Plaintiff wrote...
That's has nothing to do with substance. And besides, the previous games were limited by outdated technology. It never rained in Thedas previously either. Are we gonna complain about that? Is rain flashy and childish?
That's a rather bad strawman, Plaintiff, to say "There's rain now too! So unrealistic because DAO didn't have that as a terrain changer!".
Destroying a metal gate with just a shield isn't just unrealistic, it's
impossible. Yeah, yeah, yeah... magic's impossible too, but in Thedas there's a standard of reality where magic falls into it. Magic is thus realistic for the setting. Likewise, there's a standard of physics for Thedas... but this violates that, and is thus unrealistic for the setting (and certainly our world) and shouldn't even be possible.
There was no point, anywhere in the setting, where metal gates were destroyed by one person. There
was a point where it took a
friggin' cannon wave of magical energy to destroy metal gates and stone: Vigil's Keep.
Beyond that it renders siege warfare as pointless. It renders all warfare as pointless if you can just find someone to go "Two hits, tops" and boom, you're in.
FFXII had realistic combat that was also stylish, without rendering siege warfare as pointless (the Battle of Nalbina, for instance, was great because it required a magical paling to stand to give the defenders a shot at winning).
EDIT: I wonder if Allan's still reading the thread... not that it matters really. I enjoy the discussion itself.
Modifié par The Ethereal Writer Redux, 22 septembre 2013 - 05:44 .