Mods for the Lancer?
#1
Posté 18 septembre 2013 - 10:10
what mods work for this weapon for a N7 destroyer and other classes?
thanks!
#2
Posté 18 septembre 2013 - 10:12
#3
Posté 18 septembre 2013 - 10:15
#4
Posté 18 septembre 2013 - 10:16
..
..
But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo
Modifié par MaxCrushmore, 18 septembre 2013 - 10:17 .
#5
Posté 18 septembre 2013 - 10:19
#6
Posté 18 septembre 2013 - 10:25
Or use the Extended Barrel if cooldowns are too much of a concern.
#7
Posté 18 septembre 2013 - 10:25
damn its sweet!
#8
Posté 18 septembre 2013 - 10:27
Magazine + heavy barrel (with cryo/disruptor/warp/incendiary rounds)
Magazine + piercing mod (with cryo/disruptor/warp/incendiary rounds)
Magazine + damage barrel (with armour piercing or drill rounds)
You shouldn't use any other combinations. Those I listed are the only correct combinations.
#9
Posté 18 septembre 2013 - 10:36
also
MaxCrushmore wrote...
Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome
#10
Posté 18 septembre 2013 - 10:38
XFG-65 wrote...
There are only 3 possible ways to mod the lancer:
Magazine + heavy barrel (with cryo/disruptor/warp/incendiary rounds)
Magazine + piercing mod (with cryo/disruptor/warp/incendiary rounds)
Magazine + damage barrel (with armour piercing or drill rounds)
You shouldn't use any other combinations. Those I listed are the only correct combinations.
Naw, for example, on the Tsent if you have warp for max armor weakening and warp round 3 or 4 you will already mitigate armor's DR fully. In that case extended mag + extended clip and warp ammo is perfectly viable.
#11
Posté 18 septembre 2013 - 10:44
rlucht wrote...
Naw, for example, on the Tsent if you have warp for max armor weakening and warp round 3 or 4 you will already mitigate armor's DR fully. In that case extended mag + extended clip and warp ammo is perfectly viable.
That focuses entirely on armour, and kills your gun's cover piercing ability.
#12
Posté 18 septembre 2013 - 10:45
Unless it's a striker/adas/venom/acolyte... etc.
Modifié par XFG-65, 18 septembre 2013 - 10:47 .
#13
Posté 18 septembre 2013 - 10:47
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.
Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...
#14
Posté 18 septembre 2013 - 10:48
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.
Armor weakening at 100% is just as good as mitigation from piercing mods, unless you really care about abusing the double/triple hit glitch...
@Terra: Yeah that is one downside, but IMO the increased damage to any resistance type is worth more than cover piercing. Mooks in cover can be flanked and guardian's take damage from warp rounds either way.
Modifié par rlucht, 18 septembre 2013 - 10:50 .
#15
Posté 18 septembre 2013 - 10:52
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities. It's always a facepalm whenever I see this.
Unless it's a striker/adas/venom/acolyte... etc.
Not true.
#16
Posté 18 septembre 2013 - 10:55
MaxCrushmore wrote...
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.
Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...
There are a few exceptions to the rule of thumb. Not essential if you have powers that effect armour and/ or weapons that have inbuilt damage against armour . Eg. Paladin with Talon v Geth does not need AP
#17
Posté 18 septembre 2013 - 10:59
stricko wrote...
MaxCrushmore wrote...
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.
Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...
There are a few exceptions to the rule of thumb. Not essential if you have powers that effect armour and/ or weapons that have inbuilt damage against armour . Eg. Paladin with Talon v Geth does not need AP
Just FYI the Talon suffers fairly heavily against armor because of its pellet style fire. Only time I would skip AP on it is with an ammo that weakens armor as well as a power that weakens armor.
#18
Posté 18 septembre 2013 - 11:05
rlucht wrote...
stricko wrote...
MaxCrushmore wrote...
XFG-65 wrote...
You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.
Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...
There are a few exceptions to the rule of thumb. Not essential if you have powers that effect armour and/ or weapons that have inbuilt damage against armour . Eg. Paladin with Talon v Geth does not need AP
Just FYI the Talon suffers fairly heavily against armor because of its pellet style fire. Only time I would skip AP on it is with an ammo that weakens armor as well as a power that weakens armor.
I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon
#19
Posté 18 septembre 2013 - 11:07
#20
Posté 18 septembre 2013 - 11:08
stricko wrote...
I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon
Kk didn't mean to imply anything, was just stating it for public awareness.
#21
Posté 18 septembre 2013 - 11:25
rlucht wrote...
stricko wrote...
I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon
Kk didn't mean to imply anything, was just stating it for public awareness.
Np . The reason I singled out the Paladin as exceptional is that this snap freeze stacks with cryo sheild debuff weakening armour dramatically
#22
Posté 18 septembre 2013 - 11:30
MaxCrushmore wrote...
Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome
..
..
But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo
For Weapon Classes:

For Power Classes:
#23
Posté 19 septembre 2013 - 12:26
#24
Posté 19 septembre 2013 - 12:59
VaultingFrog wrote...
FTFTL pls.
#25
Posté 19 septembre 2013 - 01:16
FasterThanFTL wrote...
MaxCrushmore wrote...
Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome
..
..
But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo
For Weapon Classes:
For Power Classes:
Ah man, I love that. Heavy barrel on lancer? Yes please!





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