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Wouldn't a mass effect mmo be the next step?


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#1
LiarasShield

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I mean the universe of mass effect is fine now and being able to truly explore all of the planets being able to play as anyone of your favorites races and just exploring and fighting throughout the galaxy while obtaining a ship of your preference while exploring the known and unknown.

The beauty of it would be amazing especially the exploration part because these are planets and being able to truly explore more then one city per world would be nice.

#2
SNascimento

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No. I don't want to see a Mass Effect MMO. Just no.

#3
Ruadh

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I second 'No'. Since ME is very character driven, I just cant see an mmo having the same impact on fans like the previous games. I do like the idea of exploring the galaxy as different species and building your ship and crew up though. Like firefly the game.

#4
Vapaa

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NO
SWTOR bombed so it's an other reason for NO

Also: NO



NO

#5
Bacusan

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Never, that taint sure is unstoppable.

I'd love to continue through the series with a single player massive campaing

#6
EarthboundNess

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What do I think: Hell no. It would lose all the appeal of the original trilogy.

But I bet there's a whole lot of people who'd believe otherwise. Potentially people at EA. I wouldn't be at all surprised to see an MMO somewhere down the line.

#7
Rosstoration

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I'm not into MMO's, never have been, never will be. But even I know how much of a complete bomb TOR from EA was. Apparently it was suppose to be the WoW killer, but now it's free-to-play (or pay-to-win as I call it), says it all really. Don't want to see Mass Effect butchered anymore than it already is. Can we all be happy with 5000 mediocre comic books Walters seems to be crapping out until ME4.

#8
AlexMBrennan

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No. I am against MMOs in principle because I feel that nothing good can ever come of it due to the skewed incentives for the developers: Because you are paying a monthly fee, their goal is above all else to make an addicting game using all the psychological tricks at their disposal rather when I, the customer, would rather have them make the most fun game they can make.

I mean the universe of mass effect is fine now

And in a completely undetermined state... do you want to make separate Synthesis/Control/Destroy/Rocks Fall servers with completely different quests, classes, races and such?

play as anyone of your favorites races

Who will all be dead if Bioware makes refuse canon... too bad for you, I guess.

The beauty of it would be amazing

Isn't that a tautology?

these are planets and being able to truly explore more then one city per world would be nice.

OK, you are completely off to fantasy-land here; yes, an incredibly vast freely explorable sandbox galaxy would be nice but the reason it wasn't done in ME3 is simple - money. Making it an MMO doesn't simply make that massive pile of work disappear, although if the MMO is successful initially more content (e.g. more explorable planets) may get added later to keep paying customers paying (e.g. WoW's bazillion expansions).

I'd suggest that you look at some of the existing MMOs that try to offer the same kind of thing (maybe FTP Star Trek Online?) to see that what you are looking for is impossible. Sorry.

#9
o Ventus

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... No?

#10
wolfsite

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The MMO market is pretty flooded right now, even with the Mass Effect IP it could have trouble getting a foot hold.  Also Mass Effect is best known for a story that evolves around the players choices as you play, that can get quite convoluted with thousands of players at the same time and also deminish the consequences of choice so the story can flow without messing up player experience (IE Five people are on a mission run two want to make Choice A, Three want to make Choice B.  How would you be able to accomodate those choices without breaking up the group or forcing players down story paths they don't want to take? They tried a system in TOR but it didn't quite work as it more came down to Dark side/Light Side points)

#11
Guest_StreetMagic_*

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An mmo should never be a next step for anyone.

Unless you like losing money. Or your name is Blizzard and can even make a cat turd look like a bar of gold. Bioware's alchemical process is pretty good, but not that good.

Modifié par StreetMagic, 19 septembre 2013 - 01:21 .


#12
o Ventus

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StreetMagic wrote...

An mmo should never be a next step for anyone.

Unless you like losing money. Or your name is Blizzard and can even make a cat turd look like a bar of gold. Bioware's alchemical process is pretty good, but not that good.


1. TESO. ZeniMax is cashing in with that.

2. What are you saying about Blizzard? WoW has been consistently good (when I played, anyway; I stopped right before the current expansion came out).

#13
Guest_StreetMagic_*

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o Ventus wrote...

StreetMagic wrote...

An mmo should never be a next step for anyone.

Unless you like losing money. Or your name is Blizzard and can even make a cat turd look like a bar of gold. Bioware's alchemical process is pretty good, but not that good.


1. TESO. ZeniMax is cashing in with that.

2. What are you saying about Blizzard? WoW has been consistently good (when I played, anyway; I stopped right before the current expansion came out).


I'm just saying whatever Blizzard makes is successful.. they have the midas touch, if you will. No one can replicate it. And they should stop trying. A lot of people have lost a lot of money thinking they could. Bioware/EA is one of them (EA itself multiple times).

I hope TESO fails. Not sure it will though. The people writing it, last I checked, were bigger noobs to the lore than some of the fanbase. Last I checked, some came from Dark Age of Camelot (a decent MMO for it's time) and applied a lot of generic fantasy tropes, without regard to how things are TES style. It's not Bethesda themselves controlling it, unfortunately.

Modifié par StreetMagic, 19 septembre 2013 - 01:59 .


#14
o Ventus

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StreetMagic wrote...

I'm just saying whatever Blizzard makes is successful.. they have the midas touch, if you will. No one can replicate it.

I hope TESO fails. Not sure it will though. The people writing it, last I checked, were bigger noobs to the lore than some of the fanbase. Last I checked, some came from Dark Age of Camelot (a decent MMO for it's time) and applied a lot of generic fantasy tropes, without regard to how things are TES style.


TES, as a whole, is already a cesspool of fantasy tropes anyway. I don't  know who's writing the MMO, but it's all supposed to be set in the future (500 years after Skyrim, IIRC). They can just make up conflicts. Unless they tr to throwback to the previous games, keeping the timeline and lore intact should be easy. That is, assuming anyone actually cares enough about TES lore to pay attention. 

All I took from Skyrim was "Not-Viking Hammersmash" (among other grossly generic sounding fantasy names) and something about a dragon.

#15
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o Ventus wrote...

StreetMagic wrote...

I'm just saying whatever Blizzard makes is successful.. they have the midas touch, if you will. No one can replicate it.

I hope TESO fails. Not sure it will though. The people writing it, last I checked, were bigger noobs to the lore than some of the fanbase. Last I checked, some came from Dark Age of Camelot (a decent MMO for it's time) and applied a lot of generic fantasy tropes, without regard to how things are TES style.


TES, as a whole, is already a cesspool of fantasy tropes anyway. I don't  know who's writing the MMO, but it's all supposed to be set in the future (500 years after Skyrim, IIRC). They can just make up conflicts. Unless they tr to throwback to the previous games, keeping the timeline and lore intact should be easy. That is, assuming anyone actually cares enough about TES lore to pay attention. 

All I took from Skyrim was "Not-Viking Hammersmash" (among other grossly generic sounding fantasy names) and something about a dragon.


Like Bioware, you have to read their codexes to get the most from the Lore. Mostly though, I was referring to how they changed Elves. They made them more generic (TES was not generic).

A lot of the foundations of their lore was written by Michael Kirkbride.. that dude is way out there. Not generic at all.. he's almost too esoteric and metaphysical for his own good at times. I mean, it's pretty deep sh!t.

Modifié par StreetMagic, 19 septembre 2013 - 02:02 .


#16
reddeath4242

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Did you see ToR. Sure in its own right it was a good game, but compared to Kotor it was terrible. Stick with what we have

Modifié par reddeath4242, 19 septembre 2013 - 02:06 .


#17
o Ventus

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The only actually interesting part of TES lore, admittedly, are the actual Elder Scrolls. Deus Ex Machina papers that make you go insane if you try to read them. Sounds cool to me.

Some of the dragon lore (especially with Paarthurnax) and the realm of Oblivion is good too. For the most part though, it strikes me as standard fantasy, but with a heavier emphasis on Scandinavian naming schemes.

#18
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o Ventus wrote...

The only actually interesting part of TES lore, admittedly, are the actual Elder Scrolls. Deus Ex Machina papers that make you go insane if you try to read them. Sounds cool to me.

Some of the dragon lore (especially with Paarthurnax) and the realm of Oblivion is good too. For the most part though, it strikes me as standard fantasy, but with a heavier emphasis on Scandinavian naming schemes.


You have to go back to Morrowind or something. That was a pretty alien-like setting.

I can see where you're going here, but you're just talking about Skyrim.. which is probably their most mainstream game to date. Kirkbride wrote a lot of the original dragon, Talos, and Nord lore back in the day, but they've added and subtracted some things since. It's a bit more palatable now. If you read his original Nord stuff, he can make even Vikings seem weird. The current writers kind of streamline it. Try Shor Son of Shor.

Modifié par StreetMagic, 19 septembre 2013 - 02:13 .


#19
shingara

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In a perfect world where they could make it a great mmo and not a cash cow then yes, but in the enviroment of bioware i would strongly say no.

#20
Sanunes

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No, the big reason for it is that BioWare games revolve around the story and I would think it would more profitable to make a game to be released for $60 every few years then to create and maintain a MMO.

World of Warcraft is a license to print money for it had several key things in its favor and they are that it was released at the right time for there wasn't much competition, more people were switching to broadband internet, the F2P MMO Market was grind style games, and it took a different approach to the player's activities.

The Old Republic didn't meet expectations because it couldn't break the grip of the social bond of people in World of Warcraft and those that did move to the game got bore because they didn't have enough interesting end game content. I fully expect The Elder Scrolls Online to have the exact same issues.

#21
Googleness

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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



#22
AcidwireX

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...

At this point a Mass Effect MMO is probably the only ME related game I'll buy. Stark contrast to most people's opinions on it though.

#23
Guest_StreetMagic_*

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AcidwireX wrote...

...

At this point a Mass Effect MMO is probably the only ME related game I'll buy. Stark contrast to most people's opinions on it though.


Any reason why? I'm honestly curious.

One positive I could see about it is the possibility of freedom. I've come to the conclusion that I hate being Commander Shepard. There was some promise of freedom in the second game, but at the end of the day, it's too restrictive a role for a setting that takes place in the actual Milky Way. There's just way too much potential fun in a huge sci fi setting to just be restricted to that (wouldn't really care if it's Mass Effect though. Could be anything. I just like sci-fi RPGs).

Modifié par StreetMagic, 19 septembre 2013 - 10:54 .


#24
Display Name Owner

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Nah. To be honest I think it would probably have made a better MMO universe than Star Wars. But no.

#25
JonathonPR

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No. The next phase would be the release of an official tabletop rpg. Maybe the company that does ShadowRun.