Filament wrote...
It does feel a bit out of place with the other attacks. And I feel like we should be past the time where rocks just shoot up regardless of where you are, or Shale pulls a boulder out of a wooden floorboard.
Magic isn't an argument against realism, because it has it's own set of rules. It has an in context explanation for non realism.
However:
KristinCousland wrote...
So what are your thoughts on the rocks emerging from the ground after a particular fanciful sword stroke in inquisition, and combat "realism" in general?
It's important to understand that "Realism" in this context does not mean pertaining to reality. What is meant is conforming to expectations. And expectations are so very varied and subjective.
You're making the argument that you would not expect rocks to come from the ground if it is hit hard by a sword, yet smashing that same sword into a dude will, unless it outright kills him, and with the exception of a short term knockback or down, be of no detriment to his ability to continue moving, fighting and keeping him internal organs internal.
The combat is inherently abstract and you're not going to be able to construct an objective argument to condemn any one element of it that does not reject the whole process.
But, with that said I believe that even if neither interfered with our disbelief I think we would all place "sudden appearance of rocks" higher on a sliding scale than "health bars", because those expectations are based upon experiences, many of which will be shared.
There's an extent to which "realism" is a common language, and I believe that a fictions conformity to this is neither right or wrong, is independant of immersion and is simply a stylistic choice made by it's authors.
On those terms, I do not disagree I would be interested to see more "realist" combat. I think it lends weight to the narrative if the overall style feels grounded.
Modifié par Ziggeh, 18 septembre 2013 - 01:50 .