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First playthrough: are you going to earn respect or demand it?


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85 réponses à ce sujet

#1
JCAP

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Usually, in my first playthrough I play like if I was the protagonist, so I try to respect my beliefs and I can be "bad/renegade" sometimes, but I am usually the good guy.


So, I imagine I am going to try to earn respect, because I believe that by earning I build stronger alliances and avoid needless bloodshed. After all, we need troops agains't the real enemies, not corpses.


What about you guys? How are you going to do it and why?

#2
crimzontearz

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whatever the guide tells me is going to lead to the best ending.....

#3
vertigomez

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Not sure yet. I kind of want to be a goody-goody... but on the other hand, I kiiiiiind of want to lead the world to its bitter end.

#4
Blackrising

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I'm gonna be the most insufferably happy goody-two-shoes ever on my first playthrough.
Second playthrough I'm gonna be a sarcastic little shi*, but still good to the core.
Third playthrough I'm gonna kill everything with fire and destory the world.

Business as usual.

#5
Cespar

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I'm going to try to be both, when a certain group is just been an ass, then time to demand it.

#6
Fast Jimmy

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I really hope Bioware actually doesn't give the "happiest" endings to always choosing blue dialogue options in this game.

This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes.

The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.

#7
DarthLaxian

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oh - i am going with "mixed" here, as it depends on the situation, the organisation i am talking to and if i already have a bit of a reputation (oh and how i am treated, if someone thinks he can degrade me and treat me as an inferior, i am going to make them regret it!)

but i am leaning more towards: earn it (sounds better and more diplomatic)

greetings LAX

#8
fchopin

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I always play the game the same way no matter how many times i play the game.
I only change gameplay if i can chose a different character or able to change my character personality.

#9
crimzontearz

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Fast Jimmy wrote...

I really hope Bioware actually doesn't give the "happiest" endings to always choosing blue dialogue options in this game.

This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes.

The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.

and THAT is why I am going to metagame the hell out of it

#10
0oSPIRITo0

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I also play the protagonist as if it was me, so im gonna earn it on my first run.

#11
Dormiglione

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Usually on my first playthrough i try to get an overview of the game, the party members, the landscape and so on. Then i plan my next playthroughs. On the first playthrough i try to be "neutral" if possible.

#12
Teahuppoo

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demand it

#13
TK514

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Always try to be the 'good guy' on my first playthrough, so earning it will be the way to go.

#14
Taleroth

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I'll think like a general and fight like a spartan. I expect this idea of earning respect or demanding it to be just hype and lacking substance.

Maybe the top right will say "What can I do to get your trust?" and the bottom right will say "I need your armies now!" And then both lead to the same response of the guy telling us he needs us to do something for him first. But maybe one of the companion loses 10 points for the bottom right selection.

#15
Wulfram

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Only an egocentric loon would find the amount of respect given to any PC in Bioware games insufficient. So demanding respect usually seems pointless and silly.

Most likely when characters are demanding why they should be listening to the PC, I'll be in total agreement.

More broadly, I think fair dealing and winning peoples trust works better in the long run than being a backstabbing tyrant. As long as you have the enough backbone to stand up for yourself when people aren't treating you in kind.

#16
Jaison1986

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I'll be both, I'll be nice and try to earn the respect of the people I think are worthy of it. But if I meet an group that acts all bratty and self entitled, all they will get is an kick in the gut and my Inquisitor will order them to fall in line.

#17
VampireSoap

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Usually I play as a ruthless pragmatist...I would do anything to ensure victory for the greater good of the realm. And I usually employ intimidation, torture and extortion to enforce obedience. Take no chances. I mean, playing this way makes me feel that my character is more realistic...but bioware games usually throw some pretty bad endings in my character's face...And I just hate how they want you to play as a lawful good paladin in a dark, filthy and totally messed up world where power and fear are the only things the people understand.

Modifié par VampireSoap, 18 septembre 2013 - 02:20 .


#18
Guest_simfamUP_*

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Depends on the situation. So I'll go Tywin Lannister on this ****.

#19
tw3301

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Ruthless, ends justify the means, greater good, etc. On my first play through. For example in DAO I killed the possessed connor in my first play through because one kids life < all the lives in redcliff should something happen while I run to the circle tower and ask the mages for help.

#20
Fast Jimmy

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crimzontearz wrote...

Fast Jimmy wrote...

I really hope Bioware actually doesn't give the "happiest" endings to always choosing blue dialogue options in this game. 

This is war, war on a worldwide level... even a multi-dimension level, given that we are entering the Fade. Saying that trying to save every innocent or picking only the allies you 100% agree with instead of the allies who may be the most likely to help you should be options, but it should not result in the best outcomes. 

The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.

and THAT is why I am going to metagame the hell out of it

As is your right.

Although... if you had a guide, but the guide showed that there was one route to allowing the hero live and ride off into the sunset with their LI and companions while the people of the world cry at all of the deaths and destruction that occurred over the course of the game, or you would see your companions and LI (maybe even the hero) die or be unable to get a rosey ending, but the world at large being much better off, which of the guide's instruction a would you follow? Or would you follow the path that is a middle ground between the two?

I doubt with every fiber of my being that Bioware would ever dare present a situation that is ever that dire, but I hope they at least attempt to do so on some level. Too many morality choices occur in a vacuum in Bioware games, where you just choose what you like and then don't have to consider anything other than what you agree with, rather than what would actually be best for your cause/the greater good. 

#21
trying_touch

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The name "Inquisitor" just sounds like someone who demands respect and the loyalty of others. I'll probably stick to that theme on the first play through.

But I do appreciate Fast Jimmy's argument, ending should have more depth than being based on how nice or cruel you've been.

Like a lot of Bioware writers, I have a penchant for the bittersweet.

#22
9TailsFox

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I always good i just can't be bad.

Modifié par 9TailsFox, 18 septembre 2013 - 02:50 .


#23
Vilegrim

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Kneel and forsake the maker or have the most horrible death the game lets me give you.

Better the creature's of the fade win than that cult continues.

#24
Fast Jimmy

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9TailsFox wrote...

I always good i just can't be bad.


But what is "bad?" Is it being mean? Is it not ever using a firmer, aggressive hand? Is it aligning yourself with people other than who the game paints as totally innocent?

What if, by doing all of these things, more people, innocent people, die? What if you are then forced to see your close friends die because you wouldn't accept the help of others who are less than agreeable? What if you had to see your LI die because you weren't able to sacrifice someone else?

Those are hard questions. It makes being "bad" an actual decision to struggle with, not just being a jerk for the lolz. Because Booware has always shied away from tying any type of reward to being "bad" or consequence of being "good," they have really missed out on making these types of choices really weigh down on the players mind.

Modifié par Fast Jimmy, 18 septembre 2013 - 02:58 .


#25
Ieldra

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crimzontearz wrote...
The real question is whether people would choose these "nicer" options because they actually believe in these principles, or because it makes things the rosiest for themsves, their friends and the world. When you stop conflating the two and, instead, make people choose the greater good over their individual principles, THAT'S when a game gets interesting.

For that, you'd need to know the outcome of a decision with a reasonable certainty. I wouldn't sacrifice my principles for "maybe it gives you the best outcome". But then, my principles are results-oriented in the first place. As long as I'm not asked for a ritual sacrifice of my LI or suchlike, I'm fine with doing the bad for getting the best outcome. I'm far more likely to avoid the blue-analogues especially if I know there is a pattern of them having the best outcome like in ME, because a good outcome in a game isn't worth symbolically subscribing to a delusion.