I'm playing DA: Origins again. (All this talk of the DA games made me do it

). Anyway, last night, I ran into wolfes as enemies not once, not twice, but thrice (three times). And it was really annoying. And then suddenly a bear cropped out - out of nowhere it appeared. And I pretty much agree with those on this thread (including the OP) that wolves really shouldn't be enemies in games anymore, including, but not limited to, Bioware games. And here's the reasom why:
Wolves in real life are naturaly shy; thus the shy away from contact with humans. Unless they are very hungry or really, really sick with say rabies. I've played Morrowind and Oblivion for a bit; first time I saw a bear I thought it was going to attack me. It didn't, since in the TES games willlife are just that, wildlife. This means bears, wolves etc. don't attack any humans, unlesse those humans come within a certain distance of the bears or wolves etc. Maybe Bioware could do the same? Maybe not in DA: Inquisiton, but in other games e.g. the DA game which come after DA:Inquisiton.
Rats are often use as enemies, so much this is true. However, in Planescape: Torment all normal tropes goes topsey-turvey and rats are really intelligent creatures (kind of like what they are in real life too

).
I have nothing against a mission to say kill say a wolf which really threathens the people, such as the mission in DA: Origins to kill a White Wolf. Because said wolf is responsible for tainting the people so that they slowly are becoming werewolfes.