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prospected level 30 builds


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#1
crimzontearz

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as we know the final squad point count will be 51 as confirmed by Christina Norman yesterday.

knowing such how are you prospecting your level 30 build(s)

in my case Etrius Shepard will be (short of a major change of heart)

Vanguard ~ Champion
charge 10 improved single impact
shockwave 6
pull 6
class attribute 10 champion
cryo ammo 3
incendiary ammo 6
bonus skill 10 (that is assuming this not another ammo skill)

edit: oopsies about the extra skill...the extra point was confirmed tho and I am neglecting cryo ammo because incendiary will suffice

edit 2: I knew 7 skills were confirmed

Modifié par crimzontearz, 19 janvier 2010 - 05:24 .


#2
Vaulin Faust

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Charge is your special power.





You only get 6 abilities.



Inferno

Cryo

Charge

Shockwave

Pull

Specialization(Champion in the video)



Someone else posted a picture of how some of the abilities are linked and require minimums to get other abilities for i.e "Cry ammo rank 3 requires Incendiary rank 2" or something like that.

I wouldn't worry about it as much.



I wanted to make a Full DPS Commando Soldier who didn't invest at all in cryo ammo, but that may or may not be possible. It'd be awesome to max out 5/6 abilities, but it seems like you can probably only max out 4, but who knows.

#3
GrouchoMarxist

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As an Adept Bastion, I'm maxing everything, but Shockwave (in which I'll obviously spend no points), since I know nothing about the special power right now. By the way, OP, could you please link me that statement by Christina. I missed that.

#4
Metallisika

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I'm restraining from making a build until we know more about how bonus skills work.



Or what the heck.



Dove Shepard



Adept - Bastion

Singularity 10 (Improved area)

Pull Field 10

Throw Field 10

Bastion 10

Warp 10

Shockwave 1



I'm basically skipping Shockwave since I feel it fills the same niche as singularity. Might change my mind when I play around with it though. If the bonus power is really good, I will have trouble deciding what I don't need. Will prolly end up axing Warp since pull field and throw field are essential for my Crowd Control and instagib lulz, and Singularity is Ultimate.

#5
Metallisika

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Vaulin Faust wrote...

Charge is your special power.


You only get 6 abilities.


Correction, you start with 6 abilities. I believe OP meant "bonus skill".

#6
Solmanian

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WOG: it's been confirmed u get 7 skills. 6 basic skills (including ur class special skill), and one unlockable, like the "spectre" talent from ME1. Image IPB

#7
crimzontearz

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Solmanian wrote...

WOG: it's been confirmed u get 7 skills. 6 basic skills (including ur class special skill), and one unlockable, like the "spectre" talent from ME1. Image IPB



crap I keep having to edit

#8
IrishSpectre257

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Adept - Bastion



Biotic Mastery - 10

Singularity - 10

Shockwave - 10

Throw - 6

Warp - 6

Bonus Skill - 6

Pull - 3



This build is based on absolutely nothing, and I'm sure it will change once I actually play the game, but for right now this is what I have in mind.

#9
Solmanian

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It's seem silly that alot of people r simply planning on ignoring the shockwave power....

From the description, and espsially the it's evolved version, it's going to be the staple of heavy biotic assualt...

Wether in combo with sing, or to make a path of destruction. SW looks like an excellent cc tool, allthough we still need to see just how powerfull it is, it looks like a must for the vanguard's shock&awe tactic. Also, though i'm not fond of vanguard, those who are should assume they'll max out the bonus skill, since it lower recharge time among other things, a must for a class designed to be in the thick of battle. Not as importent for soldiers, as ammo powers lasts until the end of the mission, but most other classes who rely on powers, wheter it's cloack, tactical shield, or biotic/tech abilities.

#10
talon4000

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if I can then my plan for soldier is to completely ignore cryo ammo, max the others, and generally carry around the avalanche heavy weapon, because if I'm correct there's nothing that is particularly weak to cryo, but there are things weak to fire and disruptor

#11
pacer90

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Adept... involving massive amounts of shockwave. Samara is there for the singularity and control, I want to make everything go WEEEEEE...





*Samara fires upgraded singularity*

*30 Husks fumble about groaning and doing Husky things*

*Fully upgraded shockwave makes them disperse like hippies to a job offer*

#12
GrouchoMarxist

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pacer90 wrote...

Adept... involving massive amounts of shockwave. Samara is there for the singularity and control, I want to make everything go WEEEEEE...


*Samara fires upgraded singularity*
*30 Husks fumble about groaning and doing Husky things*
*Fully upgraded shockwave makes them disperse like hippies to a job offer*


Being your class skill I doubt this time your squadmates will have singularity. As far as I know, none of the squadmates have charge, adrenaline rush, cloak, tech armor, or drone (though I remember a screenshot of Legion with a drone).

#13
pacer90

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If a 600 y.o. asari biotic Justicar like Samara doesn't have singularity I'm returning the game.



600 years!! I only became a biotic after my ship crashed before that I was a soldier :P

#14
GrouchoMarxist

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Also, I see people are putting 51 points just on their normal abilities. This is not possible, you only get 50 points, really, the extra point is already applied to the bonus power. So unless you can respec, you won't be able to invest it in any other ability.



http://meforums.biow...forum=144&sp=45

#15
jaethos

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Tali has drone, it and AI hacking are pretty much what her whole video were about.

#16
Poisonpen

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In a perfect world:

Sentinel:
Throw - 0
Heavy Warp - 10
Tech Armor - 10 (Spec for Stun)
Heavy Overload - 10
Raider - 10
Cryo Blast - 0
Bonus - 10

Of course, if that screen shot showing point requirements holds weight (I
am in denial on the subject), I will probably need to put some points
into Throw to unlock Warp. If that is the case drop 4 points from the
bonus and add 3 to Throw, and 1 to Cryo Blast.

One other note: if heavy warp/overload+the raider damage bonus turns out to
be overkill on most enemies I will spec guardian instead; that, or
change all instances of 'heavy' to 'field.' Depending on how many
enemies have protection on higher difficulties and how the build
handles in general.

Also, where was it said the total is 51 skill points? Link? I'd love to be wrong, but this conflicts with everything we have seen thus far (including screenshots).

Modifié par Poisonpen, 19 janvier 2010 - 06:18 .


#17
Metallisika

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Poisonpen wrote...
Also, where was it said the total is 51 skill points? Link? I'd love to be wrong, but this conflicts with everything we have seen thus far (including screenshots).


Look at the link provided earlier in the thread. Clicky! Scroll down.

#18
Novasurge

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Based on what we know, I'm probably going to do something like this



Infiltrator:

Assassin - 10

Assassin Cloak - 10

Heavy Disrupter Ammo - 10

Heavy Incinerate - 10

Cyro Ammo - 0

AI Hacking (no clue on what evolved stuff this has) - 10



Depending on how bonus talents work, I may take the points out of hacking and put them into that.

#19
Mitch0821

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I'll probably post a theory build Soldier later, but it's interesting that a lot of people want to ignore either Cyro Ammo or Shockwave. Cyro I can understand to a certain degree, because there's other ways to basically "freeze" baddies. Shockwave I'm not so sure I agree with, it seems to have its merits. Also my statement about a lot of people ignoring Cyro and Shockwave isn't just from this topic, but from other places as well.

#20
Metallisika

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Mitch0821 wrote...

I'll probably post a theory build Soldier later, but it's interesting that a lot of people want to ignore either Cyro Ammo or Shockwave. Cyro I can understand to a certain degree, because there's other ways to basically "freeze" baddies. Shockwave I'm not so sure I agree with, it seems to have its merits. Also my statement about a lot of people ignoring Cyro and Shockwave isn't just from this topic, but from other places as well.


I don't know about vanguards, but as an Adept, I'm better off just using Singularity, Pull Field or Throw Field. It's not that sockwave is entirely useless, but rather that it's least useful of all the abilities. At least, that's the impression I got from all the videos I've seen.

Honestly, I think Singularity + Warp + Shockwave is going to be an awesome combination, but I don't have enough points to max all of those skills. I can't give up Throw field or Pull field :(

#21
LordGarm

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Sentinel
[6] Tech Armor
[10] Throw
[6] Warp
[10] Overload
[3] Cryo Blast
[10] Defender --> Guardian
[1] Bonus Skill

Remaining: 5 squad points


Don't know much about the Bonus Skill but most likely I'll be spending the remaing squad points on it.

#22
DrDuckman

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NOTE- it's been confirmed that you get 51, not 50 skill points

Vanguard
Cryo Ammo - 1
Inferno - 0
AOE Shockwave - 10
AOE Charge - 10
AOE Pull - 10
Assault - 10
Bonus - 10

The reason I am ignoring ammo powers is that in all likelyhood, we can get squaddies to level their ammo powers to the Squad versions, therefore giving us the power for free, and with more variety and power(since you can pick the squaddie with the appropriate ammo for the mission, and he'll have it at lvl 4). If that can't be done, I'll just pick 3 and 3 on the ammo and 3 on the bonus

Adept

AOE Singularity - 10
AOE Pull - 10
Power - 10
Warp -6
Throw -6
Shockwave - 3
Bonus -6

Shockwave seems fairly useless for an adept, since singularity can be used at close range, and is propably even more effective. And before you start with the whole Singularity-Warp-Shockwave combo, remeber that the cooldowns propably won't let you do that.. Still, 3 points just for the knockdown effect.

Modifié par DrDuckman, 20 janvier 2010 - 04:25 .


#23
GrouchoMarxist

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DrDuckman wrote...

NOTE- it's been confirmed that you get 51, not 50 skill points

Vanguard
Cryo Ammo - 1
Inferno - 0
AOE Shockwave - 10
AOE Charge - 10
AOE Pull - 10
Assault - 10
Bonus - 10

The reason I am ignoring ammo powers is that in all likelyhood, we can get squaddies to level their ammo powers to the Squad versions, therefore giving us the power for free, and with more variety and power(since you can pick the squaddie with the appropriate ammo for the mission, and he'll have it at lvl 4). If that can't be done, I'll just pick 3 and 3 on the ammo and 3 on the bonus

Adept

AOE Singularity - 10
AOE Pull - 10
Power - 10
Warp -6
Throw -6
Shockwave - 3
Bonus -6

Shockwave seems fairly useless for an adept, since singularity can be used at close range, and is propably even more effective. And before you start with the whole Singularity-Warp-Shockwave combo, remeber that the cooldowns propably won't let you do that.. Still, 3 points just for the knockdown effect.


1 point comes already invested in the bonus skill, so you can't use it for other abilities. Only 50 points you can assign freely.

#24
Ahglock

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I kind of hope the powers work at level 0, even though I dout it. I'd like some testing of the powers before I put points into them.



Bonus talent 1

class Talent for adept(nemesis) 10

Singularity 10

Now I'm stuck.

Do I need pull when I have singularity, do I need throw if I have shockwave or vice versa. There is some serios overlap here.



Singualrity and pull basically do the same thing.



Throw and shockwave are similar in intended use as well.



Each has its advantages and disadvantages, but is it enough to invest points in both instead of going fir the 5 skills at max method.

#25
Wrex.the.next.spectre

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GrouchoMarxist wrote...

DrDuckman wrote...

NOTE- it's been confirmed that you get 51, not 50 skill points

Vanguard
Cryo Ammo - 1
Inferno - 0
AOE Shockwave - 10
AOE Charge - 10
AOE Pull - 10
Assault - 10
Bonus - 10

The reason I am ignoring ammo powers is that in all likelyhood, we can get squaddies to level their ammo powers to the Squad versions, therefore giving us the power for free, and with more variety and power(since you can pick the squaddie with the appropriate ammo for the mission, and he'll have it at lvl 4). If that can't be done, I'll just pick 3 and 3 on the ammo and 3 on the bonus

Adept

AOE Singularity - 10
AOE Pull - 10
Power - 10
Warp -6
Throw -6
Shockwave - 3
Bonus -6

Shockwave seems fairly useless for an adept, since singularity can be used at close range, and is propably even more effective. And before you start with the whole Singularity-Warp-Shockwave combo, remeber that the cooldowns propably won't let you do that.. Still, 3 points just for the knockdown effect.


1 point comes already invested in the bonus skill, so you can't use it for other abilities. Only 50 points you can assign freely.

That only comes into play if a build has 0 points in their bonus. If they have 10 in their bonus, they actually spent 9 points, and would still have 1 point for say, Cryo Ammo on a Vanguard build.