When we have a warrior smash a sword so hard into the ground that it not only leaves a crater but causes giant rocks to sprout out of the earth it becomes a huge fly in the ointment. What gives this warrior the ability to do this? why doesn't the sword break? Do the dwarves know about such techniques? Can this ability be used to erect make shift rock walls? etc. etc. I get the fact that various compromises must be made for gameplay's sake but things like arrows not outright killing you or fireballs not leaving horrific scars are "required" by the game for it to be playable. Unlike purely visual things like giant craters on sword impact.
Is it possible at all to tone this feature down? replace it with sparks, some dust and maybe a crack or two on the floor? Some people may enjoy this over the top visuals but speaking for myself, I enjoy dragon age for it's high fantasy setting in an authentic universe and stuff like this just takes me out of the action. It's the kind of visuals I'd expect playing a purely action game (the kind that throws the rule book out of the window) or a Jrpg and just feels out of place in Thedas.
I'd also mention here, that for all of DA:O's shortcomings one thing it did really well was how combat sometimes synchs up between you and the enemy. You can have swords clanging off armour or being parried by an enemy sword, enemies would duck and dodge your blows. It was a very thrilling combat experience even if all you did was press numbers 1 through 9 and positioned units on the map. Replacing this with the bullet sponge (read: unresponsive) enemies did more to ruin my experience of DA2 than any repeated map ever could.
Modifié par NU1, 20 septembre 2013 - 07:09 .




Ce sujet est fermé
Retour en haut





