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Mods for the Lancer?


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54 réponses à ce sujet

#1
jamdjedi

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just picked mine up last night off of a reserve pack.. then I slapped it on my N7 destroyer, I initially used the piercing mod and extra clip, not sure if the latter makes a difference 

what mods work for this weapon for a N7 destroyer and other classes?

thanks!

#2
Excella Gionne

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Use the Clip capacity and High Velocity Barrel. N7 Destroyer extends the mag further.

#3
ComradeShepard7

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Extended mags with piercing / high velocity barrel or extended barrel depending depending on the type of ammo you are using.

#4
MaxCrushmore

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Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome



..




..





But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo

Modifié par MaxCrushmore, 18 septembre 2013 - 10:17 .


#5
Lucky

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Always use the extended clip. Then use extended barrel with AP ammo or a piercing mod for any other ammo type (except maybe warp on a class with armor weakening powers).

#6
Pearl (rip bioware)

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Echoing the Extended Clip + High Velocity Barrel statements.

Or use the Extended Barrel if cooldowns are too much of a concern.

#7
jamdjedi

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Thanks for the responses, I used the Assault riffle high velocity Barrel III and Mag upgrade V.

damn its sweet!

#8
Supreme Leech

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There are only 3 possible ways to mod the lancer:

Magazine + heavy barrel (with cryo/disruptor/warp/incendiary rounds)
Magazine + piercing mod (with cryo/disruptor/warp/incendiary rounds)
Magazine + damage barrel (with armour piercing or drill rounds)

You shouldn't use any other combinations. Those I listed are the only correct combinations.

#9
ClydeInTheShell

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inb4prostheticlimbs

also

MaxCrushmore wrote...

Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome


Image IPB

#10
Lucky

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XFG-65 wrote...

There are only 3 possible ways to mod the lancer:

Magazine + heavy barrel (with cryo/disruptor/warp/incendiary rounds)
Magazine + piercing mod (with cryo/disruptor/warp/incendiary rounds)
Magazine + damage barrel (with armour piercing or drill rounds)

You shouldn't use any other combinations. Those I listed are the only correct combinations.


Naw, for example, on the Tsent if you have warp for max armor weakening and warp round 3 or 4 you will already mitigate armor's DR fully. In that case extended mag + extended clip and warp ammo is perfectly viable.

#11
Teratoid

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rlucht wrote...


Naw, for example, on the Tsent if you have warp for max armor weakening and warp round 3 or 4 you will already mitigate armor's DR fully. In that case extended mag + extended clip and warp ammo is perfectly viable.


That focuses entirely on armour, and kills your gun's cover piercing ability.

#12
Supreme Leech

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You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities. It's always a facepalm whenever I see this.

Unless it's a striker/adas/venom/acolyte... etc.

Modifié par XFG-65, 18 septembre 2013 - 10:47 .


#13
MaxCrushmore

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XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.



Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...

#14
Lucky

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XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.


Armor weakening at 100% is just as good as mitigation from piercing mods, unless you really care about abusing the double/triple hit glitch...

@Terra: Yeah that is one downside, but IMO the increased damage to any resistance type is worth more than cover piercing. Mooks in cover can be flanked and guardian's take damage from warp rounds either way.

Modifié par rlucht, 18 septembre 2013 - 10:50 .


#15
chcknwng

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XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities. It's always a facepalm whenever I see this.

Unless it's a striker/adas/venom/acolyte... etc.


Not true.

#16
bondiboy

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MaxCrushmore wrote...

XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.



Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...


There are a few exceptions to the rule of thumb. Not essential if you have  powers that effect armour and/ or weapons that have inbuilt  damage against armour . Eg. Paladin with Talon v Geth does not need AP

#17
Lucky

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stricko wrote...

MaxCrushmore wrote...

XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.



Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...


There are a few exceptions to the rule of thumb. Not essential if you have  powers that effect armour and/ or weapons that have inbuilt  damage against armour . Eg. Paladin with Talon v Geth does not need AP


Just FYI the Talon suffers fairly heavily against armor because of its pellet style fire. Only time I would skip AP on it is with an ammo that weakens armor as well as a power that weakens armor.

#18
bondiboy

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rlucht wrote...

stricko wrote...

MaxCrushmore wrote...

XFG-65 wrote...

You should never...ever...ever...ever...ever...EVER use a weapon with neither a piercing mod nor armour piercing/drill rounds!!!! Never, ever. Simple game mechanics. You won't do any noticeable damage to armour without any anti-armour capabilities.



Like rluct says though, the combo of warp and warp ammo does such high damage that armor becomes irrelevant anyways ...


There are a few exceptions to the rule of thumb. Not essential if you have  powers that effect armour and/ or weapons that have inbuilt  damage against armour . Eg. Paladin with Talon v Geth does not need AP


Just FYI the Talon suffers fairly heavily against armor because of its pellet style fire. Only time I would skip AP on it is with an ammo that weakens armor as well as a power that weakens armor.


I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon

#19
Kirrahe Airlines CEO

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Extended mag and HVB. All day every day. :D

#20
Lucky

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stricko wrote...
I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon


Kk didn't mean to imply anything, was just stating it for public awareness.

#21
bondiboy

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rlucht wrote...

stricko wrote...
I understand the Talon well. My point is that the Paladins powers are designed to weaken armour so it allows you to use HB +power amp and Disruptor v Geth without any real penalty v that faction. Against any other enemy I would always equip AP on Talon


Kk didn't mean to imply anything, was just stating it for public awareness.


Np . The reason I singled out the Paladin as exceptional is  that this  snap freeze stacks with cryo sheild debuff weakening armour dramatically

#22
FasterThanFTL

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MaxCrushmore wrote...

Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome



..




..





But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo


For Weapon Classes:

Image IPB

For Power Classes:

Image IPB

#23
VaultingFrog

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FTFTL pls.

#24
solidprice

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VaultingFrog wrote...

FTFTL pls.



#25
Supreme Leech

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FasterThanFTL wrote...

MaxCrushmore wrote...

Well, if you're on PC, try the shotgun heavy barrel and the SMG clip increase .. I hear that combo is awesome



..




..





But seriously, the extended mag is a must, then I prefer the extended barrel and AP ammo


For Weapon Classes:

Image IPB

For Power Classes:

Image IPB


Ah man, I love that. Heavy barrel on lancer? Yes please!