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Worst thing that could happen


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#1
andysks

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I nearly had a stroke today for I made a huge mistake. I am writting this thread with trembling hands( no kidding).

I was working on module 2 of my campaign, and accidentaly saved as module 3 overwritting the module 3. Is everything lost? Or is there a way to bring them back? We are talking about a couple of weeks of progress since the last backup. These two weeks brought me about a week from completion... with huge dialogues and scripts and one area that I really liked. Will anything work? Like system restore or stuff like that?

#2
andysks

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Oh boy what a scare. I restored module folder and it's fine now. Just lost yesterday's work. Back up immediately!!!

#3
Guest_Iveforgotmypassword_*

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I know that feeling, I save all my modules with different names so there are at least 2 copies of each but I clicked the wrong thing once when transferring from my laptop to PC and wiped out a finished module that was on my PC with a different one that was travelling from my laptop. I then had to work out exactly what I had changed to finish it and start from an incomplete copy which wasn't much fun

#4
Lance Botelle

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I know this feeling ...

Just out of interest, if you are saving in "folder mode" don't the files simply mix in with each other? i.e. As long as the file names for conversations and scripts differed between modules, then you may be able to unpick the bits from the later saved module 3 (containing bits of module 2).

Does that make sense?

Lance.

#5
Guest_Iveforgotmypassword_*

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I know what you mean and I think it would work that way but I only ever use module mode as I prefer it and find it much easier but now I do keep double copies on my PC of modules ( I use the PC for testing and finishing stuff ) just in case I wrong click again. It was a long time ago and hasn't happened since.

#6
Friar

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You nearly gave ME a stroke!

#7
Tchos

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Early on, I lost a significant number of custom scripts in a deletion accident (tried to delete 1 script in the toolset, and it deleted all of them), and using folder mode meant they were gone immediately even though I didn't save afterward, and it didn't use the recycle bin. At that time, I was able to recover the files because I had been running a test, and had the module running in-game, so I could make a save, and extract the module from the save file, since it contains the entire module.

Backing up properly is better, though, and I've been doing that ever since -- online backups plus occasional local zips of the campaign and module folders. That has saved my work more than once.

#8
andysks

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:D. It could work the way Lance said, but it's just so many. Module 3 is the biggest with some hundread dialogues and scripts. But the problem is that, when I started I didn't know how big it can get, and didn't listen to some experienced guides. So I've been naming my scripts and convos with no clear system. Clearing them out would take ages. Work now is done again, since I knew what exactly I had to do it went pretty fast.

#9
MokahTGS

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I also make 7Zip backups of the module folders periodically when I work. Because I work in Directory mode it has saved me multiple times.

#10
Dann-J

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Once I've tested the most recent changes to a module file, I always copy it in situ (right-click, drag, copy here). Then when I've finished editing for a while, I copy the latest version to a USB stick just before shutting down the computer. I've been burned too many times by that damned toolset.

#11
Morbane

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ya - external back ups - always

my current 500gig HD is slowly dying of old age - soon i'll have a new 1TB HD

backing up everything took almost 3 hours (everything not just NWN2)

i realised that i hadnt backed up my MyDocuments folder in around 5 months!

really lucky the degradation is only the temp sectors atm

#12
ColorsFade

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Source Control. Don't code without it.

I'm making online backups tomorrow... Because even SC can't do it all.

But I highly recommend something like Mercurial and Tortoise, for those of you building mods. It's fairly straight forward to use, and gives you a full revision history as well. I've used that revision history a few times to get back old code...