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Wouldn't a mass effect mmo be the next step?


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#26
AcidwireX

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StreetMagic wrote...

AcidwireX wrote...

...

At this point a Mass Effect MMO is probably the only ME related game I'll buy. Stark contrast to most people's opinions on it though.


Any reason why? I'm honestly curious.

One positive I could see about it is the possibility of freedom. I've come to the conclusion that I hate being Commander Shepard. There was some promise of freedom in the second game, but at the end of the day, it's too restrictive a role for a setting that takes place in the actual Milky Way. There's just way too much potential fun in a huge sci fi setting to just be restricted to that (wouldn't really care if it's Mass Effect though. Could be anything. I just like sci-fi RPGs).


There is a couple reasons, actually.

I'm terribly addicted to MMO type games. The amount of content and hidden secrets that come with them have me smitten and encourage me to go out of my way to do everything.

Another reason would be the fact that I think Bioware damaged the series beyond repair at this point. There is literally no storyline I can think of that would interest me in the slightest without retconing the endings entirely. The only exception would be an MMO with the freedom to travel to the Citadel as any of the ME races.

But most of all, its because Mass Effect could be translated to an MMO pretty much flawlessly. Even if we assume that they would do as little innovation as physically possible and stick to the old fashioned trinity system, the classes, races, and lore of the universe is enough to fulfill the desperate need to create my own character in this universe that won't be forcibly railroaded into a poorly written end.

I can see it so clearly now- each class gaining the ability to fulfill two different roles For example;

Soldier - Could tank and dps, and their tanking would likely focus on Adrenaline Rush possibly giving them a health regen atop of the heavy armor they'd wear for their class.

Engineer - healer and dps, I imagine 'healing' in a Mass Effect setting wouldn't work in the traditional sense of healing the wounds, but rather, repairing and reinforcing the shields of their party. They could use their drone as a weapon or a pocket heal to assist them.

Biotic - healer/support and dps, I could see them applying biotic barriers around their allies, but would likely focus more on buffs and support roles if speced for healer. Being able to toss a massive biotic bubble on the party similar to Jack/Samara to reduce damage to everyone would be perfect.

Vanguard - tank and dps, I mean come on. Biotic charge followed up with Nova? That combo SCREAMS 'aggro!'.

Infiltrator - healer/support and dps, would likely play similar to rogues, albeit from a distance. Sort of like an Imperial Agent from SWTOR.

Sentinel - tank and healer, because with a combination of their tech armor and biotics, they could be powerful buffers/healers, or they could just tank like bosses.


Ontop of that, could you imagine raids as 'Suicide Missions'? Could you imagine raiding a base like the Collector Base? Perhaps with a cutscene of all characters in the group holding the line? Imagine guilds or organizations that are player made and getting the ability to have a ship for your friends to ride like your own Normandy into battle.

So much potential.

#27
Anarchy__

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MMO? so it gets crushed by WoW like every other MMO?

#28
Alien Number Six

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MMO's are dying off........

#29
ugurbu

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I have no problem with MMOs whatsoever....but Mass Effect....it sure could ruin the franchise. That MMO would have to be perfect in everything...and since that is not possible I'd say no. No to a ME MMO.

#30
Battlebloodmage

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I don't think Bioware could handle MMO genre in general. Their strength is in storytelling while most MMO endgame contents emphasize more on gameplay and multiplayer interactions. They should stick to what they're good at.

#31
Archer

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AcidwireX wrote...

StreetMagic wrote...

AcidwireX wrote...

...

At this point a Mass Effect MMO is probably the only ME related game I'll buy. Stark contrast to most people's opinions on it though.


Any reason why? I'm honestly curious.

One positive I could see about it is the possibility of freedom. I've come to the conclusion that I hate being Commander Shepard. There was some promise of freedom in the second game, but at the end of the day, it's too restrictive a role for a setting that takes place in the actual Milky Way. There's just way too much potential fun in a huge sci fi setting to just be restricted to that (wouldn't really care if it's Mass Effect though. Could be anything. I just like sci-fi RPGs).


There is a couple reasons, actually.

I'm terribly addicted to MMO type games. The amount of content and hidden secrets that come with them have me smitten and encourage me to go out of my way to do everything.

Another reason would be the fact that I think Bioware damaged the series beyond repair at this point. There is literally no storyline I can think of that would interest me in the slightest without retconing the endings entirely. The only exception would be an MMO with the freedom to travel to the Citadel as any of the ME races.

But most of all, its because Mass Effect could be translated to an MMO pretty much flawlessly. Even if we assume that they would do as little innovation as physically possible and stick to the old fashioned trinity system, the classes, races, and lore of the universe is enough to fulfill the desperate need to create my own character in this universe that won't be forcibly railroaded into a poorly written end.

I can see it so clearly now- each class gaining the ability to fulfill two different roles For example;

Soldier - Could tank and dps, and their tanking would likely focus on Adrenaline Rush possibly giving them a health regen atop of the heavy armor they'd wear for their class.

Engineer - healer and dps, I imagine 'healing' in a Mass Effect setting wouldn't work in the traditional sense of healing the wounds, but rather, repairing and reinforcing the shields of their party. They could use their drone as a weapon or a pocket heal to assist them.

Biotic - healer/support and dps, I could see them applying biotic barriers around their allies, but would likely focus more on buffs and support roles if speced for healer. Being able to toss a massive biotic bubble on the party similar to Jack/Samara to reduce damage to everyone would be perfect.

Vanguard - tank and dps, I mean come on. Biotic charge followed up with Nova? That combo SCREAMS 'aggro!'.

Infiltrator - healer/support and dps, would likely play similar to rogues, albeit from a distance. Sort of like an Imperial Agent from SWTOR.

Sentinel - tank and healer, because with a combination of their tech armor and biotics, they could be powerful buffers/healers, or they could just tank like bosses.


Ontop of that, could you imagine raids as 'Suicide Missions'? Could you imagine raiding a base like the Collector Base? Perhaps with a cutscene of all characters in the group holding the line? Imagine guilds or organizations that are player made and getting the ability to have a ship for your friends to ride like your own Normandy into battle.

So much potential.



No offence or slight intended but pretty much every reason why i say a resounding NO.

I dont want a new Mass Effect encumbered by MMO mechanics, i want a new Mass Effect with an engaging and interactive story i can play at my own pace.

For me its always about the story, its why i enjoy (for the most part :P) BW games

#32
KaiserShep

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Relying on players online in order to get anything out of it? Major pass. MMO would be a huge cyanide pill for the franchise. I have no interest in collaborative efforts involving other people to actually complete a game. I play multiplayer as a casual time waster for when I just want to shoot things and use biotic powers at waves of enemies, but I play the single player campaign to actually get into the story, and get into the characters with zero interference from online participation, and prefer that the progression of the world moves at my own pace. Another thing, how would Mass Effect's single player combat mechanics even work for an MMO? 

Modifié par KaiserShep, 20 septembre 2013 - 10:07 .


#33
ugurbu

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KaiserShep wrote...

Relying on players online in order to get anything out of it? Major pass. MMO would be a huge cyanide pill for the franchise. I have no interest in collaborative efforts involving other people to actually complete a game. I play multiplayer as a casual time waster for when I just want to shoot things and use biotic powers at waves of enemies, but I play the single player campaign to actually get into the story, and get into the characters with zero interference from online participation, and prefer that the progression of the world moves at my own pace. Another thing, how would Mass Effect's single player combat mechanics even work for an MMO? 


I am not a fan of the MMO idea either, but I don't see a problem with the combat mechanics since it worked in the ME3 multiplayer. 

#34
KaiserShep

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It works, but doesn't work at the same time. ME multiplayer is basically a lite version of single player's mechanics, paring down your power set to however many defaults they can map to the controller, with no options to switch it up mid-play. My single player Vanguard has charge, nova, shockwave, pull, incendiary and cryo ammo and flare as a bonus power, while my multiplayer Vanguard only has, charge, nova, and shockwave. The rest either don't exist, or I have to rely on gathering credits in order to get, and it's a game of chance to get what you want from those multiplayer packs, and then I only get certain items for a single mission. That's not something I'd consider tolerable for an entire campaign. And being what it is, there's obviously no squad management, which is another thing that kind of defines Mass Effect's gameplay. I'd rather not have my main character get tied down in online shenanigans, not to mention having certain talents get hamstrung by connection lag (Oh, wanna charge at that enemy? Too bad!)

Modifié par KaiserShep, 20 septembre 2013 - 10:31 .


#35
ugurbu

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KaiserShep wrote...

It works, but doesn't work at the same time. ME multiplayer is basically a lite version of single player's mechanics, paring down your power set to however many defaults they can map to the controller, with no options to switch it up mid-play. My single player Vanguard has charge, nova, shockwave, pull, incendiary and cryo ammo and flare as a bonus power, while my multiplayer Vanguard only has, charge, nova, and shockwave. The rest either don't exist, or I have to rely on gathering credits in order to get, and it's a game of chance to get what you want from those multiplayer packs, and then I only get certain items for a single mission. That's not something I'd consider tolerable for an entire campaign. And being what it is, there's obviously no squad management, which is another thing that kind of defines Mass Effect's gameplay. I'd rather not have my main character get tied down in online shenanigans, not to mention having certain talents get hamstrung by connection lag (Oh, wanna charge at that enemy? Too bad!)


Yeah, but in a real MMO you'd have all those abilities. Just think of all those abilities you have in SWTOR (which I've played) or even more in WOW (which I haven't played). Of course, it'd lack the dynamics of the single player combat but really, the combat system would be the least of their problems. 

#36
KaiserShep

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Well really, the major problem is having the MEU be warped by players online and the horrible rule of cool that follows. In the words of Sweet Brown: Ain't nobody got time for that.

Modifié par KaiserShep, 20 septembre 2013 - 10:54 .


#37
Alien Number Six

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Even WoW is feeling the pinch these days and it is the most popular mmo to date. The mmo pay to play model is dying soon it will be dead. BioWare tried mmo's and failed. I don't think they will try again anytime soon.

#38
KaiserShep

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And to that, I say Image IPB

#39
Ravensword

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Image IPB

#40
ugurbu

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I agree, the classic MMO model is getting problematic. SWTOR was a major flop (though I don't think that it was THAT bad), WOW is, or so I've heard from many friends who were WOW veterans, worse with every update and if TESO will be successful still remains to be seen. BioWare would be way safer if they'd just keep ME mainly a single player game. If they wanna put something multiplayer in their games then they should keep it like in ME3. It was kinda monotonous but still suprisingly fun.

#41
Mathias

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After the colossal failure of The Old Republic there is no way in hell Bioware would do another MMO even if they wanted to. That ship has sailed.

#42
Silentmode

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There's a lot of MMO-phobia around, but I honestly see the potential there. The universe is large enough to accommodate plenty of customization and opportunity for story. It would have to be a departure from TOR visually and in the gameplay to be successful however. It proved that just copying the WoW model doesn't work. All that said though, now just isn't the right time for it. Let them focus on another single player experience or two before they even begin to contemplate undertaking a MMO, and wait for TOR updates and support to fizzle out. Bioware couldn't sustain two major MMO's right now without aggressive expansion anyway.

#43
GordianKnot42

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ginner dave wrote...

Like firefly the game.


+1

#44
Siegdrifa

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Yhea sure, MMO.

After "kill five wolfs" from all other MMO, "kill five warrens" for MEMMO! quick quick, i need to push the awesome button !

Actualy, i belive that ME in MMO have a lot of potential, just not how are MMO today.

#45
afgrdnq1

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Dear god please no.

#46
o Ventus

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Silentmode wrote...

There's a lot of MMO-phobia around, but I honestly see the potential there. The universe is large enough to accommodate plenty of customization and opportunity for story. It would have to be a departure from TOR visually and in the gameplay to be successful however. It proved that just copying the WoW model doesn't work. All that said though, now just isn't the right time for it. Let them focus on another single player experience or two before they even begin to contemplate undertaking a MMO, and wait for TOR updates and support to fizzle out. Bioware couldn't sustain two major MMO's right now without aggressive expansion anyway.


"Story" and "MMO" don't mix well. Logistically, it's almost impossible unless you utilize world phasing (but then people at different phases wouldn't be able to play together).

#47
Kroitz

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/2 "Looking for 2 more Ubers, no more Vanguards."

#48
puppy maclove

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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

#49
Siegdrifa

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o Ventus wrote...

Silentmode wrote...

There's a lot of MMO-phobia around, but I honestly see the potential there. The universe is large enough to accommodate plenty of customization and opportunity for story. It would have to be a departure from TOR visually and in the gameplay to be successful however. It proved that just copying the WoW model doesn't work. All that said though, now just isn't the right time for it. Let them focus on another single player experience or two before they even begin to contemplate undertaking a MMO, and wait for TOR updates and support to fizzle out. Bioware couldn't sustain two major MMO's right now without aggressive expansion anyway.


"Story" and "MMO" don't mix well. Logistically, it's almost impossible unless you utilize world phasing (but then people at different phases wouldn't be able to play together).


Yhea, sadly, when there is too much story many people get bored fast and start to say "come on, let's kill something".

That's why when i play MMO (like every WOW addon), i play alone to read all quest and discover every story related stuff at my own pace, and it's not infinite, it's about 30 to 50 hours max. And after that, we spend about 2 years in raid to clear HM until next addon.

It's just how it is, when there is many player involved, what they expect is action and kill stuff, not spend hours about story telling and intellectual work, this aspect works better alone for now.

Basicaly, i do not need other people to think and help me to understand a story, find who os the bad guy blablabla, my brain alone is enough, so why would i need other to play with me ? ----> fighting, because i can't handle multiple ennemy alone.
That's why MMO today tend to diminish all rich story impact and focus fighting.
I played dozen of MMO since Ever Quest (vanilla), none could match the deep story and ambiance of solo RPG.

#50
Degrees1991

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maybe not an mmo but openworld would be nice.