Allan Schumacher wrote...
Or are you suggesting that the combat in Dragon Age games should instead mirror the actions that we see in the cinematics?
To an extent, maybe. Not to this extent, because there's no resurrection and that'd be a real pain.
Guest_Puddi III_*
Allan Schumacher wrote...
Or are you suggesting that the combat in Dragon Age games should instead mirror the actions that we see in the cinematics?
Filament wrote...
To an extent, maybe. Not to this extent, because there's no resurrection and that'd be a real pain.
Guest_Puddi III_*
Ogre grabs and dragon bites were deadly without preventive measures like forcefield.In Exile wrote...
Filament wrote...
To an extent, maybe. Not to this extent, because there's no resurrection and that'd be a real pain.
So, all ogres can finally one hit KO party members by just grabbing them?
Filament wrote...
Ogre grabs and dragon bites were deadly without preventive measures like forcefield.
Yeah, as I say, I can totally see how it could be exposed by even individual elements, but I would imagine that would be the exception rather than the rule, or the genre as a whole would have responded to it. It's entirely possible it has and flippy big sword ninja time is the result.In Exile wrote...
That ignores the fact that it's possible that you could have disliked the feature from the start, like I did, and simply have never accepted it as a necessary part of the genre. I'm not saying that for many it might not be true that they've come to be comfortable with this level un unrealism, for lack of a better word. I'm just saying that not everyone would be comfortable with it.
I got a bit sidetracked with my hedgehog example. I mean to say that while realism certainly isn't required for believability (or most fiction would fail), but there are rules even within that - internal consistency being the key one.In Exile wrote...
I'm not sure I follow. I will say that for me, the more believable video game animations are the ones that are decidedly unrealistic. The ones that pretend to be realistic are constantly broken and frustrating for me because of how unrealistic the game is.
Guest_Puddi III_*
All the people I've had KO'd by an ogre tell a different tale, but regardless, no, it wouldn't automatically be problematic if enemies had very dangerous abilities. Again, making concessions as needed for gameplay.In Exile wrote...
Nope. Even on nightmare, an ogre could wail on you silly and even throw you, and you'd be fine.
Allan Schumacher wrote...
But now I'm confused, and will now be applying your terminology more generally. As such, I have now concluded "Hmmm, I think he wants warriors to be similar to AD&D fighters, and as such it may be best to just recognize that combat won't be why he likes this game, and he'll probably only enjoy it for other reasons." Is my deduction correct, or have I read too much into your statement?
Because I consider a vast majority of the abilities used by both rogues and warriors in both DAO and DA2 to not be natural and to, in reality, require some level of "magical" abilities. Even the ones that, on an aesthetic level appear to be performed via a realistic animation.
For you, is the ultimate ideal for martial combat to be a perfect replication of reality? (barring magic users of course). I understand you can say that there may be other good things that are more important, but I'm focusing the question purely on the specific aspect of combat.
Mages already do that and Rogues turn invisible or fire 20 arrows at once so yes crying realism in this context is stupid.Lotion Soronnar wrote...
jvaz wrote...
People ranting about realism in a FANTASY role playing GAME setting bewilders me.
What bewilders me is when people say "fiction" or "fantasy" or "magic" and somehow think that anyone should and must accept anything that comes after that by default.
Let's throw all logic and reason out of the window.
Hawke can fart lightning, fire is wet, water is gaseous, earth is actually flat, and the shortest path between two points is a circle. Also 2+2 = fish. Because FANTASY.If one takes the stance that "OH mages doing what they're doing is OK cuz it's explained in the lore" then there should also be an explanation for every rouge and warrior talent that defies the laws of physics as well.
I can't say I liked any of them really
I would certainly support that. The cutscenes should obey combat mechanics.Allan Schumacher wrote...
What you're describing here is consistency, and that the inconsistency bothers you. We *could* have the cinematic have fatal wounds not happen (so your Warden can repeatedly stab the guy in the Korcari Wilds until he is at 0 hit points). It'd remove the inconsistency.
Arcane Warrior Mage Hawke wrote...
Mages already do that and Rogues turn invisible or fire 20 arrows at once so yes crying realism in this context is stupid.
Saying you don't like it is fine but arguing realism is just silly.
Allan Schumacher wrote...
Further, if there was an actual in game explanation for the effect and why it exists, would it make you happier? If realism is genuinely the issue, then my assumption is no. But if you're willing to accept other unrealistic aspects, then I get confused. Why is *this* violation of realism unacceptable? My assumption is because you think it looks stupid.
Allan Schumacher wrote...
If we change the sword swinging animation to something more realistic, it won't make you happy.
Sylvius the Mad wrote...
I would certainly support that. The cutscenes should obey combat mechanics.
But then, I flatly reject the very idea of gameplay/story segregation.
Allan Schumacher wrote...
Since I want it to be more realistic, I'll say I want it to be more realistic
That's just it though. I am not convinced that you just want it to be more realistic. You want it to be a way that you like it more. Or rather, I think you want it to not look stupid.
However, we've now just added bleeding and fatal wounds, as well as infections. If the Inquisitor gets hit, there's a high risk of death and complications later on (Yes, I recognize I have gone in the far extreme).
If you don't like something, and you ask for more salt when the lack of salt isn't actually the problem, then it means we'll not address it in the way that you would like.
If we change the sword swinging animation to something more realistic, it won't make you happy.
Further, if there was an actual in game explanation for the effect and why it exists, would it make you happier? If realism is genuinely the issue, then my assumption is no. But if you're willing to accept other unrealistic aspects, then I get confused. Why is *this* violation of realism unacceptable? My assumption is because you think it looks stupid.
Then frankly you shouldn't be playing fantasy games if this is such an issue for you.Lotion Soronnar wrote...
Arcane Warrior Mage Hawke wrote...
Mages already do that and Rogues turn invisible or fire 20 arrows at once so yes crying realism in this context is stupid.
Saying you don't like it is fine but arguing realism is just silly.
What part of "I don't like ANY of the redicolous moves" escaped you?
No, arguing is not silly.
Arcane Warrior Mage Hawke wrote...
Then frankly you shouldn't be playing fantasy games if this is such an issue for you.Lotion Soronnar wrote...
Arcane Warrior Mage Hawke wrote...
Mages already do that and Rogues turn invisible or fire 20 arrows at once so yes crying realism in this context is stupid.
Saying you don't like it is fine but arguing realism is just silly.
What part of "I don't like ANY of the redicolous moves" escaped you?
No, arguing is not silly.
Yes it is.
Arcane Warrior Mage Hawke wrote...
Then frankly you shouldn't be playing fantasy games if this is such an issue for you.Lotion Soronnar wrote...
What part of "I don't like ANY of the redicolous moves" escaped you?
No, arguing is not silly.
Yes it is.
Lotion Soronnar wrote...
Arcane Warrior Mage Hawke wrote...
Then frankly you shouldn't be playing fantasy games if this is such an issue for you.Lotion Soronnar wrote...
What part of "I don't like ANY of the redicolous moves" escaped you?
No, arguing is not silly.
Yes it is.
And what makes you think you decide what I should and shouldn't be playing?
It's the "If you accept X, you must accept Y" fallacy again.
I don't. And I won't. And I like fantasy. Good fantasy that is.
I guess LOTR must be a horrible movie, because Aragon didn't cause massive shockwaves with each swing of his sword. And Witcher must be crap too - Geralt had only normal sword swings.
Such a shame...
Wulfram wrote...
Which warrior talents in DA:O (not DA:A) do the animations depict the warrior doing something that they would not be able to do if they were real people?
Some of the knockbacks are exaggerated in effect, and there's the hitpoint stuff and the stuns, and scattershot is ridiculous of course, but it's still clearly different from DA2.
Allan Schumacher wrote...
Realism isn't the same as Realistic. There are numerous unrealistic elements that I accept, and would argue are commonly accepted as part of what it's probably best to start calling something like "unstylised" combat. Health bars and inventories and recovery are all things we're so familiar with they're part of a baseline for the genre and don't represent a fresh challenge to expectations.
I understand that realism isn't the same as realistic. But if we're making realistic a continuum, it's not exactly trivial to determine something lies on that continuum, especially as people have different levels of tolerance for different things.I do want it to not look stupid.
And this is exceptionally useful feedback.The reason it looks stupid to me currently is because it doesn't look realistic. Or if that word is giving people trouble, because the Warrior is doing something that cannot be explained by human capabilities, or even preternatural human abilities, but requires magic.
But now I'm confused, and will now be applying your terminology more generally. As such, I have now concluded "Hmmm, I think he wants warriors to be similar to AD&D fighters, and as such it may be best to just recognize that combat won't be why he likes this game, and he'll probably only enjoy it for other reasons." Is my deduction correct, or have I read too much into your statement? Because I consider a vast majority of the abilities used by both rogues and warriors in both DAO and DA2 to not be natural and to, in reality, require some level of "magical" abilities. Even the ones that, on an aesthetic level appear to be performed via a realistic animation.But the lack of realism remains a bad thing
For you, is the ultimate ideal for martial combat to be a perfect replication of reality? (barring magic users of course). I understand you can say that there may be other good things that are more important, but I'm focusing the question purely on the specific aspect of combat.
Lotion Soronnar wrote...
Arcane Warrior Mage Hawke wrote...
Then frankly you shouldn't be playing fantasy games if this is such an issue for you.Lotion Soronnar wrote...
What part of "I don't like ANY of the redicolous moves" escaped you?
No, arguing is not silly.
Yes it is.
And what makes you think you decide what I should and shouldn't be playing?
It's the "If you accept X, you must accept Y" fallacy again.
I don't. And I won't. And I like fantasy. Good fantasy that is.
I guess LOTR must be a horrible movie, because Aragon didn't cause massive shockwaves with each swing of his sword. And Witcher must be crap too - Geralt had only normal sword swings.
Such a shame...