[quote]Megakoresh wrote...
[quote]Plaintiff wrote...
Nonsensical fanboi "argument"
[/quote][/quote]
You think I'm a 'fanboi'? I criticise Bioware plenty.
Also, what's with the name-calling? Is that 'mature'?
[quote]Hey if you didn't like Witcher 2, you don't have to post nonsense pretending you read and understood the post you are "arguing" with. You can just say "I didn't like Witcher 2". It would be funny if it at least wouldn't look like you pretend to be "serious".[/quote]
I have no opinion of The Witcher 2. But it is false to say it makes no assumptions about the player, it absolutely does. That's a necessary, inescapable part of making a product for public consumption.
For someone who doesn't like assumptions, you're sure making a lot of assumptions about me.
[quote]That's what Mass Effect 3 kinda did. Was all holleywood run of the mill storyline and then the script writers suddenly thought "Hmm, not "mature" enough, let's put in some non-sensically contrived stuff to tell players how "serious" we are!". That's what your post reads like.[/quote]
All situations in all of fiction are contrived, because they are fiction. But whether or not a story seems contrived is irrelevent to whether or not it is mature.
[quote]I mean come on you couldn't come up with anything better than
[quote]Plaintiff wrote...
Linearity and predictability have nothing to do with maturity. Most "mature" rated games are entirely linear.
[/quote]?[/quote]
"You couldn't come up with anything better than FACTS? God, you're such a fanboi."
[quote]I mean if you want to show others that your opinion's actually a legitimate equivalent, at least make sure you read the post you are "arguing" with and make sure you understand it. (I do really hate fanboism, is it too obvious?)[/quote]
Buddy, it's not even obvious what
language you are speaking.
[quote]Something at least remotely of value that i can extract from your post here (this reply isn't for you, Mr. fanboi, I doubt you'd be able to constructively reply after what I've seen):
[quote]Plaintiff wrote...
Can you provide examples of these vague statements where Dragon Age fails and The Witcher succeeds?[/quote][/quote]
All I did was ask you to explain why you regard these qualities as 'mature'. You made the claim, I want to see the evidence to back it up. What definition of the word 'mature' are you using that applies to The Witcher, and why do these qualities fit?
[quote]Yeah I can do that. For instance
When Triss is talking to Dethmold/Phillipa in Act 1 in Witcher 2 her dialogue is confusing and the player for the first won't really know what's going and why they are discussing what they are discussing. The motivations from the dialogue itself are unclear.
In a similar situation when Anora comes up to her father to ask about the events in Ostagar it is clear who she is, why her father did what he did and what jis stance on the situation is. Because Maker forbid, the player may get confused. And there are NO details in that conversation that are not apparent, but will play a role later on. It's all accessibly experessed and easy to watch. Brainwork not required. It's a joy ride. And that's not how life works. Hence you can't relate.
The point is: there is satisfaction in realizing what the information means. Like in real life new things are confusing. And then when the pieces come together in the end we can reconsider it and understand every detail.
In all BioWare games the storyline is rolled in front of people as a carpet and all we have to do is walk. A mature game, in my persepective, lets the player to do the rolling. And it takes no precautions because the player "might not be rolling it correctly". If the player is not able to cope with having to use their brain when pressing a dialogue choice to cosnider all the, as he said "trivial detials" and how it may affect the outcome.[/quote]
By this logic, any movie, book or tv show that people can easily follow is automatically 'immature'. Do you understand how silly your argument is? A piece of fiction can only be mature if it deliberately conceals information from the audience?
You still haven't explained
why being confusing makes a game 'mature'.
[quote]If the player can only accept the decision when it crystal clear without any thought of what this button press will result in throught he entire remainder of the plot, the chances are this player is either underaged or not mentally "mature" when it comes to videogames.[/quote]
This is gibberish, and in any case, the consequences of the choices in Bioware games are not immediatly clear. That you personally might be able to guess where they are going is irrelevent. It is impossible to guess the results of any choice before you make it, unless you have metainformation.
And again, what does
any of this have to do with being 'mature'?
Why are these qualities mature? Where is the link?
[quote]The choice of what kind of player the game wants to appeal to remains after BioWare. They might go with the usual non-mature storyline or they might approach it from a more Witcher 2 prespective. If the game's good, I'll likely play it anyway, because BioWare does characters better than CDPR and for that experience I will play DAI.[/quote]
Okay?
[quote]But the Storyline in Witcher 3 is undeniably better than any other game I have ever heard of because it is layed out in a form that we would experience it in if it was real (being written extremely well and branching to an extend that no other game has gone befor helps too). There are no compomises, no handholding, no precautions done in asusmption that the player might not do it "the right way" or might not understand something.[/quote]
First of all, The Witcher 3 isn't out yet, don't count your chickens before they hatch.
Second of all, what? Are you deliberately making no sense because that's 'mature'? This is just a word salad.
[quote]If I make a choice and it results in something which i don't want or expect, it's always because *I* am the one who didn't consider something. That something is usually not obvbious. I have to think about eveyr decision I make and that adds real weight. It's not "Press A, get a cake; press B, get a candy" choice. It's a real choice. It has way more variables.[/quote]
Bioware's choices have unforeseen consequences also. Every single choice in fiction or reality has unforeseen consequences because
we cannot see the future.
Modifié par Plaintiff, 21 septembre 2013 - 02:39 .