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Wouldn't a mass effect mmo be the next step?


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#51
rashie

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o Ventus wrote...

Silentmode wrote...

There's a lot of MMO-phobia around, but I honestly see the potential there. The universe is large enough to accommodate plenty of customization and opportunity for story. It would have to be a departure from TOR visually and in the gameplay to be successful however. It proved that just copying the WoW model doesn't work. All that said though, now just isn't the right time for it. Let them focus on another single player experience or two before they even begin to contemplate undertaking a MMO, and wait for TOR updates and support to fizzle out. Bioware couldn't sustain two major MMO's right now without aggressive expansion anyway.


"Story" and "MMO" don't mix well. Logistically, it's almost impossible unless you utilize world phasing (but then people at different phases wouldn't be able to play together).

MMO's have never really been much about storydriven content in the same way as a single player RPG, SWTOR was a lovely game during leveling because bioware actually did something refreshing with it but it failed badly in the aspects that actually mather, which is how end game content at level cap works and how it is made.

#52
Guest_Guest12345_*

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 SWTOR is a great MMO that has accomplished things that no other RPG ever has. Still, I am not interested in a ME MMO right now. I want ME4 to be a single player RPG. 

I also don't want to wait the 5+ years it will take for an ME MMO to be developed. 

#53
AlexMBrennan

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SWTOR is a great MMO that has accomplished things that no other RPG ever has

Such as?

#54
rashie

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AlexMBrennan wrote...

SWTOR is a great MMO that has accomplished things that no other RPG ever has

Such as?

Bringing actually voiced storydriven content into the leveling experience? Beyond that it failed badly in the mmo part of the game even if the rpg part where fine.

#55
Silentmode

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o Ventus wrote...

Silentmode wrote...

There's a lot of MMO-phobia around, but I honestly see the potential there. The universe is large enough to accommodate plenty of customization and opportunity for story. It would have to be a departure from TOR visually and in the gameplay to be successful however. It proved that just copying the WoW model doesn't work. All that said though, now just isn't the right time for it. Let them focus on another single player experience or two before they even begin to contemplate undertaking a MMO, and wait for TOR updates and support to fizzle out. Bioware couldn't sustain two major MMO's right now without aggressive expansion anyway.


"Story" and "MMO" don't mix well. Logistically, it's almost impossible unless you utilize world phasing (but then people at different phases wouldn't be able to play together).


I've no idea if you've played TOR or not, but if nothing else I felt like it did prove that story can work in an MMO, since that's practically the only thing the game did right. I finished four of the class stories during my time playing it and they were by far the most enjoyable aspect of the game. Were any of the class stories on the same level as a normal single player Bioware game? No, of course not and I never expected them to be, but they were still well written and worthwhile. TOR's failing were in cookie cutter style WoW gameplay, and lack of interesting endgame content, not in the story. So as I said before, if they were to try to  make a MMO out of ME it would have to be truly innovative. Going back to the WoW well would just lead to another failure. Tis' my opinion at least.

#56
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AlexMBrennan wrote...

SWTOR is a great MMO that has accomplished things that no other RPG ever has

Such as?


Creating 8 unique, 20+ hour long class stories. No other RPG or MMO has done that, least of all, not fully voiced. 

SWTOR is an average MMO, but it is a remarkable RPG, unprecedented and unlike any other RPGs available today. 

#57
tanisha__unknown

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Please no.

MMOs are more based on group fighting, cln building and involve a lot of grinding. I don't really think that plays well together with an emphasis on story and characters.

Anyway, I don't think it is going to happen anyway. TOR did not become what they expected and the MMO market is not that big. If they did it they would probably harm their income from TOR and I don't think they will risk that.

#58
kyban

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No.

That is all.

#59
P1tchB1ack

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No. Please. Please no. No, please. Any variant of no will do.

#60
KR96

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That would honestly ruin the entire Mass Effect series for me. I tried playing SWTOR but I just couldn't get into an MMO at all. But I'm fully convinced that Bioware is aware of the fact that most of their fans would be absolutely devastated should the new Mass Effect be an MMO.

#61
Reorte

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The universe is rich enough to support one but efforts would be better spent elsewhere.

#62
DadeLeviathan

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oh look. It's this question again. Aren't there enough MMOs out there? I mean I get the appeal, but aren't there enough mmos out there to prove that 9 times out of 10, you lose more than you gain with an MMO? Or are you just new enough to this board that you haven't seen the majority of us screaming a deafening, "**** NO!" every single time this question is asked about Mass Effect and Dragon Age?

Seriously, the answer to the question won't change. Look at TOR. That proves what Bioware can do with an MMO: I.e. great in theory, horrible in execution.

#63
NoMoreCalibrations

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Never saw the appeal in TOR. I was infinitely more satisfied with the original KOTOR RPG. One of the reasons we love Mass Effect so much is the emotional attachment we formed with our own choices, with our own companions in our own story.

Open that up and it becomes a world of everyone shouting over each other to be heard. The intimacy is lost.

#64
Gkonone

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No, and while it may be...no, just no. You screwed up the ending, don't screw it up more with a MMO please BW.

#65
StarcloudSWG

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Unfortunately, Bioware absolutely cannot commit to making an MMORPG out of the Mass Effect universe. Simply put, in the words of the founders of Bioware, paraphrased a bit; "What makes a setting successful in an MMO is limited possibility space. *pause* Mass Effect has a massive possibility space."

#66
Linkenski

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It's impossible to avoid certain tropes with MMOs. I had an amazing idea for a Mass Effect MMO some years ago, but it wouldn't appeal to the majority of MMO players, who play for the gameplay and competitive multiplayer. A Mass Effect MMO wouldn't have a satisfying story. It wouldn't keep its tone straight. Notice how both WoW and SWTOR got incredibly silly compared to their parent games? That's mainly why I don't like MMOs.

Too much dude-bro appeal.

#67
F72Voyager

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Absolutely not. Not only does it not... feel right(?), but BioWare doesn't exactly have the best track record with MMO's. Probably the only reason that TOR didn't crash the franchise is because there are so many other media that succeeded and people can utilize to get their Star Wars fix: The movies, KOTOR, BattleFront 1/2, Jedi Academy, etc. Mass Effect doesn't have those resources. Three large games, some comics, and a few other minor scattered resources. A poorly-handled MMO would crush the franchise. Enough said.

#68
killdozer9211

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BW Should just buy Star Trek Online from Cryptic/A perfect world, turn all the vulcans into turians and whatnot, and bring their massive EA budget and actual developer savvy to the game before it succumbs to terrible rule of cool power creep cancer and all would be fine. It would probably be great if they put half the amount of effort the current devs of the game do. In certain missions there's even already a very lite version derivation of the ME paragon/renegade/dialogue choice mechanic.

Yes, the mass effect games we've played have been story driven, but story in a MMO rarely makes sense-- in my opinion, it's a fool's pursuit when developing in this genre. I'm a level 1 engineer who in the course of a month becomes a level 50 engineer and the leader of my faction's forces against some evil enemy, whom I can't take the fight to for three months until the next expansion comes out and I can level up to 60 and advance a chapter, meanwhile I'm just killing boars. Just like the 4 million other players, of which at least 4 or 5 others are also me when I don't feel like being an engineer of a certain race or whatever? It's stupid, there's only room in the galaxy for one Shep.

Just be realistic, the player's one guy out of millions, he's a cog in a machine who's here to explore a massive open world on his own terms, with some light socialization with people who share his interest in the IP. He signed on knowing all this. Make it free to play in the ME Universe, let players do what they want, it'll be fun. It doesn't even have to TOUCH on the canon storyline, just be some rando around ME2 era that happens to exist in the same galaxy and knows nothing of the story's themes.