Aller au contenu

Photo

Realistic versus stylistic combat animations (sword strokes conjuring rocks?)


721 réponses à ce sujet

#26
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages
It looks silly and ridiculous.

Unless there is some sort of spell attached that I hope to the Maker is optional, there should be no reason why boulders would by flying up from the ground after a sword strike. This smells like DA2 awesome button.

#27
KristinCousland

KristinCousland
  • Members
  • 116 messages

Zu Long wrote...


If it makes you feel better, you aren't the first to bring it up. There was a (now locked) topic about Cassandra smashing the gate that ran in the same vein, and the warrior's ground-splitting attack was brought up serveral times there as well.

As I said, my own preference is for inclusion of Rule of Cool stylistic combat, and I don't think the devs will be changing those combad mechanics at this point.


I did not actually mind Cassandra smashing the gate. They clearly stated that they had specced her as a battering ram, so I assume she needed pretty special stats to complete that feat, and that there were numerous other ways to pass that particular obstacle.

Smashing a castle iron gate through brute force does not equal cratering the ground causing rock formations to suddently pop up.

Perhaps this anwers the eternal question asked by Ylvis?

What is the meaning of Stonehenge?



Two drunk stone age guys just kept smacking the ground with their long swords :P

Modifié par KristinCousland, 18 septembre 2013 - 03:14 .


#28
Davrel

Davrel
  • Members
  • 21 messages
As with the gate smashing, I wouldn't mind as much if it were done by 2 handed hammer rathsr than a sword. Even then, I'd prefer more subtle effect, perhaps just a texture of some cracks on the ground, not a model of several large slabs up to a man's ankles.

#29
Ieolus

Ieolus
  • Members
  • 361 messages
OP I agree 100% with you.

And yes I agree with the poster above... smacks of the awesome button.

However, I disagree with another poster, that this decision definately will affect purchasing decisions for alot of DA:O fans, myself included.

#30
Kalas Magnus

Kalas Magnus
  • Members
  • 10 324 messages

Blackrising wrote...

Screw realism.
If it looks cool and makes the combat fun, I'm for it.

this x2000

---------------
i loved da2 gameplay. the only thing i didnt liike was the level scaling. 

Modifié par Kalas Magnus, 18 septembre 2013 - 05:56 .


#31
GipsyDangeresque

GipsyDangeresque
  • Members
  • 565 messages
I don't get it, it's not conjuring rocks.

The warrior has super strength and is obviously striking with at least 2 or 3 tons of force, leaving a giant crater behind where his blow landed on the ground like the Hulk.

Did you all think Bruce Banner was a wizard when he beat up Loki at the end of the Avengers?

#32
Jones7602

Jones7602
  • Members
  • 57 messages
My first idea was, somebody in the background cast stonefist. If this is the result of a sword stroke consider me disappointed. Awesome button all again.

#33
Crevasse

Crevasse
  • Members
  • 22 messages
I agree that it looks ridiculous. It's the only thing that has annoyed me so far. I can't help but feel like the old guy, "back in my day swords were swords, not sharp artifacts used to sunder the earth". Save shattering the earth for the mages and cleaving enemies for the warriors.

#34
Morroian

Morroian
  • Members
  • 6 395 messages

Maria Caliban wrote...

The solution here is to get rid of realism when it comes to combat animations. That way, an animation that's obviously stylistic doesn't feel out of place.


This! These aren't combat simulators.

#35
Snook

Snook
  • Members
  • 17 341 messages
Realistic. But not overly so.

However, if we can just get as far away from DA2's style of animation as feasibly possible it'll be a step up in my books.

Modifié par SergeantSnookie, 18 septembre 2013 - 06:43 .


#36
Uccio

Uccio
  • Members
  • 4 696 messages
Realism is the only way.

That combat trailer put a pause on my expectations on the game. Too much awesome for my taste. What I do not want to see in my game is a warrior who can break gate on her own and hit cracks on the ground. With such strength she could kill anyone with just one hit. Not cool.

#37
KristinCousland

KristinCousland
  • Members
  • 116 messages

Ieolus wrote...

OP I agree 100% with you.

And yes I agree with the poster above... smacks of the awesome button.

However, I disagree with another poster, that this decision definately will affect purchasing decisions for alot of DA:O fans, myself included.


I have to admit that it is a lesser issue to me that the DA2 animations, and perhaps because the rest of the combat looked really good - that cratering effect really stuck out.  That was why I was surprised not to see it discussed here.

The DA2 animations stopped me from buying the game, until I recently got it from origin heavily discounted.  I got it because I love this series, and I still trust Bioware.  Afterall this is the company that has gotten me to love gaming in the first place.  I want to get the story of DA2 before I preorder DA:I.

So I hope people get me right. Even though I loved the tactical combat of DAO, the new footage seems awesome and I am onboard for a more tactile combat.  It was just that in all this beautiful footage those stones stuck out like a sore thumb.

Modifié par KristinCousland, 18 septembre 2013 - 06:44 .


#38
KristinCousland

KristinCousland
  • Members
  • 116 messages

Ukki wrote...

Realism is the only way.

That combat trailer put a pause on my expectations on the game. Too much awesome for my taste. What I do not want to see in my game is a warrior who can break gate on her own and hit cracks on the ground. With such strength she could kill anyone with just one hit. Not cool.


Come on, the gate might have been rusty, or had a rusty lock.

And Cassandra is AWESOME :wizard:

#39
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages

Ukki wrote...

Realism is the only way.

That combat trailer put a pause on my expectations on the game. Too much awesome for my taste. What I do not want to see in my game is a warrior who can break gate on her own and hit cracks on the ground. With such strength she could kill anyone with just one hit. Not cool.


Not to mention that if a warrior was hitting the ground with enough force to send boulder-sized pieces of shrapnel flying everywhere, the weapon they were swinging would also not survive that kind of force. And why would a warrior be hitting with the force of an asteroid? Does he have magical super powers, and if so, what's the point of picking warrior? Might as well roll full on mage then.

#40
KristinCousland

KristinCousland
  • Members
  • 116 messages

Morroian wrote...

Maria Caliban wrote...

The solution here is to get rid of realism when it comes to combat animations. That way, an animation that's obviously stylistic doesn't feel out of place.


This! These aren't combat simulators.


I agree with that, but how does cratering rocks around you help?  Is combat a minecraft simulator?:innocent:

#41
Iosev

Iosev
  • Members
  • 685 messages
I think an important element to consider when discussing realistic versus stylistic combat animations is how they affect game play. No matter how great a realistic animation looks, if it doesn't work well with game play, then it may not be desirable.

Some of the stylistic animations in Dragon Age 2 served a game play purpose, such as the warrior's lunge and rogue's leap, which both helped to close distance between the character and their target quickly. On one hand they were over-the-top, but on the other hand, it made switching targets for a melee character very responsive (especially when compared to DA:O).

Ultimately, my biggest concern in combat isn't realism or style, but whether it's enjoyable. It's fine to aim for realism here and there, but never at the expense of elements that make combat fun, such as responsiveness or pacing.

#42
KristinCousland

KristinCousland
  • Members
  • 116 messages

Atemeus wrote...

I don't get it, it's not conjuring rocks.

The warrior has super strength and is obviously striking with at least 2 or 3 tons of force, leaving a giant crater behind where his blow landed on the ground like the Hulk.

Did you all think Bruce Banner was a wizard when he beat up Loki at the end of the Avengers?


Bruce Banner versus Loke would be more like a fight among the old gods, not a normal Thedas inquisitor.

Or has Dragon Age joined the Marvel bandwagon?

Then again, my warden at the end of Awakening probably could have kicked Hulk's butt :innocent:

Modifié par KristinCousland, 18 septembre 2013 - 06:58 .


#43
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages
What is realistic about being struck, repeatedly, by a sword (especially without wearing armor, e.g. a mage) and surviving, continuing to fight, without hinderance?

Some level of realism is always sacrificed. When I watched the video, I assumed the rocks were cause by some sort of special attack that could, infact, cleave the earth.

#44
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages
Can't wait to see how archery plays out for the rogue types after seeing that.

I'm going to guess that bows now function like bazookas, and mooks explode in fountains of blood and gore after being shot with an arrow.

Dragon Age Inquisition: Now with more Awesome for your Buttons!

#45
Sleepy Somnus

Sleepy Somnus
  • Members
  • 310 messages
My goodness people, they seem to be listening to us on some of the larger issues, I'm not too worried about some craters. Be happy for once!

#46
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages
DAO wasn't realistic at all and contrary to popular belief two-handers weren't that heavy.

#47
TheCharmedOne

TheCharmedOne
  • Members
  • 132 messages

Blackrising wrote...

Screw realism.
If it looks cool and makes the combat fun, I'm for it.


THIS

#48
Davrel

Davrel
  • Members
  • 21 messages
I don't see it as question of stylistic vs realistic, but rather just uncharacteristic for a sword. Swords are supposed to be sharp. I don't mind absurdly powerful swordsmen if they act the part, (for further reading, see Samurai Jack). Leaving a crater is more characteristic of a powerful hammer.

What is the point of striking the ground in any case? Did he miss his target?

#49
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages
I'm not looking for hyper-realism. Just something that's not over-the-top ridiculous.

If the game ships with warriors having these silly abilities, I hope at least there is some kind of lore explanation. At that point you've turned the warrior PC into Superman or the Incredible Hulk, and might as well also have him shooting lightning bolts from his eyes and fireballs from his arse.

Modifié par Han Shot First, 18 septembre 2013 - 07:18 .


#50
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Davrel wrote...

I don't see it as question of stylistic vs realistic, but rather just uncharacteristic for a sword. Swords are supposed to be sharp. I don't mind absurdly powerful swordsmen if they act the part, (for further reading, see Samurai Jack). Leaving a crater is more characteristic of a powerful hammer.

What is the point of striking the ground in any case? Did he miss his target?

Shockwave.