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pls no more hateful wolves


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#126
Lotion Soronarr

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fdgvdddvdfdfbdfb wrote...

I've been playing some Tomb Raider and it abosolutely annoys me that once again the wolves are out on a search and destroy mission for Lara Croft. What is gaming's obsession with using murderous wolves as the go to bad guy? Can't we use real animals that kill people, like Hippos?



QFT.
Our brother wolves have been villified for too long.

#127
Topsider

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I never thought about it much, but slaughtering a whole pack of wolves does seem excessive, even in self-defense. Let's have some cubs next time then people might think twice - or make wolf packs non-hostile and force the player to initiate extermination.

What about rats? Aren't they the usual go to bad guys in rpgs? Like in "every bad adventure tale", as Ser Gilmore would say. And yet some people adore them as pets. well, these are Korcari rats - vicious killers with a taste for human blood. They gang up on you in larders...

edit: I find spider enemies intriguing in games. No doubt they're very effective at creating a threat, but are so unsettling to some people they'd rather not play it - unless there's a mod that changes them to teddy bears or something. This seems counter-productive.

Modifié par Topsider, 20 septembre 2013 - 01:42 .


#128
Ziggeh

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Topsider wrote...

Let's have some cubs next time then people might think twice

Do they carry wolf pelts? Or contain precious stones for some reason? 

#129
Topsider

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Ziggeh wrote...

Topsider wrote...

Let's have some cubs next time then people might think twice

Do they carry wolf pelts? Or contain precious stones for some reason? 


Yes, cubs should be lootable. At least look them in the eye as you're stripping them of their valuables, assuming they're still alive, that is.

#130
Guest_Lady Glint_*

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fdgvdddvdfdfbdfb wrote...

and that's how we ended up with this!

Too cute! Beware the rare and wondrous nug-dog.

#131
Ziggeh

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Topsider wrote...
Yes, cubs should be lootable. At least look them in the eye as you're stripping them of their valuables, assuming they're still alive, that is.

I actually find those sorts of things really interesting.

I often find myself having an internal monologue along the lines of: "those people need that money to look after their kids, but you know what? This is a game, they ain't real, maybe I'll kill them and sell their shoes."

#132
General TSAR

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Please BioWare add more wolf packs for us to slaughter and make into pelts.

#133
Face of Evil

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I don't think wolves in Thedas are facing the same environmental pressures as wolves in our world. I think it's OK to kill a few of them in a video game.

They're natural RPG enemies for a reason: they hunt in groups and they're a fairly reasonable low-level threat.

#134
aries1001

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I'm playing DA: Origins again. (All this talk of the DA games made me do it ;) ). Anyway, last night, I ran into wolfes as enemies not once, not twice, but thrice (three times). And it was really annoying. And then suddenly a bear cropped out - out of nowhere it appeared. And I pretty much agree with those on this thread (including the OP) that wolves really shouldn't be enemies in games anymore, including, but not limited to, Bioware games. And here's the reasom why:

Wolves in real life are naturaly shy; thus the shy away from contact with humans. Unless they are very hungry or really, really sick with say rabies. I've played Morrowind and Oblivion for a bit; first time I saw a bear I thought it was going to attack me. It didn't, since in the TES games willlife are just that, wildlife. This means bears, wolves etc. don't attack any humans, unlesse those humans come within a certain distance of the bears or wolves etc. Maybe Bioware could do the same? Maybe not in DA: Inquisiton, but in other games e.g. the DA game which come after DA:Inquisiton.

Rats are often use as enemies, so much this is true. However, in Planescape: Torment all normal tropes goes topsey-turvey and rats are really intelligent creatures (kind of like what they are in real life too :) ).

I have nothing against a mission to say kill say a wolf which really threathens the people, such as the mission in DA: Origins to kill a White Wolf. Because said wolf is responsible for tainting the people so that they slowly are becoming werewolfes.

#135
thats1evildude

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I played a game not too long ago called "Brothers: A Tale of Two Sons" that featured wolves as one of the many enemies threatening the two boys that you control throughout the game.

It reminded me of how terrifying it would be to confront a pack of wolves if you're not a heavily-armed RPG character.

Modifié par thats1evildude, 20 septembre 2013 - 05:07 .


#136
Boycott Bioware

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"Rabid dogs must be put down", one of the Warden dialogue toward Lady of the Forest in DA:O as i remember

Other than wolves, common bad guys animals are bears and spiders, TES add Mountain Lions and Saber Cats (in which actually pre-historic Sabertooh Tiger), Mammoth usually not bad only become bad if we are too close to them.

I would like to see Porcupines, there is in Warcraft 3 frozen Throne, not actually porcupines but act like one, firing darts

Snakes rarely used, i like to see that too

Crocodiles and Rhinoceros never being used in any games

I also would like to see hordes of insects, stinging bees, scarabs (TES have Mudcrabs in which nice), octopuses, sharks (KotOR have them), bison or bulls attack....

#137
vertigomez

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Qistina wrote...

Crocodiles and Rhinoceros never being used in any games


Well, there are brontos.

I would however like to see a wider variety of hostile animals.

#138
Boycott Bioware

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mutant_anemone wrote...
Well, there are brontos.


Yeah...i totally forgot that. But Brontos not actually Rhinos, not like wolves that actually wolves

To think about it, since DA is age of dragons, and they are giant lizards, so i think there should be dinosaurs in Thedas...T-Rex for example, they look like dragons just have no wings...Velociraptors should be an alternative to dragons.

And so other types of dinosaurs...brontosaurus for example

Modifié par Qistina, 20 septembre 2013 - 06:12 .


#139
thats1evildude

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Qistina wrote...

To think about it, since DA is age of dragons, and they are giant lizards, so i think there should be dinosaurs in Thedas...T-Rex for example, they look like dragons just have no wings...Velociraptors should be an alternative to dragons.


Somewhere, a paleontologist is crying over your suggestion that there is a correlation between dinosaurs and dragons.

#140
AutumnWitch

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I'd rather have killer wolves than giant spiders any day of the week.

#141
Trolldrool

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Even though wolves are some of my favorite animals, I kind of see the appeal to have them as enemies. Wolves are cunning, swift and strong predators that hunt in organized packs and when working together they're capable of taking down animals three times their own size. The idea of being the prey for once, not the hunter, is very fascinating, especially to a species that currently finds itself on the top of the food chain.

Granted, I've yet to play a game where this is done correctly, because the wolves are either too easy to kill or deal too little damage to be a threat. When I've seen it work in fantasy, it's because the wolves are so cunning, swift, strong and numerous that the heroes have to give up the fight and try to escape. That's where the hunt begins and the tension that follows it.

Edit:
I am fully aware that wolves don't attack humans nearly as much as the myths that demonize them would have us believe. But if a game was able to capture the aforementioned tension of being hunted, even if only for the first playthrough, I would definitely welcome them as a worthy enemy to send me running for the hills.

Modifié par Trolldrool, 20 septembre 2013 - 08:02 .


#142
Reaverwind

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AutumnWitch wrote...

I'd rather have killer wolves than giant spiders any day of the week.


I want 'em both. Packs of wolves and creepy spiders - bring 'em on!

#143
Maconbar

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Let's go with hyenas instead.

#144
iOnlySignIn

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Bosses don't scale now. How else are the players going to get large chunks of XP early on in the game?

#145
Maconbar

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iOnlySignIn wrote...

Bosses don't scale now. How else are the players going to get large chunks of XP early on in the game?

Killing boars?

#146
lady_v23

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I agree. I believe it's an urban believe that wolves are aggressive animals. And they are aggressive, but if you're smart and get out of their way they should leave you alone.

I also free with about Hippopotamus. They're very mean. XD

#147
thats1evildude

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lady_v23 wrote...

I also agree with about Hippopotamus. They're very mean. XD


They are, but they're also somewhat at odds with the whole "western fantasy" setting. Not only are they encountered at or near water, but they also clash flavour-wise. Compare these two sentences and tell me which you would expect to see in a fantasy story:

"Aye, laddie, me and my brother Edward and his friend Jon McCulloch were crossing the misty moor on our way to the tavern when we were set upon by a pack of VICIOUS WOLVES!"

"Aye, laddie, me and my brother Edward and his friend Jon McCulloch were attempting to cross the river to reach the tavern when we were set upon by an AGGRESSIVE HIPPOPOTAMUS!"

Also, try to imagine a swordsman trying to defend himself against wolves in the forest vs. a bull hippo underwater. One sounds plausible; the other, not so much. (Seriously, don't try to take on a hippo. You will lose.)

Finally, hippos are (quite frankly) really gross. They mark their territory with their excrement and they literallly shoot it all over the place while swinging their tail to distribute it as far as possible. I'm not kidding. It's called "dung showering."

:sick:

Modifié par thats1evildude, 20 septembre 2013 - 08:54 .


#148
lady_v23

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@thats1evildude.

I meant in real life. Not what is more realistic, err plastic in the game.

#149
The Night Haunter

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Important Note: No Wolves Were Harmed In The Production Of This Game

#150
Zombie_Alexis

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I know it's a trope and just a game, but I always feel bad killing the wolves in game. Mostly because in the back of my mind I'm thinking "these wolves must be desperately hungry to attack a well-armed group of adventurers. Usually they'd shy away or try to get at a lone, unarmed person if they were hungry enough to attack a human". And then I feel bad because I killed a pack of starving animals. What made me feel *really* bad was killing the packs of Mabari's on the Wounded Coast. Ugh!