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Realistic versus stylistic combat animations (sword strokes conjuring rocks?)


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#526
Ieolus

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The Ethereal Writer Redux wrote...

I'd like to know if the combat disparity that was everpresent in DAII has been addressed.

*has not been very up-to-date on DAI news*


www.youtube.com/watch

That is up to you to decide.

#527
Lokiwithrope

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Riddle me this, BSN. How agile do you like your warriors?

#528
Ieolus

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Lokiwithrope wrote...

Riddle me this, BSN. How agile do you like your warriors?


I'd rather the rogues be the agile ones for the most part.

#529
Rawgrim

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The combat in DA2 certainly got its fair share of stick when the game came out. Wich is probably why people don`t want similar things to be included in the next game.

#530
Rawgrim

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Lokiwithrope wrote...

Riddle me this, BSN. How agile do you like your warriors?


As agile as the amount of points I invest in DEX would allow.

#531
draken-heart

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Ieolus wrote...

draken-heart wrote...

A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.


What you are talking about is what YOU envision a rogue is, and how a rogue fights.  How did Duncan fight?  He is the only canon rogue that we have some real exposure to.


Duncan's a rogue? I assumed heDuncan was a warrior, as it does not seem that he has a canon class, and her as a shield too. Plus, Origins is not a good source for differences as the whole game seemed based off one animation for each weapon style.

Plus, think of it asRogues are Ninjitsu, and Warriors are Karate.

Modifié par draken-heart, 22 septembre 2013 - 04:31 .


#532
Ieolus

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draken-heart wrote...

Ieolus wrote...

draken-heart wrote...

A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.


What you are talking about is what YOU envision a rogue is, and how a rogue fights.  How did Duncan fight?  He is the only canon rogue that we have some real exposure to.


Duncan's a rogue? I assumed heDuncan was a warrior, as it does not seem that he has a canon class, and her as a shield too.

Plus, think of it asRogues are Ninjitsu, and Warriors are Karate.


Hmm.  Well, Duncan was a thief before he was inducted into the Grey Wardens, so maybe I just assumed he was a rogue.  It is possible he was not.

I prefer to think in D&D terms and not martial arts terms.

And I like the answer above... as agile as my DEX score allows.

Modifié par Ieolus, 22 septembre 2013 - 04:31 .


#533
Rawgrim

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Duncan is a rogue.

Rogues don`t equal ninjas, though. I dunno where this idea got hatched in the first place. The Scarlet Pimpernell, Robin Hood, Iago, Long John Silver, Bilbo Bagins, and thousands of other well now rogues don`t have any hint of ninja moves.

#534
Shadow Fox

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@Anomaly: Actually what I meant is basically marital arts can have the same starting point but be altered by a particular practitioner to better suit them thus creating a new branch,style or school of that art or they can can combine elements of different marital arts to their own thus creating a new marital art.Dual Wielders in DA3 need not be the same in style simply because they share the same concept.

Modifié par Arcane Warrior Mage Hawke, 22 septembre 2013 - 04:38 .


#535
draken-heart

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Ieolus wrote...

Hmm.  Well, Duncan was a thief before he was inducted into the Grey Wardens, so maybe I just assumed he was a rogue.  It is possible he was not.

I prefer to think in D&D terms and not martial arts terms.

And I like the answer above... as agile as my DEX score allows.


Here is a description of Rogue:

Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.


And for warrior:

Warriors are the front-line fighters, the backbone of any party under assault.


Notice that I bolded the important parts of each. Do they seem at all similar to you?

Also, to the person who complained abaout the comparison to ninjas: I do not want them to be ninjas either, just that there be a distinct difference between the classes in terms of fighting style (rogue being quick/cunning/crafty being reflected, and the warrior's frontline fighter-hood as well).

#536
Ieolus

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No, their role definitely seems different. That doesn't mean they both can't swing a sword (or dagger) the same way though does it?

They should have different abilities that help them in their role on the battlefield.

#537
KristinCousland

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Plaintiff wrote...

Dragon Age has never wanted its combat to be "realistic", that's been clear since Origins. I'm incredibly confused as to where people have gotten this other impression.


THIS is why trying to articulate your thoughts help.  The above contribution is meaningless. It cannot be deciphered.:police:

#538
Shadow Fox

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Ieolus wrote...

draken-heart wrote...

A rogue would be LESS likely to swing to attack, more like stab or swing-to-parry then stab.


What you are talking about is what YOU envision a rogue is, and how a rogue fights.  How did Duncan fight?  He is the only canon rogue that we have some real exposure to.

Isabella,Zevran,Varic,Nathaniel,Sigrun,Sebastion and Leliana are all Rogues.

#539
KristinCousland

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Plaintiff wrote...

Ukki wrote...
DA2 had pole dancer mages

Okay, people need to stop making this terrible, awful analogy.

Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.


Another pointless entry.:whistle:

Let's leave this for the anthropolgists.

#540
draken-heart

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Ieolus wrote...

No, their role definitely seems different. That doesn't mean they both can't swing a sword (or dagger) the same way though does it?

They should have different abilities that help them in their role on the battlefield.


If the rogue was a warrior who simply added stealth to his/her arsenal, sure. But a rogue who TRAINED as a rogue, that should have a distinct difference in terms of how the class operates and fights.

#541
KristinCousland

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Plaintiff wrote...

Vilegrim wrote...

Plaintiff wrote...

Ukki wrote...
DA2 had pole dancer mages

Okay, people need to stop making this terrible, awful analogy.

Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.


yea, they where Majorettes which is soooo much better....

It beats poking at the air like it's a dead animal.


Third pointless entry in a row :police:

I think this guy is not actually talking to us, but trying to conjure a breach in the fade.:(

#542
Ieolus

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KristinCousland wrote...

Plaintiff wrote...

Vilegrim wrote...

Plaintiff wrote...

Ukki wrote...
DA2 had pole dancer mages

Okay, people need to stop making this terrible, awful analogy.

Have the people who say this ever seen pole dancing? It is literally the absolute opposite of what the mages in DA2 do.


yea, they where Majorettes which is soooo much better....

It beats poking at the air like it's a dead animal.


Third pointless entry in a row :police:

I think this guy is not actually talking to us, but trying to conjure a breach in the fade.:(


Well, in any case, I think we know where he stands on the realistic versus stylistic combat animations argument.

#543
Allan Schumacher

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Third pointless entry in a row


If we include your posts would we be up to 6? :mellow:

#544
KristinCousland

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ismoketoomuch wrote...

A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm

A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.


Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.


I like chickens reiterating old points gone over a million times on these forums.

I am a fitness girl. I I like to play with swords.Stick them with the pointy end.:wizard:

#545
Rawgrim

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Allan Schumacher wrote...

Third pointless entry in a row


If we include your posts would we be up to 6? :mellow:


Critical hit.

#546
KristinCousland

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d4eaming wrote...

ismoketoomuch wrote...

A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm

A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.


Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.


I used to collect blades, along with my ex, both swords and daggers. Most were trash, reproductions, unbalanced, with half or rat-tail tangs. The things would fall apart if you hit anything with them. We did get a very nice set of matching sword and dagger from my parents. Fairly certain it was a short sword, and the dagger was about ten inches over all. Light as a feather, with a full tang. Modern people would get tired wielding it until they built up muscle, but they weren't heavy at all.

People think a broadsword or a bastard sword weighed 40 pounds? What is wrong with people?


What is wrong with you?  Look at the swords we are talking about.  Have you ever seen a real sword?

#547
KristinCousland

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Vicious wrote...

Plaintiff wrote...

Dragon Age has never wanted its combat to be "realistic", that's been clear since Origins. I'm incredibly confused as to where people have gotten this other impression.


THANK YOU


You are VERY easily pleased :wizard:

#548
Shadow Fox

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KristinCousland wrote...

ismoketoomuch wrote...

A discussion about medieval sword weights and how and why these weapons have been misrepresented in recent history and in the entertainment industry:
http://www.thearma.o...ays/weights.htm

A example of a chinese staff fighting kata (set pattern of moves used to demonstrate competence in techniques). That ready position, sort of a quarter turn with staff at side should be familiar to anyone who played DAII. I also would like to highlight the dynamic tempo (fast, slow, super fast, pause etc.) which you see thruout the kata, which is typical of higher level kata and is meant to be realistic.


Its probably too late, but I hope Bioware develops their fighting animations for DAInq based on motion capture techniques using trained martial artists, including medieval weapons users. If they have to slow things down to look 'realistic', so be it.


I like chickens reiterating old points gone over a million times on these forums.

I am a fitness girl. I I like to play with swords.Stick them with the pointy end.:wizard:

Kinda like this thread then huh?:whistle:

#549
TEWR

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Ieolus wrote...

The Ethereal Writer Redux wrote...

I'd like to know if the combat disparity that was everpresent in DAII has been addressed.

*has not been very up-to-date on DAI news*


www.youtube.com/watch

That is up to you to decide.


I've watched it before, but if you ask me it seems like they haven't addressed it (based on that short demo). Course, it's hard to tell because the camera -- both the filmer and the in-game camera -- shifts very often. And there's very little combat with other people.

I'm just afraid that it's going to be a repeat of DAII's demo, where Mike Laidlaw talked about how it could be tactical still but come game-time DAII was little more then a button mashing fest. DAII had no challenge at all (neither did DAO, but that's another matter).

Here, it looks like the same thing. The characters we control use a vastly different assortment of animations and abilities that are, for some arbitrary and god-awful reason, not given to the enemies.

Modifié par The Ethereal Writer Redux, 22 septembre 2013 - 04:54 .


#550
Rawgrim

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Just because DA:O had some pretty wierd combat elements, doesn`t mean it invalidates all arguments towards the next games taking the step 10 further and going even further out there with the combat. The issue is when the combat movements starts to really interfere with the setting and the lore.