StreetMagic wrote...
AcidwireX wrote...
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At this point a Mass Effect MMO is probably the only ME related game I'll buy. Stark contrast to most people's opinions on it though.
Any reason why? I'm honestly curious.
One positive I could see about it is the possibility of freedom. I've come to the conclusion that I hate being Commander Shepard. There was some promise of freedom in the second game, but at the end of the day, it's too restrictive a role for a setting that takes place in the actual Milky Way. There's just way too much potential fun in a huge sci fi setting to just be restricted to that (wouldn't really care if it's Mass Effect though. Could be anything. I just like sci-fi RPGs).
There is a couple reasons, actually.
I'm terribly addicted to MMO type games. The amount of content and hidden secrets that come with them have me smitten and encourage me to go out of my way to do everything.
Another reason would be the fact that I think Bioware damaged the series beyond repair at this point. There is literally no storyline I can think of that would interest me in the slightest without retconing the endings entirely. The only exception would be an MMO with the freedom to travel to the Citadel as any of the ME races.
But most of all, its because Mass Effect could be translated to an MMO pretty much flawlessly. Even if we assume that they would do as little innovation as physically possible and stick to the old fashioned trinity system, the classes, races, and lore of the universe is enough to fulfill the desperate need to create my own character in this universe that won't be forcibly railroaded into a poorly written end.
I can see it so clearly now- each class gaining the ability to fulfill two different roles For example;
Soldier - Could tank and dps, and their tanking would likely focus on Adrenaline Rush possibly giving them a health regen atop of the heavy armor they'd wear for their class.
Engineer - healer and dps, I imagine 'healing' in a Mass Effect setting wouldn't work in the traditional sense of healing the wounds, but rather, repairing and reinforcing the shields of their party. They could use their drone as a weapon or a pocket heal to assist them.
Biotic - healer/support and dps, I could see them applying biotic barriers around their allies, but would likely focus more on buffs and support roles if speced for healer. Being able to toss a massive biotic bubble on the party similar to Jack/Samara to reduce damage to everyone would be perfect.
Vanguard - tank and dps, I mean come on. Biotic charge followed up with Nova? That combo SCREAMS 'aggro!'.
Infiltrator - healer/support and dps, would likely play similar to rogues, albeit from a distance. Sort of like an Imperial Agent from SWTOR.
Sentinel - tank and healer, because with a combination of their tech armor and biotics, they could be powerful buffers/healers, or they could just tank like bosses.
Ontop of that, could you imagine raids as 'Suicide Missions'? Could you imagine raiding a base like the Collector Base? Perhaps with a cutscene of all characters in the group holding the line? Imagine guilds or organizations that are player made and getting the ability to have a ship for your friends to ride like your own Normandy into battle.
So much potential.





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