Presumably, your dagger isn't impacting their plate and is actually sliding into their weak spots. That's the fluff on how DW rogues work, at any rate. Still prefer Archer Rogues, myself. More versatility in role there (they work equally well as a single-target scrapper as a multi-target nuke machine/controller).
I will say I'm not a huge fan of the low single-target DPS of TH and SNS warriors, but I do enjoy laying low five hurlocks at once.
Yeah probably but DA2 still isn't logical in terms of attack damages. Daggers should do thrusting damage, swords should do slashing and hammers/maces should do blunt damage. Obviously these different types of damages (in an ideal party based game) will be more effective against different enemy types and armor.
For example, I believe dragon scales are quite impenetrable as far as thrusting attacks are concerned (if the lore is anything to go by but I could be wrong here) so logically, the first step would be break them to reveal the soft skin beneath which a blunt weapon would excel at. The Souls series does this where blunt weapons are more effective against heavily armed opponents and the like.
Basically, all I'm asking, is for attack types to be more logical and I think this could work well in a party based game like Dragon Age.
The only game on the market that I know of which features a logical system like this (i.e using different attacks to penetrate enemy armor) is Dragon's Dogma. The Living Armor enemies in the Dark Arisen expansion is the best example of this where physical attacks break its armor but magical attacks are required to hurt its inner spectral form. This approach lends itself well to the party-based system of DD where warriors and mages need to work together to destroy it (unless you're a melee-mage class then you can do it all by yourself but you're still mixing physical attacks with magic to destroy it).
(Since this topic is now more or less about the future games, perhaps I'll create a topic on "logical attacks" in the Inquisition form but for all we know, Bioware already have enemies like this planned)





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