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#26
Jaulen

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Vortex13 wrote...

Captain Bonecold wrote...

If you have an idea this is the place to post it.

OK my idea is this:


Two differet types of online in one. The online should stay away from the story line. And have the same max level as single player does.

You created charchters in a castle that you own. That way there your own team mates. The castle is the starting place for players. It's there home. They can deco it anyway they want. And you can have hounds in there.


Basically it's free roaming. There are areas call combat zones. Free roaming allows you talk to people. Make friends. Safe zones- Your castle and towns. This is a basic Idea I have. It's like co-op without the other people needed. Your 4 person squad is what you created them to be. Never has a game done that before.

Your castle is your base. Your home. Your house.  You build your town from rocks and make it the way you want it.

By the way Dalish elfs can make there castle into a camp ground that is forest base. Where Dwarf can have underground towns.

Also Golems can be made as teammates for dwarf players. And each race has it's own speical teammate that can be made.

This is only a few ideas for online.


Well I'm going to go against the grain of most BSNers and say that I like your idea.

The concept of having a sandbox-esque game mode wherein players can engage in activities that aren't directly tied to combat, but without having to bog down the narrative is very cool (IMO). Being able to have your keep, and your Inquisition customized to your liking, and then having other players walking around in your little world, being able to socialize, customize, and kill some guys sounds very appealing.

I wouldn't mind playing such a mode, however I would ask that there be an (optional) purpose behind such a mode. A sandbox can only keep me ocuppied if there is an actual reason why I am there, and what I am trying to accomplish. One suggestion would be that the keep(s) of the host are his SP character's keep(s) and that as Agents of the Inquisistion we would have to defend them; maybe even assisting the SP game by protecting the keep(s) so that the SP Inquisitor wouldn't have to run around Thedas playing nurse maid to his or her holdings.

Even better if each player had his or her own keep in the sandbox world that was tied to their SP saves, and all would have to be defended sooner or later. Such a mechanic would encourage players to travel out into the wilds instead of just sitting around home base, and would make for interesting encounters if say the party came across a dragon on the way to assit one player's keep.

Another thing I liked about your idea was that if the host had access to Golems that the players could play as one of the constructs. I would like to see an expansion on that idea to where a player (if they have recruited certain allies in SP) can play as that ally. That way you can have parties comprised of wildly divergent characters; characters not tied to the four playable races of SP. I would love to be able to stomp around as a Sylvan (for example) while my friend tries out a Dalish archer, and our other friend is running around as a Malibari. Having such a varied assortmant of playable races/classes would help keep the mode fresh and interesting (IMO), especially if the players playing as such things could purchase and customize equipment for said creatures.



So.....The Simpsons reskinned for DA?

#27
Vortex13

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Jaulen wrote...

-snip-

So.....The Simpsons reskinned for DA?


If The Simpsons is as kicka** and awesome as my idea is in my head, then sure why not? B)

#28
Captain Bonecold

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Online play was funded by EA. They wouldn't want there cash to go to waste. So yeah this game going to have online rather you guys want it or not.

My idea only offers more fun. And more freedom. 

Modifié par Captain Bonecold, 20 septembre 2013 - 12:53 .


#29
vertigomez

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No, thank you.

I play Bioware games primarily for the story and the characters. Online gaming with its focus on "world events" and respawning enemies and PVP is just... not my thing at all, and I'd rather they focus on doing what they do best.

#30
Lokiwithrope

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If Dragon Age must have a form of online play, it should have a cooperative multiplayer comparable to Mass Effect 3's, but better geared toward DA's roots as a fantasy, and playing emphasis on the series' adventuring aspect. You would be able to customize your character as you would in the campaign (or perhaps use your campaign character just to make it simple), and equip him with equipment you find, so on and so forth. But instead of Companions, you would roll in a party of four, with the other three characters being player-controlled.

Alternatively, we could just have a co-op campaign option, where players act as allies to the player hosting the game. And of course, you would have the option to make your game solo or invite only via options.

#31
Captain Bonecold

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Lokiwithrope wrote...

If Dragon Age must have a form of online play, it should have a cooperative multiplayer comparable to Mass Effect 3's, but better geared toward DA's roots as a fantasy, and playing emphasis on the series' adventuring aspect. You would be able to customize your character as you would in the campaign (or perhaps use your campaign character just to make it simple), and equip him with equipment you find, so on and so forth. But instead of Companions, you would roll in a party of four, with the other three characters being player-controlled.

Alternatively, we could just have a co-op campaign option, where players act as allies to the player hosting the game. And of course, you would have the option to make your game solo or invite only via options.


Did you even read my idea? Or did you scan though it? Because basically. I just posted an idea that is amazing.

#32
Captain Bonecold

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mutant_anemone wrote...

No, thank you.

I play Bioware games primarily for the story and the characters. Online gaming with its focus on "world events" and respawning enemies and PVP is just... not my thing at all, and I'd rather they focus on doing what they do best.


Really do you play mass effect 3 online? Because if you play it online it's not for the story.

Ok lets say they do go with a story that can go online. Oh wait player n5983 and random more numbers can't be found. You have to restart your game. Or better yet. You are doing everything in your quest you want it to happen. You get to the final desision and guess what happens. Reload because someone join in the game.  Or worst the person doesn't care about your story so they mess it up for you by chosing the wrong choice.

That is why I want the online to stay clear from the story. Less of a chance of someone ruining your single player story.  Online is for fun. And has a story.  I don't know the story. But I want it to be far away form the single player story mode.

#33
Lokiwithrope

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Captain Bonecold wrote...

Lokiwithrope wrote...

If Dragon Age must have a form of online play, it should have a cooperative multiplayer comparable to Mass Effect 3's, but better geared toward DA's roots as a fantasy, and playing emphasis on the series' adventuring aspect. You would be able to customize your character as you would in the campaign (or perhaps use your campaign character just to make it simple), and equip him with equipment you find, so on and so forth. But instead of Companions, you would roll in a party of four, with the other three characters being player-controlled.

Alternatively, we could just have a co-op campaign option, where players act as allies to the player hosting the game. And of course, you would have the option to make your game solo or invite only via options.

Did you even read my idea? Or did you scan though it? Because basically. I just posted an idea that is amazing. 

I had my idea of online play, so I shared it. That's it.

#34
a7rivera

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Magdalena11 wrote...

I think online play might be fun as an expansion or something but I think many people are going to want to play alone first. I'd rather see the initial resources go into the single-player version.


From what I've been told, it doesn't work like that. The team is given set budgets on different elements of the game. Simply put, they will have a set a money of money to spend on the single player aspect and a SEPERATE budget for the multiplayer. It's not like if there was money left over from the multiplayer budget, it gets transferred over to the single player budget.

#35
Rylor Tormtor

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To quote my friend Sten above...

No.

As an aside, I used the trailer version mod for DAO so much I am always surprised when I see Sten without a goatee.

#36
windzero

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Great..why don't we just move the genre and gameplay of DA games to those of action-rpg games like Granado Espada,Tales series and all those other modern JRPGs and Asians MMO Games??

#37
Captain Bonecold

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Rylor Tormtor wrote...

To quote my friend Sten above...

No.

As an aside, I used the trailer version mod for DAO so much I am always surprised when I see Sten without a goatee.


Too bad. If you want online or not. This game going to have online mode. Because bioware likes there supporters. They are not going to anger EA.

Gameinformer was told there was going to be online. So there going to be online. Bioware told them that. So unless bioware is lying to gameinformer, then there going to be online.

EA supports online. No you can't put funds from online multiplayer to offline single player. You would have to give back the funds to EA. Which bioware won't So yeah they are going to make an online.

Funds from EA for online is the reason. And The mass effect 3 online was a big hit.

#38
Captain Bonecold

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Lokiwithrope wrote...

Captain Bonecold wrote...

Lokiwithrope wrote...

If Dragon Age must have a form of online play, it should have a cooperative multiplayer comparable to Mass Effect 3's, but better geared toward DA's roots as a fantasy, and playing emphasis on the series' adventuring aspect. You would be able to customize your character as you would in the campaign (or perhaps use your campaign character just to make it simple), and equip him with equipment you find, so on and so forth. But instead of Companions, you would roll in a party of four, with the other three characters being player-controlled.

Alternatively, we could just have a co-op campaign option, where players act as allies to the player hosting the game. And of course, you would have the option to make your game solo or invite only via options.

Did you even read my idea? Or did you scan though it? Because basically. I just posted an idea that is amazing. 

I had my idea of online play, so I shared it. That's it.


My idea offers co-op and sand box mix in with loads of missions. And for starters a caslte that is your own. It were the player spawns at. Also it allows players to go to other cities in the past games.

#39
.shea.

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Captain Bonecold wrote...
Gameinformer was told there was going to be online. So there going to be online. Bioware told them that. So unless bioware is lying to gameinformer, then there going to be online.


Source? I've read the Game Informer articles and haven't seen anything about multiplayer being confirmed (just browsed through the articles again and found no confirmation of any sort). They've said that it will have an online component because EA requires their games to have one, but that's a demand that DA2, ME2 and others satisfied and those games had no MP.

#40
Cyanide Disaster

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I couldn't care less if there was a multi-player version; my only desire is that it comes LATER. After DA:I is fully functioning and bug-free. Then maybe work on a multiplayer patch.

But no matter the idea they use for it, it had best NOT be connected to my story line. I wouldn't mind a sand-box, but I don't think that would be the ideal way to go as many fans might find that annoying. Where-as if they did a PvP style battle it might be more... 'flashy' and eye-catching.

I doubt I'd play it either way, though.

#41
DragonKingReborn

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Chouan wrote...

Captain Bonecold wrote...
Gameinformer was told there was going to be online. So there going to be online. Bioware told them that. So unless bioware is lying to gameinformer, then there going to be online.


Source? I've read the Game Informer articles and haven't seen anything about multiplayer being confirmed (just browsed through the articles again and found no confirmation of any sort). They've said that it will have an online component because EA requires their games to have one, but that's a demand that DA2, ME2 and others satisfied and those games had no MP.


it hasn't been confirmed, at least not that I've seen.  Online "component" is certainly in, but da:o and 2 both met that, as you, myself before and many many others have pointed out. There was another thread a few days back claimed multiplayer had been confirmed as well. The OP in that thread never provided sources either, so it's hard to view these types of threads as being anything other than pretty lame trolling.

multiplayer is not a great thing, it is a symptom of change in society and should be celebrated and promoted no more than reality tv

#42
Vicious

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mousestalker wrote...

I refuse to play DA:I in multiplayer.

Unless it turns out to be fun.



#43
Captain Bonecold

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EA has confirm it. And unless you really want to ****** off EA. Also funds were added to this game for multiplayer. So yeah. Funds added by EA is enough proof. So my idea is more focus on freedom of players. And away from the story.

So unless you guys are here to talk about ideas for online, then get off of my topic and stop spamming.

Now then Online is fun and more freedom to the players. I want a be a dawrf with an underground city. Or castle to some people. The castle is only the basic starting of the base. As the player gets more gold that can added it to there castle and make gold from there castle. From small farms to blacksmiths workshops. You can have your own smiting places that provide daily crafting stuff.

The one thing I wanted to add for online player is the ability to give your single player game the crafting materials and allow you to get the stuff you need. A stash that allows the player to transfer items to other characters of theirs.

Lets say I'm a mage and I find a nice boost to dex item. So instead of throwing it away on multiplayer i transfer it to my rouge.

Modifié par Captain Bonecold, 22 septembre 2013 - 05:13 .


#44
Thresh the Qunari

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plenty of games have both good single player and multiplayer. why keep saying there wasting resources. bioware can do both. we don't even know what it is yet.

Modifié par Thresh the Qunari, 22 septembre 2013 - 07:24 .


#45
Captain Bonecold

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Thresh the Qunari wrote...

plenty of games have both good single player and multiplayer. why keep saying there wasting resources. bioware can do both. we don't even know what it is yet.


But certain companies who pay into online is the reason there going to be online.  They are going to make single player first and work on that storyline. But aslo work on multiplayer. Because unless they want to refund EA. Then by the funds that were added to there project for that game would have to be return if no multiplayer.

Because lets face it. No one wants there story to be ruin from online play.  Let me be more clear. You don't want to see the end boss and see the ending to a game you just started. My idea is to have an online that stays away from the story.  My idea for online is a place to hang out. Socialize,fight enemies with your friends, and just sit there if you want to. You aren't being force to fight..  You can chill if you want to.

#46
KoorahUK

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I am fine with co-op play and think Bioware did a great job on ME3 multiplayer. I was a bit confused by your statement that "its like co-op but without the other players" ... erm what?

I never played it but wasn't D&D Online a bit like this?

I used to PnP RP a lot in my youth but I live a long way from those friends now and I can see something along these lines being fun for a regular fixture, as long as its a viable model to drop in and out of rather than having to "remain competitive" to get into a co-op game