Allan Schumacher wrote...
That's just it though. I am not convinced that you just want it to be more realistic. You want it to be a way that you like it more. Or rather, I think you want it to not look stupid.
I do want it to not look stupid. The reason it looks stupid to me currently is because it doesn't look realistic. Or if that word is giving people trouble, because the Warrior is doing something that cannot be explained by human capabilities, or even preternatural human abilities, but requires magic.
However, we've now just added bleeding and fatal wounds, as well as infections. If the Inquisitor gets hit, there's a high risk of death and complications later on (Yes, I recognize I have gone in the far extreme).
If you don't like something, and you ask for more salt when the lack of salt isn't actually the problem, then it means we'll not address it in the way that you would like.
Well I think the lack of salt is the problem. And they're my taste buds, so I think i'm in the best position to judge.
If we change the sword swinging animation to something more realistic, it won't make you happy.
It'd be a step in the right direction.
Further, if there was an actual in game explanation for the effect and why it exists, would it make you happier?
Depends on the explanation. It might address my current complaint, but most likely add other ones - I don't want the Warrior to turn into a magic user.
If realism is genuinely the issue, then my assumption is no.
I don't understand that assumption. If your point is that magic is unrealistic, then OK. But we're talking about warriors here. And Mages should still ideally obey the rules of magic set up in the universe the game takes place.
But if you're willing to accept other unrealistic aspects, then I get confused. Why is *this* violation of realism unacceptable? My assumption is because you think it looks stupid.
How acceptable a "violation of realism" is to me depends on
1. How unrealistic it is. Lesser degrees are less problematic, this isn't a case of "might as well be hung for a sheep as a lamb". Jumping a bit too far is one thing, leaping tall buildings with a single bound is another.
2. Does it provide a strong gameplay benefit. Hitpoints are obvjously problematic, but they're pretty much necessary.
3. Is it really cool? Yes, this is in there. But it can't be appealed to too often, or it stops working.
But the lack of realism remains a bad thing, it's just that there might be other good factors that are more important. And accepting the presence of some doesn't make me any more inclined to accept more, rather the opposite. And if people insist that giving an inch means I must accept a mile, that just makes me regret giving the inch.
Modifié par Wulfram, 20 septembre 2013 - 05:34 .