The Ethereal Writer Redux wrote...
I'd like to know if the combat disparity that was everpresent in DAII has been addressed.
*has not been very up-to-date on DAI news*
www.youtube.com/watch
That is up to you to decide.
The Ethereal Writer Redux wrote...
I'd like to know if the combat disparity that was everpresent in DAII has been addressed.
*has not been very up-to-date on DAI news*
Lokiwithrope wrote...
Riddle me this, BSN. How agile do you like your warriors?
Lokiwithrope wrote...
Riddle me this, BSN. How agile do you like your warriors?
Ieolus wrote...
draken-heart wrote...
A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.
What you are talking about is what YOU envision a rogue is, and how a rogue fights. How did Duncan fight? He is the only canon rogue that we have some real exposure to.
Modifié par draken-heart, 22 septembre 2013 - 04:31 .
draken-heart wrote...
Ieolus wrote...
draken-heart wrote...
A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.
What you are talking about is what YOU envision a rogue is, and how a rogue fights. How did Duncan fight? He is the only canon rogue that we have some real exposure to.
Duncan's a rogue? I assumed heDuncan was a warrior, as it does not seem that he has a canon class, and her as a shield too.
Plus, think of it asRogues are Ninjitsu, and Warriors are Karate.
Modifié par Ieolus, 22 septembre 2013 - 04:31 .
Modifié par Arcane Warrior Mage Hawke, 22 septembre 2013 - 04:38 .
Ieolus wrote...
Hmm. Well, Duncan was a thief before he was inducted into the Grey Wardens, so maybe I just assumed he was a rogue. It is possible he was not.
I prefer to think in D&D terms and not martial arts terms.
And I like the answer above... as agile as my DEX score allows.
Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.
Warriors are the front-line fighters, the backbone of any party under assault.
Plaintiff wrote...
Dragon Age has never wanted its combat to be "realistic", that's been clear since Origins. I'm incredibly confused as to where people have gotten this other impression.
Isabella,Zevran,Varic,Nathaniel,Sigrun,Sebastion and Leliana are all Rogues.Ieolus wrote...
draken-heart wrote...
A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.
What you are talking about is what YOU envision a rogue is, and how a rogue fights. How did Duncan fight? He is the only canon rogue that we have some real exposure to.
Plaintiff wrote...
Okay, people need to stop making this terrible, awful analogy.Ukki wrote...
DA2 had pole dancer mages
Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.
Ieolus wrote...
No, their role definitely seems different. That doesn't mean they both can't swing a sword (or dagger) the same way though does it?
They should have different abilities that help them in their role on the battlefield.
Plaintiff wrote...
It beats poking at the air like it's a dead animal.Vilegrim wrote...
Plaintiff wrote...
Okay, people need to stop making this terrible, awful analogy.Ukki wrote...
DA2 had pole dancer mages
Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.
yea, they where Majorettes which is soooo much better....
KristinCousland wrote...
Plaintiff wrote...
It beats poking at the air like it's a dead animal.Vilegrim wrote...
Plaintiff wrote...
Okay, people need to stop making this terrible, awful analogy.Ukki wrote...
DA2 had pole dancer mages
Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.
yea, they where Majorettes which is soooo much better....
Third pointless entry in a row
I think this guy is not actually talking to us, but trying to conjure a breach in the fade.
Third pointless entry in a row
ismoketoomuch wrote...
A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm
A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.
Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.
Allan Schumacher wrote...
Third pointless entry in a row
If we include your posts would we be up to 6?
d4eaming wrote...
ismoketoomuch wrote...
A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm
A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.
Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.
I used to collect blades, along with my ex, both swords and daggers. Most were trash, reproductions, unbalanced, with half or rat-tail tangs. The things would fall apart if you hit anything with them. We did get a very nice set of matching sword and dagger from my parents. Fairly certain it was a short sword, and the dagger was about ten inches over all. Light as a feather, with a full tang. Modern people would get tired wielding it until they built up muscle, but they weren't heavy at all.
People think a broadsword or a bastard sword weighed 40 pounds? What is wrong with people?
Vicious wrote...
Plaintiff wrote...
Dragon Age has never wanted its combat to be "realistic", that's been clear since Origins. I'm incredibly confused as to where people have gotten this other impression.
THANK YOU
Kinda like this thread then huh?KristinCousland wrote...
ismoketoomuch wrote...
A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm
A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.
Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.
I like chickens reiterating old points gone over a million times on these forums.
I am a fitness girl. I I like to play with swords.Stick them with the pointy end.
Ieolus wrote...
The Ethereal Writer Redux wrote...
I'd like to know if the combat disparity that was everpresent in DAII has been addressed.
*has not been very up-to-date on DAI news*
www.youtube.com/watch
That is up to you to decide.
Modifié par The Ethereal Writer Redux, 22 septembre 2013 - 04:54 .