Vortex13 wrote...
Captain Bonecold wrote...
If you have an idea this is the place to post it.
OK my idea is this:
Two differet types of online in one. The online should stay away from the story line. And have the same max level as single player does.
You created charchters in a castle that you own. That way there your own team mates. The castle is the starting place for players. It's there home. They can deco it anyway they want. And you can have hounds in there.
Basically it's free roaming. There are areas call combat zones. Free roaming allows you talk to people. Make friends. Safe zones- Your castle and towns. This is a basic Idea I have. It's like co-op without the other people needed. Your 4 person squad is what you created them to be. Never has a game done that before.
Your castle is your base. Your home. Your house. You build your town from rocks and make it the way you want it.
By the way Dalish elfs can make there castle into a camp ground that is forest base. Where Dwarf can have underground towns.
Also Golems can be made as teammates for dwarf players. And each race has it's own speical teammate that can be made.
This is only a few ideas for online.
Well I'm going to go against the grain of most BSNers and say that I like your idea.
The concept of having a sandbox-esque game mode wherein players can engage in activities that aren't directly tied to combat, but without having to bog down the narrative is very cool (IMO). Being able to have your keep, and your Inquisition customized to your liking, and then having other players walking around in your little world, being able to socialize, customize, and kill some guys sounds very appealing.
I wouldn't mind playing such a mode, however I would ask that there be an (optional) purpose behind such a mode. A sandbox can only keep me ocuppied if there is an actual reason why I am there, and what I am trying to accomplish. One suggestion would be that the keep(s) of the host are his SP character's keep(s) and that as Agents of the Inquisistion we would have to defend them; maybe even assisting the SP game by protecting the keep(s) so that the SP Inquisitor wouldn't have to run around Thedas playing nurse maid to his or her holdings.
Even better if each player had his or her own keep in the sandbox world that was tied to their SP saves, and all would have to be defended sooner or later. Such a mechanic would encourage players to travel out into the wilds instead of just sitting around home base, and would make for interesting encounters if say the party came across a dragon on the way to assit one player's keep.
Another thing I liked about your idea was that if the host had access to Golems that the players could play as one of the constructs. I would like to see an expansion on that idea to where a player (if they have recruited certain allies in SP) can play as that ally. That way you can have parties comprised of wildly divergent characters; characters not tied to the four playable races of SP. I would love to be able to stomp around as a Sylvan (for example) while my friend tries out a Dalish archer, and our other friend is running around as a Malibari. Having such a varied assortmant of playable races/classes would help keep the mode fresh and interesting (IMO), especially if the players playing as such things could purchase and customize equipment for said creatures.
So.....The Simpsons reskinned for DA?





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