Allan Schumacher wrote...
On some level I think we may have to agree to disagree, because for me a mature piece of entertainment is one that makes me reflect on the topic and themes provided. To literally make me think "what does that mean?" Not in a "I don't understand what is going on" sort of way, but in a critical analysis of what I have experienced sort of way.
I have posted later on saying this, as well as explaining my point in a more clear way. See, the point of a mature game is that only an adult mind can actually understand and relate to the plot and issues it presents (I hope you aren't talking about ratings). If a 7 year old kid can perfectly understand every problem and dilemma in a game (if they have that low a complexity) that means the game isn't mature enough.
Like I said in the previous post: Witcher 2 makes me think critically about what I am going to do. I sometimes spend minutes at the dialogue screen thinking of different reprecussions and moral issues that the choice will have. In Origins I didn't have to. I looked at the choice and I know what exactly will it entail, if it is moral or not, if it will be affected by any specific detail or not.
If I extrapolate, say, the Scoiatel vs Blue stripes situation. You are goign to make that choice based on a ton of stuff in the game (as well as the first game) that you will weight down and decide which side you'll want to pick. If I was to extrapolate this into Mass Effect 3 style of choice, then you'd have an obviously pre-determined "good", "bad" and perhaps neutral choice, all arguments for and against which will be layed out in front of you in the 5 minutes of gameplay precending that choice.
This is in many respects this whole Black and White debate. But the presentation is also important. A choice between Triss and Anais in Act 3 of Witcher 2 requires weighting down the entire plots of BOTH first and the second games. When I get the choice in Origins about who kills the Archdemon, I won't need to consider anything past the Landsmeet to have all the required knowledge for the opinion.
That's what the carpet reference was about.
Now if you claim to be able to always see script in Witcher 2 that's most likely due to simply being an dev yourself and working in a company that makes same type of games.
Again I want to emphasise that this type of storytelling is not required for a good game. You can make do with characters and have everyone praise it all the same. Furthermore Witcher 2 has a problem of choices being Bad#1 and Bad#2, they always resulted in more negativity than positivity and while it falls within the concept of dark and gritty world, I think it was overdone in places.
But if you are gonna make your game have a mature storyline, then for it to be considered such, you need to keep in mind how choices are not supposed to be simple, and how the opinion for those choices should be formed following the whole plot, and not just the last few minutes before the choice is made. DA2 actually did it better. With Mages Vs Templars we had been forming the opinion throughout the whole game and it was throwing us back and forth showing good and bad of both sides for the entire duration of the game. The choice at the end felt like it formed rather than made.
Modifié par Megakoresh, 21 septembre 2013 - 05:20 .





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