First playthrough: are you going to earn respect or demand it?
#1
Posté 18 septembre 2013 - 12:48
So, I imagine I am going to try to earn respect, because I believe that by earning I build stronger alliances and avoid needless bloodshed. After all, we need troops agains't the real enemies, not corpses.
What about you guys? How are you going to do it and why?
#2
Posté 18 septembre 2013 - 12:49
#3
Posté 18 septembre 2013 - 12:52
#4
Posté 18 septembre 2013 - 12:55
Second playthrough I'm gonna be a sarcastic little shi*, but still good to the core.
Third playthrough I'm gonna kill everything with fire and destory the world.
Business as usual.
#5
Posté 18 septembre 2013 - 12:59
#6
Posté 18 septembre 2013 - 01:03
This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes.
The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.
#7
Posté 18 septembre 2013 - 01:03
but i am leaning more towards: earn it (sounds better and more diplomatic)
greetings LAX
#8
Posté 18 septembre 2013 - 01:09
I only change gameplay if i can chose a different character or able to change my character personality.
#9
Posté 18 septembre 2013 - 01:09
and THAT is why I am going to metagame the hell out of itFast Jimmy wrote...
I really hope Bioware actually doesn't give the "happiest" endings to always choosing blue dialogue options in this game.
This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes.
The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.
#10
Posté 18 septembre 2013 - 01:12
#11
Posté 18 septembre 2013 - 01:13
#12
Posté 18 septembre 2013 - 01:35
#13
Posté 18 septembre 2013 - 01:41
#14
Posté 18 septembre 2013 - 01:43
Maybe the top right will say "What can I do to get your trust?" and the bottom right will say "I need your armies now!" And then both lead to the same response of the guy telling us he needs us to do something for him first. But maybe one of the companion loses 10 points for the bottom right selection.
#15
Posté 18 septembre 2013 - 01:53
Most likely when characters are demanding why they should be listening to the PC, I'll be in total agreement.
More broadly, I think fair dealing and winning peoples trust works better in the long run than being a backstabbing tyrant. As long as you have the enough backbone to stand up for yourself when people aren't treating you in kind.
#16
Posté 18 septembre 2013 - 02:01
#17
Posté 18 septembre 2013 - 02:12
Modifié par VampireSoap, 18 septembre 2013 - 02:20 .
#18
Guest_simfamUP_*
Posté 18 septembre 2013 - 02:17
Guest_simfamUP_*
#19
Posté 18 septembre 2013 - 02:18
#20
Posté 18 septembre 2013 - 02:20
As is your right.crimzontearz wrote...
and THAT is why I am going to metagame the hell out of itFast Jimmy wrote...
I really hope Bioware actually doesn't give the "happiest" endings to always choosing blue dialogue options in this game.
This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes.
The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.
Although... if you had a guide, but the guide showed that there was one route to allowing the hero live and ride off into the sunset with their LI and companions while the people of the world cry at all of the deaths and destruction that occurred over the course of the game, or you would see your companions and LI (maybe even the hero) die or be unable to get a rosey ending, but the world at large being much better off, which of the guide's instruction a would you follow? Or would you follow the path that is a middle ground between the two?
I doubt with every fiber of my being that Bioware would ever dare present a situation that is ever that dire, but I hope they at least attempt to do so on some level. Too many morality choices occur in a vacuum in Bioware games, where you just choose what you like and then don't have to consider anything other than what you agree with, rather than what would actually be best for your cause/the greater good.
#21
Posté 18 septembre 2013 - 02:38
But I do appreciate Fast Jimmy's argument, ending should have more depth than being based on how nice or cruel you've been.
Like a lot of Bioware writers, I have a penchant for the bittersweet.
#22
Posté 18 septembre 2013 - 02:50
Modifié par 9TailsFox, 18 septembre 2013 - 02:50 .
#23
Posté 18 septembre 2013 - 02:55
Better the creature's of the fade win than that cult continues.
#24
Posté 18 septembre 2013 - 02:57
9TailsFox wrote...
I always good i just can't be bad.
But what is "bad?" Is it being mean? Is it not ever using a firmer, aggressive hand? Is it aligning yourself with people other than who the game paints as totally innocent?
What if, by doing all of these things, more people, innocent people, die? What if you are then forced to see your close friends die because you wouldn't accept the help of others who are less than agreeable? What if you had to see your LI die because you weren't able to sacrifice someone else?
Those are hard questions. It makes being "bad" an actual decision to struggle with, not just being a jerk for the lolz. Because Booware has always shied away from tying any type of reward to being "bad" or consequence of being "good," they have really missed out on making these types of choices really weigh down on the players mind.
Modifié par Fast Jimmy, 18 septembre 2013 - 02:58 .
#25
Posté 18 septembre 2013 - 03:02
For that, you'd need to know the outcome of a decision with a reasonable certainty. I wouldn't sacrifice my principles for "maybe it gives you the best outcome". But then, my principles are results-oriented in the first place. As long as I'm not asked for a ritual sacrifice of my LI or suchlike, I'm fine with doing the bad for getting the best outcome. I'm far more likely to avoid the blue-analogues especially if I know there is a pattern of them having the best outcome like in ME, because a good outcome in a game isn't worth symbolically subscribing to a delusion.crimzontearz wrote...
The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.





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