Think Lord of the Rings movie "realism".
Yet, one effect stuck out to me as sore thumb.
A sword stroke seems to conjure up rocks from the ground.
To me this totally broke my immersion, and I am surprised to see this particular detail not being mentioned much here on bioware.social.
Combat style matters a great deal to me, and I was one of those who actually chose to not buy Dragon Age 2
after trying out the demo. The anime style combat animations were very off-putting, even though I was a huge Dragon Age Origins fan - to date one of the best games I have ever played.
Due to the excitment of Inquisition, I finally decided to get DA2 for the story. However, I still sadly struggle with the wild animations, though playing as a shield warrior seems to alleviate the problem somewhat.
So what are your thoughts on the rocks emerging from the ground after a particular fanciful sword stroke in inquisition, and combat "realism" in general?
Like in DA2 the warrior swung a gigantic two handed sword like gravity and intertia did not exist and rogues seemed like escapees from cirque de soleil. I believe that in a fantasy setting it is even more important that the rest of the world obeys known laws of physics.
Anyhow, I am really interested in your thoughts?
Cheers,
Kristin
The rock conjuring phenomenon can be viewed at 1.45 in the video below:




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