Allan Schumacher wrote...
In most cases I'd postulate if the number of companions that fit this element is more often than not, zero.
Yeah, the idea that a leader (for argument's sake, the Inquisitor) would - for no real reason - actively kill someone who was trying to help them strikes me as bizarre and implausible.
If circumstances are dire and the state of the world desperate, why would the Inquisitor turn away a reasonable ofer of help - or worse, kill the person who made the offer? If we came across a random templar killing demons, what on earth is there to be gained from randomly slaughtering them instead of - if the player didn't like them - rejecting their offer of help and leaving them to do whatever they can?
People wanting to instantly kill potential companions on sight make me pretty uncomfortable, and in my opinion a psychopathic Inquisitor who runs around murdering people who offer to help them - based purely on their occupation or belief system - is way more jarring than, god forbid, having a party member who might actually disagree with the player.
The constant calls for the ability to slaughter companions at will (or the Mass Effect equivalent. "push them out of their airlock") is a pretty strange and mystifying aspect of Bioware's fanbase, to be honest.