the way, and what happened on Akuze.

#125
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
Dreams are personal. Make me dream about things that make my playthrough personal. People who have died, decisions I've made, etc.

Yes, yes, I know, the new players would have nothing to dream about, but what you need to understand about that is -- shut up.