Realistic versus stylistic combat animations (sword strokes conjuring rocks?)
#151
Posté 19 septembre 2013 - 03:13
#152
Guest_Puddi III_*
Posté 19 septembre 2013 - 03:49
Guest_Puddi III_*
Please show where I ever pretended to speak for you.In Exile wrote...
Again, speak for yourself.
Not going to bother addressing your verbal garbage after just that one line.
#153
Posté 19 septembre 2013 - 03:55
#154
Posté 19 septembre 2013 - 03:56
Filament wrote...
Please show where I ever pretended to speak for you.
Of course:
"Abnormal mundane endurance is, but it's not so blindingly obvious and unbelievable as abnormal feats of strength (or speed). You can see the giant rock being lifted, or the cratered earth, or the hot rod speed dash, and it's just an immediate "a person couldn't do that.'"
That would be speaking for me. It is a leading question, putting words in my mouth.
Modifié par In Exile, 19 septembre 2013 - 03:58 .
#155
Guest_Puddi III_*
Posté 19 septembre 2013 - 03:59
Guest_Puddi III_*
#156
Posté 19 septembre 2013 - 04:06
#157
Posté 19 septembre 2013 - 04:07
Filament wrote...
Just pretend it's an "I" then, Jesus. I didn't even intend that implication and it's not at all relevant.
Given that your entire argument is premised on their being a distinction between an injury and a combat manuever, whether it was intentional or not, it was most certainly relevant. If it was obvious the two were different then your argument would be quite reasonable and my position would be very unreasonable.
I'm not upset, but it's important to set out that I don't agree with your very fundamental premise that these two things are at all dissimilar.
Modifié par In Exile, 19 septembre 2013 - 04:08 .
#158
Guest_Puddi III_*
Posté 19 septembre 2013 - 04:14
Guest_Puddi III_*
Zanallen wrote...
This thread, and all threads on this topic, are basically about arbitrary lines that have been crossed. It is kind of hard for Bioware to do anything about completely subjective arguments without knowing what the majority prefers and that is almost an impossibility.
Definitely, I just prefer my own arbitrary lines, to which the best label I might come up with might be "superficial realism" in this case.
In Exile wrote...
I'm not upset, but it's important to set out that I don't agree with your very fundamental premise that these two things are at all dissimilar.
Well, that's fine.
#159
Posté 19 septembre 2013 - 04:19
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Modifié par Arcane Warrior Mage Hawke, 19 septembre 2013 - 04:21 .
#160
Posté 19 septembre 2013 - 04:50
No, not really.Maria Caliban wrote...
If fighters being able to smash the ground and break it were part of the lore, that would be fine?
Modifié par Star fury, 19 septembre 2013 - 04:51 .
#161
Posté 19 septembre 2013 - 04:54
You are exactly correct.In Exile wrote...
This ability of players to dig their head in the sand is exactly why every realism topic is just an exercise is hypocrisy.
Perhaps we should instead ask players how much whimsy they want in their combat animations.
#162
Posté 19 septembre 2013 - 04:58
Sylvius the Mad wrote...
You are exactly correct.
Perhaps we should instead ask players how much whimsy they want in their combat animations.
Yes, I agree. And I'm the first to say that I'm fine with most levels of stylized action combat, and my threshold is something like... dragonball Z as an anime example of jumping the shark. When the absurd power curve goes so crazy that you have characters shattering continents as part of a usual fight, then things have gotten out of control.
But otherwise, I prefer these flourishes becuase to me they are the only things that make the actual combat itself even midly coherent with the actual rules which seem to govern the players lives.
#163
Posté 19 septembre 2013 - 05:20
So many things you could make a "realistic" thread about and this small pre alpha technique (assuming its the warriors smash ability) is what was made about? I'm sorry I DO see why the question was posed WITH good intention I'm sure. But it's all irrelevant in the end when it's 1 a game. 2 a fantasy world as in aka most things are pushed to unbelievable proportions.
Just so much more that makes this such a small problem to the fact that the reason behind the complaint is "unrealistic". If this was a thread on the smash ability changing to what it smashed such as wood, steel?, ext. then that would be worth the discussion. Not this :/ this in my opinion is nit picking and nothing more and I apologize I can't see beyond that.
#164
Posté 19 septembre 2013 - 05:40
Arcane Warrior Mage Hawke wrote...
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Mages can`t teleport. They look like they can in DA2, yes. But its supposed to be some sort of illusion magic.
I don`t get your Sten comment, though.
#165
Posté 19 septembre 2013 - 06:32
#166
Posté 19 septembre 2013 - 06:44
"They're just running really fast"<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Mages can`t teleport. They look like they can in DA2, yes. But its supposed to be some sort of illusion magic.
I don`t get your Sten comment, though.
The Qunari were retconned to have horns in DA2 despite being hornless in Origins.
#167
Posté 19 septembre 2013 - 06:48
Implying only kids enjoy this kind of gameplay...Ukki wrote...
That combat was just too much full of Awesome. I can't but help to think that it is made to lure in more gamers age 10 - 15. Kids may like it but for me, nay, it is the opposite.
Or you know Bioware might simply prefer this type of combat.
#168
Posté 19 septembre 2013 - 06:54
Arcane Warrior Mage Hawke wrote...
"They're just running really fast"<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Mages can`t teleport. They look like they can in DA2, yes. But its supposed to be some sort of illusion magic.
I don`t get your Sten comment, though.
The Qunari were retconned to have horns in DA2 despite being hornless in Origins.
Well the devs said it wasn`t teleporting. It looked lame anyway.
They arn`t retconned at all. Some of them have horns, others don`t. Ogres are qunari tainted by the blight. They have horns in DA:O as well. Check some wiki page and you will see that there is no retconn involved.
#169
Posté 19 septembre 2013 - 06:55
Arcane Warrior Mage Hawke wrote...
Implying only kids enjoy this kind of gameplay...Ukki wrote...
That combat was just too much full of Awesome. I can't but help to think that it is made to lure in more gamers age 10 - 15. Kids may like it but for me, nay, it is the opposite.
Or you know Bioware might simply prefer this type of combat.
Its called "streamlining" for a broader audience, I belive.
#170
Posté 19 septembre 2013 - 07:01
All that said, I wasn't too thrilled by the rock spawning sword attack. But guess what?
ALPHA FOOTAGE! It's a visual effect that probably isn't done, and that attack might not even exist in that form in the final game.
I'm not worried. I dig the last two DA games and this one is looking absolutely fantastic so far.
Modifié par Valadras21, 19 septembre 2013 - 07:02 .
#171
Posté 19 septembre 2013 - 07:03
#172
Posté 19 septembre 2013 - 07:04
That's a stupid excuse they gave you know it.Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
"They're just running really fast"<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Mages can`t teleport. They look like they can in DA2, yes. But its supposed to be some sort of illusion magic.
I don`t get your Sten comment, though.
The Qunari were retconned to have horns in DA2 despite being hornless in Origins.
Well the devs said it wasn`t teleporting. It looked lame anyway.
They arn`t retconned at all. Some of them have horns, others don`t. Ogres are qunari tainted by the blight. They have horns in DA:O as well. Check some wiki page and you will see that there is no retconn involved.
Except they were,a handwave for Sten's appearence every Qunari in Origins was hornless,Nope they just come from Qunari broodmothers.
My point is the devs will disregard the lore if it suits them
#173
Posté 19 septembre 2013 - 07:06
Arcane Warrior Mage Hawke wrote...
That's a stupid excuse they gave you know it.Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
"They're just running really fast"<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
Like Sten is just a "special" Qunari or mages can't teleport?<_<Rawgrim wrote...
Arcane Warrior Mage Hawke wrote...
That's not realistic.:innocent:Rawgrim wrote...
In Exile wrote...
filetemo wrote...
that's far less more visual than 7 feet tall swords, for the profane eye, you'll admit.
Have you ever seen a burn victim? I volunteered in a hospital ages ago, and let me tell you that this is not the sort of thing you *ever* forget.
We don`t have healing spells or healing potions in our world. They do in Thedas.
It is in DA, since its part of the lore.
Mages can`t teleport. They look like they can in DA2, yes. But its supposed to be some sort of illusion magic.
I don`t get your Sten comment, though.
The Qunari were retconned to have horns in DA2 despite being hornless in Origins.
Well the devs said it wasn`t teleporting. It looked lame anyway.
They arn`t retconned at all. Some of them have horns, others don`t. Ogres are qunari tainted by the blight. They have horns in DA:O as well. Check some wiki page and you will see that there is no retconn involved.
Except they were,a handwave for Sten's appearence every Qunari in Origins was hornless,Nope they just come from Qunari broodmothers.
My point is the devs will disregard the lore if it suits them
Well, Sten doesn`t have horns in the comics either. Other qunari do.
#174
Posté 19 septembre 2013 - 07:10
#175
Guest_Puddi III_*
Posté 19 septembre 2013 - 07:10
Guest_Puddi III_*
Dycho wrote...
Just so much more that makes this such a small problem to the fact that the reason behind the complaint is "unrealistic". If this was a thread on the smash ability changing to what it smashed such as wood, steel?, ext. then that would be worth the discussion. Not this :/ this in my opinion is nit picking and nothing more and I apologize I can't see beyond that.
It would certainly be an improvement, if it's not the case already (we haven't seen that much gameplay, to be fair). Since this is pre-alpha, I hope they'll consider something like that, if nothing else.
Modifié par Filament, 19 septembre 2013 - 07:10 .




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