Sylvius the Mad wrote...
Now, you're examining the choice from the player's perspective, rather than the Warden's perspective, which changes to arithmetic considerably.
Which brings us back to what I had said earlier - many players don't look at it from a role-playing perspective or consider doing it from their character's perspective. They only approach it from themselves as players and wanting to get the best endings. Which is why Bioware should work to create situations that will encourage players to make hard choices with no clear, optimal outcomes. That way, those who play self-inserts will have to have the hard moral dilemma to struggle with. They may even then have the first inclination to ask "what kind of character would choose X instead of Y?" Which may push said players into role-playing different characters instead of just doing self-I sets or characters which have no sense of character complexity.
And, for the record, I think the train car thought experiment is also very interesting, because a person's answer can tell us quite a bit about how they view action vs. inaction. I, personally, don't see how anyone could possibly offer a moral justification for pulling the switch to kill the smaller group.
Unless, of course, the people aren't all strangers. If by flipping the switch, you could kill the smaller group and save the larger group, which consisted of your family, friends and/or loved ones, I think the question becomes much different for many people. And the same goes for the action/inaction of the small group, if it contains people important to the decision maker.
But that aside, even if all parties are random strangers... I'm surprised at this conclusion. Especially since it runs counter intuitive to nearly every RPG, ever. The role the PC plays in killing dozens, hundreds, possibly even thousands, of humanoids or other sentient beings is that, in most cases, are the "bad guys" in order to save the world at large. If the PC took no action to save the world, many people would die or face categorically bad fates... but through their action, a smaller group will, undoubtedly, die.
Is all of that okay because bad guys are intrinsically bad and, therefore, expendable? Because that is an incredibly over-simplified set of results.





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