Ieolus wrote...
Of course it's all subjective, because it is all about what one prefers to see and play in-game! Realism is just the word used to describe that.
I honestly think you're the first person to agree with me on that.
Origins was more "realistic" only because no one was teleporting all over the battlefield and stuff. Others tried to use other terms up-thread.
Btw, I appreciate the serious tone way more. 
Look, I personally don't care how a game actually handles itself so long as the gameplay is consistent. DA:O bothered me because it was inconsistent, and I personally think an RPG should either strive for realism, properly and costly, or should just abandon it entirely.
So basically, I prefer DA2 to DA:O because to me DA2 stopped pretending, and that make it less annoying. But again, I totally recognize it's a subjective preference of mine.
And aesthetically, I happen to really like wuxia, so that plays a part too.
No, it's built on abstraction
Abstraction is one of those things that's subjective. I can accept Battery-Ram Cassandra is an abstraction for an actual battering ram, or (the other option mentioned re: PAX) Varric using Bianca to scale up the wall is an abstraction for a series of troops scaling the walls with ladders. But as this thread indicates, not everyone can.
Just like how for you and others, the damage thing is an OK abstraction, and it just kind of drives me bonkers if I think aobut it.
Modifié par In Exile, 22 septembre 2013 - 06:55 .