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Realistic versus stylistic combat animations (sword strokes conjuring rocks?)


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#1
KristinCousland

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I have loved the gameplay vids being released so far.  Combat seems fast, yet somewhat realistic.

Think Lord of the Rings movie "realism".

Yet, one effect stuck out to me as sore thumb.

A sword stroke seems to conjure up rocks from the ground.

To me this totally broke my immersion, and I am surprised to see this particular detail not being mentioned much here on bioware.social.

Combat style matters a great deal to me, and I was one of those who actually chose to not buy Dragon Age 2 
after trying out the demo.  The anime style combat animations were very off-putting, even though I was a huge Dragon Age Origins fan - to date one of the best games I have ever played.

Due to the excitment of Inquisition, I finally decided to get DA2 for the story. However, I still sadly struggle with the wild animations, though playing as a shield warrior seems to alleviate the problem somewhat.

So what are your thoughts on the rocks emerging from the ground after a particular fanciful sword stroke in inquisition, and combat "realism" in general?

Like in DA2 the warrior swung a gigantic two handed sword like gravity and intertia did not exist and rogues seemed like escapees from cirque de soleil.  I believe that in a fantasy setting it is even more important that the rest of the world obeys known laws of physics.

Anyhow, I am really interested in your thoughts?

Cheers,

Kristin :wizard:


The rock conjuring phenomenon can be viewed at 1.45 in the video below:



#2
Guest_Puddi III_*

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It does feel a bit out of place with the other attacks. And I feel like we should be past the time where rocks just shoot up regardless of where you are, or Shale pulls a boulder out of a wooden floorboard.

#3
Maria Caliban

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The solution here is to get rid of realism when it comes to combat animations. That way, an animation that's obviously stylistic doesn't feel out of place.

#4
Guest_greengoron89_*

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I wanna see some blood. The more, the better. Bring back messy kills so we can turn bandit and darkspawn necks into fountains.

/psycho

Modifié par greengoron89, 18 septembre 2013 - 01:42 .


#5
Ianamus

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I'm not sure how much "realism" matters when the Mage fighting next to said warrior is teleporting, causing huge walls of ice to burst forth from the ground and summoning meteors in the sky to rain down on enemies.

I know that warriors shouldn't be able to do that obviously, but my feelings towards the "rock-slam" animation were sort of drowned out by the far more ridiculous (and awesome) mage animations.

Modifié par EJ107, 18 septembre 2013 - 01:41 .


#6
Blackrising

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Screw realism.
If it looks cool and makes the combat fun, I'm for it.

#7
KristinCousland

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 Maria,
I think you make a good point that some sort of congruence in animation style is important.  In that respect DA2 is not so bad, I guess.

At the same time, there might be something to be said for keeping the animation style in line with the overall themes and setting of the story.  Both previous entries into the Dragon Age series have included decidely adult and serious storylines and choices.

It might be a personal preference, but I would rather not see rocks appearing out of thin air after a sword stroke.

Guess my taste would be more akin to what we saw in the LOTR movie trilogy, with semi realistic combat spiced up by the occational elven shield surfing moments :P

What do you think of the sword rocks yourself?

#8
KristinCousland

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EJ107 wrote...

I'm not sure how much "realism" matters when the Mage fighting next to said warrior is teleporting, causing huge walls of ice to burst forth from the ground and summoning meteors in the sky to rain down on enemies.

I know that warriors shouldn't be able to do that obviously, but my feelings towards the "rock-slam" animation were sort of drowned out by the far more ridiculous (and awesome) mage animations.


I guess I draw a sharp distinction between warriors and mages.  BTW, I utterly agree that the mage animations were 
spectacular.  

Just for disclosure, I have never played a mage ever in this games, and do not plan to.  Mages should stay in their circle towers :innocent:


So warrior and rogue animations matter a lot to me :P

#9
Eragon-

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Stylistic please. My suspension of disbelief is not so easily broken by gameplay mechanics.

#10
VampireSoap

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I'll take realistic any day :)

#11
Guest_Catch This Fade_*

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greengoron89 wrote...

I wanna see some blood. The more, the better. Bring back messy kills so we can turn bandit and darkspawn necks into fountains.

/psycho



#12
KristinCousland

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Eragon- wrote...

Stylistic please. My suspension of disbelief is not so easily broken by gameplay mechanics.


We are not talking stylistic like in DA2 really.

Guess I messed up a bit in my title trying to deceive people that I was intelligent :innocent:


Rocks coming up from the ground for no reason?

What about a healing sword stroke that conjured a large mushroom you could walk over for healing?

Nothing could break your immersion?

#13
Aaleel

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The over the top animations never really appeal to me. Swords striking the ground and raising stone always just looks out of place to put it mildly. Its even worse when the "stylistic" animations only happen in combat and the rest of the game is more "realism"

#14
Eragon-

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KristinCousland wrote...

Eragon- wrote...

Stylistic please. My suspension of disbelief is not so easily broken by gameplay mechanics.


We are not talking stylistic like in DA2 really.

Guess I messed up a bit in my title trying to deceive people that I was intelligent :innocent:


Rocks coming up from the ground for no reason?

What about a healing sword stroke that conjured a large mushroom you could walk over for healing?

Nothing could break your immersion?


Uh, no. I can simply segregate gameplay mechanics from the rest of the game so, it doesn't bother me much. For me, as long as its fun and keeps me engaged and does NOT feel like DA:O's "click on enemy and make tea"combat, I'm satisfied.

#15
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J. Reezy wrote...

greengoron89 wrote..
I wanna see some blood. The more, the better. Bring back messy kills so we can turn bandit and darkspawn necks into fountains.

/psycho



#16
KristinCousland

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Aaleel wrote...

The over the top animations never really appeal to me. Swords striking the ground and raising stone always just looks out of place to put it mildly. Its even worse when the "stylistic" animations only happen in combat and the rest of the game is more "realism"


Yeah, you touch upon the aspect of congruence between combat and the rest of the game.  That is important to me as well.

I am relatively new to gaming, but I absolutely loved the sequence in Dragon Age Origins when Ostagar was attacked.

It felt epic, and I literally had goosebumps trying to cross that bridge.

The feeling would have been somewhat lessened if I was cartwheeling across the bridge, with random stones popping up from the ground for no good reason :P

#17
Eterna

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Realistic is fine as long as it doesn't look like the Snooze fest that was Origins combat animations.

"let me swing my greatswor- oh it took my 5 seconds to swing and you moved out of the way."


At the same time, there might be something to be said for keeping the animation style in line with the overall themes and setting of the story.  Both previous entries into the Dragon Age series have included decidely adult and serious storylines and choices.


You aren't trying to imply that flashy stylized animations aren't for an adult audience, are you? Why do you think this? 

Was the movie 300 not meant for mature audiences? 

Modifié par Eterna5, 18 septembre 2013 - 02:24 .


#18
MisterJB

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It's not "conjuring". He's "just" hitting the ground so hard, it creates a crater.
Not that that is more realystic but there you go.

#19
TsaiMeLemoni

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Blackrising wrote...

Screw realism.
If it looks cool and makes the combat fun, I'm for it.


This.

Besides, it looks like the intention is for the sword to hit the ground hard enough to crater it, thus the bit of uplifted rock. However, with it being Alpha footage I can assume not everything has come together visually yet.

#20
Zkyire

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KristinCousland wrote...

I have loved the gameplay vids being released so far.  Combat seems fast, yet somewhat realistic.

Think Lord of the Rings movie "realism".

Yet, one effect stuck out to me as sore thumb.

A sword stroke seems to conjure up rocks from the ground.

To me this totally broke my immersion, and I am surprised to see this particular detail not being mentioned much here on bioware.social.

Combat style matters a great deal to me, and I was one of those who actually chose to not buy Dragon Age 2 
after trying out the demo.  The anime style combat animations were very off-putting, even though I was a huge Dragon Age Origins fan - to date one of the best games I have ever played.

Due to the excitment of Inquisition, I finally decided to get DA2 for the story. However, I still sadly struggle with the wild animations, though playing as a shield warrior seems to alleviate the problem somewhat.

So what are your thoughts on the rocks emerging from the ground after a particular fanciful sword stroke in inquisition, and combat "realism" in general?

Like in DA2 the warrior swung a gigantic two handed sword like gravity and intertia did not exist and rogues seemed like escapees from cirque de soleil.  I believe that in a fantasy setting it is even more important that the rest of the world obeys known laws of physics.

Anyhow, I am really interested in your thoughts?

Cheers,

Kristin :wizard:


The rock conjuring phenomenon can be viewed at 1.45 in the video below:










Faster than DAO but slower than DA2.
Flashier than DAO but less flashy than DA2.

The middleground.

Middlegrounds are always good.

#21
KristinCousland

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Eterna5 wrote...

Realistic is fine as long as it doesn't look like the Snooze fest that was Origins combat animations.

"let me swing my greatswor- oh it took my 5 seconds to swing and you moved out of the way."


At the same time, there might be something to be said for keeping the animation style in line with the overall themes and setting of the story.  Both previous entries into the Dragon Age series have included decidely adult and serious storylines and choices.


You aren't trying to imply that flashy stylized animations aren't for an adult audience, are you? Why do you think this? 

Was the movie 300 not meant for mature audiences? 


I actually used 300 in my first draft of the post along with the LOTR movie examples.  300 was obviously targeted at mature children like myself :D

However, I saw no stones appearing from thin air in 300, and the combat was "semi-realistic". i.e. Characters did not jump 30 feet into the air, or things like that.

Infact I would love the design team to aim for the visceral style of combat we saw in 300.

When the warring parties collided you could "feel" the impact.  

I would not even mind a few slow motion kill animations :innocent:

#22
Reznore57

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Oh that thing when you break the ground with your sword?
Well...looks as subtle as Cassandra headbutting a gate.
I think it looks a bit silly , not end of the world I'm not going to buy this game silly , just the devs are a bit too Frostbite happy silly.
But it's a matter of taste .
I just hope we won't have another Meredith "power ranger on a sugar rush " scene , because that was also an over the top move that didn't convince me.
So please , I can live with a sword made to break rocks , but no flying templars.

#23
Zu Long

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Stylistic please. I do not buy fantasy games for the realism.

#24
KristinCousland

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TsaiMeLemoni and MisterJB,
Thank you.:wizard:
That thought never occurred to me that the sword stroke actually cratered the ground.
Yet, that to me even further underlines the silliness of it all.  :whistle:
And I know it is is footage from very early in the development. 
That is partly why I made this thread, in the vain hope that enough people would agree with me, and the developers change their approach in the final game :innocent:

Modifié par KristinCousland, 18 septembre 2013 - 02:45 .


#25
Zu Long

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KristinCousland wrote...

TsaiMeLemoni and MisterJB,
Thank you.:wizard:
That thought never occurred to me that the sword stroke actually cratered the ground.
Yet, that to me even further underlines the silliness of it all.  :whistle:
And I know it is is footage from very early in the development. 
That is partly why I made this thread, in the vain hope that enough people would agree with me, and the developers change their approach in the final game :innocent:


If it makes you feel better, you aren't the first to bring it up. There was a (now locked) topic about Cassandra smashing the gate that ran in the same vein, and the warrior's ground-splitting attack was brought up serveral times there as well.

As I said, my own preference is for inclusion of Rule of Cool stylistic combat, and I don't think the devs will be changing those combat mechanics at this point.

Modifié par Zu Long, 18 septembre 2013 - 03:04 .